X-Com 2 Mods: What enemies you want to see?

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SweetShark

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We all know X-Com 2 will have the tools for players to use Steam Workshop and Unreal Engine to make there own mods.

But what kind of Mods will see?

Obviously I think we will see some solid Xenomorphs and Predators Mods, plus Mass Effect and Halo.

I really want to see a DOOM or a Quake Mod!!! Sure in Doom they are Demons, but in reality they came from Mars, so they are technically Aliens. In Quake the Stroggs are aliens, so no problem at all.

Or heck, a CrossOver Mod!!!! Any kind of Alien from Movies/Comics/Videogames/etc in a one Big-*ss Epic Long War Mod!!!!!
You Star at first very simple by fighting Unggoy and Strogg Guards to the most impossible treats like Cyberdemons and Xenomorph Queens.

What about you? What do you want to fight to save the human race?

EDIT: Oh yeah, we need also Tyranids and Zergs work together!!!! How epic this sound!?!?!
 

TheMigrantSoldier

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Macho Man Randy Savage!

Seriously, though, I'd like maybe Replica Soldiers for the human enemies. I'm intrigued by the thought of an X-Com-type game within the FEAR universe.
 

SweetShark

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TheMigrantSoldier said:
Macho Man Randy Savage!

Seriously, though, I'd like maybe Replica Soldiers for the human enemies. I'm intrigued by the thought of an X-Com-type game within the FEAR universe.
This make sense, if you think that actually you fight Human Soldier Clones in X-Com 2 [I think, but in some mission is hinted the Aliens clone people].
 

Pseudonym

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I'd like the regular enemies to have some more variety. Slightly randomized stats and one or two randomized abilities like your own soldiers (well, you still choose the abilities of your soldiers, obviously). It could beef them up and it would be an easy way to give the game some more variety.
 

Mangod

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Dr. McD said:
Finally, I'd like BDSM based armour simply because it sounds hilarious after <link=http://www.escapistmagazine.com/forums/read/6.932455-XCOM-2-Preview-The-Time-Has-Come-Commander#23464317>this unfortunate description.
You know... a "Mad Max" mod where you can get attacked [https://patricksponaugle.files.wordpress.com/2015/09/summer12-road-warrior.jpg] by nutjobs who fled [http://images4.static-bluray.com/reviews/8128_5.jpg] into the wilderness [https://deanoinamerica.files.wordpress.com/2011/10/wez-mad-max-2-we-go-in-we-kill.jpg?w=1200] after the Aliens took over the planet [http://i.kinja-img.com/gawker-media/image/upload/hekhd7g1ddmnboxclncm.jpg] would be kind of cool.

"Just walk away! [https://www.youtube.com/watch?v=XPY5P0TaC4k]"
 

Veldel

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The badguys from Jet Force Gemini and you play as the full outfit of the team the heroes where part of

I want a squad mod so everyone can have squads they work with and make it so it's more close group. Have squad plus 1 or 2 reserves and entire squad rests. Would be great for roleplaying my squads iv made
 

SweetShark

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Veldie said:
The badguys from Jet Force Gemini and you play as the full outfit of the team the heroes where part of

I want a squad mod so everyone can have squads they work with and make it so it's more close group. Have squad plus 1 or 2 reserves and entire squad rests. Would be great for roleplaying my squads iv made
Lookign at your Avatar, we really need also a Power Rangers mode.
At the start of the mission you fight some simple small minions and then you fight a powerful Alien at the end.
 

Veldel

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SweetShark said:
Veldie said:
The badguys from Jet Force Gemini and you play as the full outfit of the team the heroes where part of

I want a squad mod so everyone can have squads they work with and make it so it's more close group. Have squad plus 1 or 2 reserves and entire squad rests. Would be great for roleplaying my squads iv made
Lookign at your Avatar, we really need also a Power Rangers mode.
At the start of the mission you fight some simple small minions and then you fight a powerful Alien at the end.
That would fit well sense we can by default only do up to 6 people. Only issue tho is How do we get the avenger to transform into a Megazord and fight the giant aliens xD
 

BloatedGuppy

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MarsAtlas said:
I wanna make a Force Sensitive class, complete with a lightsaber replacer for swords and renaming psionics as force powers.
A Star Wars total conversion for XCOM would actually be a pretty natural fit, and outlandishly popular.

Alas, Disney's lawyers would shut it down hard.
 

omega 616

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I want to shut up the commander dude, vahlen and Shen! (well the equivalent in xcom2)

They just rabbit on and on and on and on ... especially annoying when they rip controls away from you and force you to listen to those repeated lines. An example would be at the start of bomb defuse missions and they always show you the little green nodes, tell you to deactivate them to buy more time.

The first time you play the mission, ok. The first play through of the campaign, not perfect but acceptable. Second play through and beyond, are you fucking kidding?
 

Ihateregistering1

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omega 616 said:
I want to shut up the commander dude, vahlen and Shen! (well the equivalent in xcom2)

They just rabbit on and on and on and on ... especially annoying when they rip controls away from you and force you to listen to those repeated lines. An example would be at the start of bomb defuse missions and they always show you the little green nodes, tell you to deactivate them to buy more time.

The first time you play the mission, ok. The first play through of the campaign, not perfect but acceptable. Second play through and beyond, are you fucking kidding?
I thought you could shut off the tutorial talking in X-Com?

Anyway, I think the Strogg would actually be awesome adversaries, and there's pretty clear cut Alien advancement for them (ie. you start off facing Grunts, and by the end are fighting Tanks and Iron Maidens).

This is a total pipe dream too, but since the Strogg utilize humans for parts, they should make it so that if one of your guys is killed in a mission and you don't recover his body, there is a possibility you might fight the Stroggified version of them later.
 

omega 616

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Ihateregistering1 said:
omega 616 said:
I want to shut up the commander dude, vahlen and Shen! (well the equivalent in xcom2)

They just rabbit on and on and on and on ... especially annoying when they rip controls away from you and force you to listen to those repeated lines. An example would be at the start of bomb defuse missions and they always show you the little green nodes, tell you to deactivate them to buy more time.

The first time you play the mission, ok. The first play through of the campaign, not perfect but acceptable. Second play through and beyond, are you fucking kidding?
I thought you could shut off the tutorial talking in X-Com?

Anyway, I think the Strogg would actually be awesome adversaries, and there's pretty clear cut Alien advancement for them (ie. you start off facing Grunts, and by the end are fighting Tanks and Iron Maidens).

This is a total pipe dream too, but since the Strogg utilize humans for parts, they should make it so that if one of your guys is killed in a mission and you don't recover his body, there is a possibility you might fight the Stroggified version of them later.
Oh there was an option alright, can't say I saw any difference when I checked it or left it unchecked. They always chirp on about everything repeatedly.
 

Kikyoo

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Ooo Ooo! I got one! i want to see the cast of Undertale as enemies! I did the whole genocide thing, and I wouldn't mind doing it again in X-com!
 

SweetShark

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Kikyoo said:
Ooo Ooo! I got one! i want to see the cast of Undertale as enemies! I did the whole genocide thing, and I wouldn't mind doing it again in X-com!
The only enemy I can see from Undertale be suitable to the game is Jerry.
A massive army of Jerries.
 

Lucane

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Ihateregistering1 said:
omega 616 said:
I want to shut up the commander dude, vahlen and Shen! (well the equivalent in xcom2)

They just rabbit on and on and on and on ... especially annoying when they rip controls away from you and force you to listen to those repeated lines. An example would be at the start of bomb defuse missions and they always show you the little green nodes, tell you to deactivate them to buy more time.

The first time you play the mission, ok. The first play through of the campaign, not perfect but acceptable. Second play through and beyond, are you fucking kidding?
I thought you could shut off the tutorial talking in X-Com?

Anyway, I think the Strogg would actually be awesome adversaries, and there's pretty clear cut Alien advancement for them (ie. you start off facing Grunts, and by the end are fighting Tanks and Iron Maidens).

This is a total pipe dream too, but since the Strogg utilize humans for parts, they should make it so that if one of your guys is killed in a mission and you don't recover his body, there is a possibility you might fight the Stroggified version of them later.
It's reduced beginner information so i guess they wanted to cover the odds someone might stop playing for a while and maybe forget about bomb missions play a touch differently.
 

SweetShark

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So Maybe a great CrossOver Mod would be having Aliens that replace somehow equally the X-Com's Aliens [somehow].
How I dream this kind of Mod in the first [new] X-Com:
*Only Videogame base Aliens*

Sectoids replaced with Unggoy Minors [Halo].
Sectoid Commanders replaced with
Thin Men replaced with Pig Cops [Duke Nukem].
Cyberdiscs replaced with
Drones replaced with
Floaters replaced with
Heavy Floaters replaced with
Mutons replaced with Locust Drones [Gears of War].
Mutons Elite replaced with
Berserkers replaced with Skaarj Berserkers [Unreal].
Chryssalids replaced with Necromorph Infectors [Dead Space].
Outsiders replaced with Gulanees [Defiance]
Sectopods replaced with
Ethereals replaced with
Mechtoid replaced with
Seekers replaced with Ceph Scouts [Crysis].

I have more ideas, but I will put them later.