X-Com 2 this November.

Recommended Videos

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
0
0
A melee unit.
That was one thing that moved me ... And my pants.
Hopefully I can create multiple squads. I'll have one just full of em', call them the Zergs.

Other than that, I'm quite interesting in the vibe it has going on. That XCOM are rebels and such ... WITH a damn hover carrier, they still look cool, even now.

EDIT: Oh yes, and I'm sure they will somehow increase the feels more.
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
StormShaun said:
A melee unit.
That was one thing that moved me ... And my pants.
Looked pretty sweet, wonder if they will function like the MEC from the first in anyway.

I'm hoping with all these extra classes, the number of soldiers per mission is increased from 6. The Long War mod gave you up to 12 (or was it 18?) per missions.
 

nomotog_v1legacy

New member
Jun 21, 2013
909
0
0
baddude1337 said:
StormShaun said:
A melee unit.
That was one thing that moved me ... And my pants.
Looked pretty sweet, wonder if they will function like the MEC from the first in anyway.

I'm hoping with all these extra classes, the number of soldiers per mission is increased from 6. The Long War mod gave you up to 12 (or was it 18?) per missions.
It's still just five classes, you can read that on the web page. I think the sword is either a upgrade for the assault, or maybe a sidearm that you can equip on anyone. I kind of hope for the latter as equipment options is something I would like to see improved on.
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
nomotog said:
It's still just five classes, you can read that on the web page. I think the sword is either a upgrade for the assault, or maybe a sidearm that you can equip on anyone. I kind of hope for the latter as equipment options is something I would like to see improved on.
I thought it was 5 new classes on top of the already existing ones?

But yeah, equipment options were lacking. They did improve that side a bit with Within, though. The new types of grenades especially mixed things up quite a bit.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
baddude1337 said:
I thought it was 5 new classes on top of the already existing ones?
I'm guessing it will be the same 5 classes with expanded customization options inside the class.
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
BloatedGuppy said:
baddude1337 said:
I thought it was 5 new classes on top of the already existing ones?
I'm guessing it will be the same 5 classes with expanded customization options inside the class.
If that's the case I'll be as bit disappointed, as more classes and variety would have been nice. I'll be even more annoyed if MEC and genetic mods don't make a comeback as well.

I'll settle if they have vastly expanded the existing classes tech trees, though, and balanced them a bit better. Some combinations were absolutely unbeatable, even on high difficulties.
 

nomotog_v1legacy

New member
Jun 21, 2013
909
0
0
BloatedGuppy said:
baddude1337 said:
I thought it was 5 new classes on top of the already existing ones?
I'm guessing it will be the same 5 classes with expanded customization options inside the class.
It's 5 new classes that seem to have about the same roles. Sharpshooter,Ranger,Grenadier,Specialist,unknown. (Off the wall guess, the fifth class is a alien.)

http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
Creative Director Jake Solomon and his team are going in an entirely different direction: instead of changing the setting, they?re changing history to make XCOM the underdog again. How? Surprise: You didn?t beat the aliens ? they steamrolled you.

Solomon painted an alternate version of how the war unfolded: ?When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. Then, the Earth was quickly overrun. And so, 20 years into the future, the world is a very different place. The aliens rule Earth from giant shining megacities where all the people of Earth are flocking; that?s where they?re promised an easy life, a secure life free of disease.?
Bit disappointed they have just retconned the ending to the first one. Could have done a lot with the ending of the first one, namely that the aliens we actually fought were supposedly outcasts (so the proper ones could have cone in and steamrolled Earth), and the whole thing of humanity uncovering psionic abilities.

Ignoring that strikes me as a bit lazy in the story department. Still, looking forward to this for sure.
 

The Madman

New member
Dec 7, 2007
4,404
0
0
baddude1337 said:
Bit disappointed they have just retconned the ending to the first one. Could have done a lot with the ending of the first one, namely that the aliens we actually fought were supposedly outcasts (so the proper ones could have cone in and steamrolled Earth), and the whole thing of humanity uncovering psionic abilities.

Ignoring that strikes me as a bit lazy in the story department. Still, looking forward to this for sure.
Considering with the original X-Com games we went from fighting aliens to lovecraftian monstrosities and back, I've never been terribly concerned about any sort of game continuity with this series. Best to just let each game stand on their own and think of them as separate stories and events.
 

Skin

New member
Dec 28, 2011
491
0
0
I don't like Turn Based Strategy, but I absolutely loved XCOM. Being given a template to craft your own stories which by far surpasses stale RPG's thrown at us these days is the games major strength. I hope XCOM2 has as much if not more depth than Long War mod. This is great news.
 

cathou

Souris la vie est un fromage
Apr 6, 2009
1,163
0
0
baddude1337 said:
Creative Director Jake Solomon and his team are going in an entirely different direction: instead of changing the setting, they?re changing history to make XCOM the underdog again. How? Surprise: You didn?t beat the aliens ? they steamrolled you.

Solomon painted an alternate version of how the war unfolded: ?When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. Then, the Earth was quickly overrun. And so, 20 years into the future, the world is a very different place. The aliens rule Earth from giant shining megacities where all the people of Earth are flocking; that?s where they?re promised an easy life, a secure life free of disease.?
Bit disappointed they have just retconned the ending to the first one. Could have done a lot with the ending of the first one, namely that the aliens we actually fought were supposedly outcasts (so the proper ones could have cone in and steamrolled Earth), and the whole thing of humanity uncovering psionic abilities.

Ignoring that strikes me as a bit lazy in the story department. Still, looking forward to this for sure.
I'm really looking forward for this game, but yes it's a bit disappointed too. Going for the alternative history is a very cheap and easy way out to turn the history where they wanted to. I'm pretty sure they could have figured out something if they really wanted to.
 

Don Incognito

New member
Feb 6, 2013
281
0
0
cathou said:
I'm really looking forward for this game, but yes it's a bit disappointed too. Going for the alternative history is a very cheap and easy way out to turn the history where they wanted to. I'm pretty sure they could have figured out something if they really wanted to.
It's only a retcon or an alternative history if you think this takes place after you were victorious in XCOM:EU.

It fits in perfectly with the runs where you completely fucked up and the aliens won.
 

DeimosMasque

I'm just a Smeg Head
Jun 30, 2010
585
0
0
DoPo said:
My thoughts: that snake thing looked stupid. I really hope it's not an alien - it could be some weird genetic experiment from the aliens.
The Snake Men were one of the alien races in the original X-Com: UFO Defense (aka UFO: Enemy Unknown)
Like most enemies they were based on either "real life" alien stories or popular sci-fi. The Snakemen are more likely to be in reference to the "reptilians" and were merged with the Thin Men in the new game.

OT: YES! FREAKING YES! YES! YES! YES! CAN YOU FEEL THAT!? HUH!? *cough* So yes I'm interested in this game, and it in Noooo way made me start playing XEW with Long War mod again.
 

Akjosch

New member
Sep 12, 2014
155
0
0
So, with procedurally generated maps and some enhancements in terms of gameplay bugs, the tactical part might get as good as the original game. Still no strategic component though? For shame. Maybe the third part will get me to switch ...
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
Don Incognito said:
cathou said:
I'm really looking forward for this game, but yes it's a bit disappointed too. Going for the alternative history is a very cheap and easy way out to turn the history where they wanted to. I'm pretty sure they could have figured out something if they really wanted to.
It's only a retcon or an alternative history if you think this takes place after you were victorious in XCOM:EU.

It fits in perfectly with the runs where you completely fucked up and the aliens won.
Yeah, it's a good concept, just a shame they didn't build off the acual ending from the last game. There was a lot they could have done there.
 

Fieldy409_v1legacy

New member
Oct 9, 2008
2,686
0
0
http://au.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords

I am really excited about their talk of stealth mechanics and ambushes and being able to take the first shot. It always pissed me off in XCOM when I tried things like blowing out a wall because I knew the aliens were on the other side to attack them, and the aliens got a free move to get nice and safe behind cover...

Really even in the first game a small elite force of soldiers against an enemy thats better armed and more numerous, why would they not try to ambush the enemy at every chance? It always annoyed me that ambushes didnt really work.
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
Fieldy409 said:
I am really excited about their talk of stealth mechanics and ambushes and being able to take the first shot. It always pissed me off in XCOM when I tried things like blowing out a wall because I knew the aliens were on the other side to attack them, and the aliens got a free move to get nice and safe behind cover...

Really even in the first game a small elite force of soldiers against an enemy thats better armed and more numerous, why would they not try to ambush the enemy at every chance? It always annoyed me that ambushes didnt really work.
Stealth assaults were somewhat viable late game in EW, thanks to stealth suits and grenades, but it was definitely under-baked, and by the point stealth becomes viable you can steam roll the aliens anyway. The whole alien encounter thing was somewhat bizarre, though I guess their AI wasn't programmed to move around the map properly. Hopefully in this one they are.
 

the_dramatica

New member
Dec 6, 2014
272
0
0
DoPo said:
My thoughts: that snake thing looked stupid.
I think the xcom games have always squandered any sort of fear they could have hosted with cheesy over the top aliens; I wonder if they are aiming for some sort of art style or reference.

Anyway, keeping my eye on this.
 

Mikeybb

Nunc est Durandum
Aug 19, 2014
862
0
0
It seems like the melee weapon is an option for the new variant of the Assault class, the Ranger.

All the other things I'm reading about it, especially the tonal shifts, make me quite excited for the release.