what i have done is made damn sure to get at least 2 people with med-kits on every mission. I also got kinda lucky with getting wounded but not killed for multiple people across multiple missions because of strategic miffs (but because of this luck, my casualty count is at a whopping 2, and Im fairly certain im fairly far into the game)TheKasp said:Damn, ask me at the weekend... The game doesn't release here until friday and since I'm importing it (I can save 10 friggin ? that way) I don't get it to play until the day after.
But the interview about difficulty implied that above normal you really need a plan in what you are when building as well as the focus on keeping your damn troops alive so you have powerunits when needed.
from what i can gather, keeping your guys alive is incredibly important, though it is also good to have at least one backup of every class, just in case the worst happens.
Lazer weapons are totally worth it, though if you concentrate your fire with ballistic weapons, and use explosives when times get desperate, you can pull through (i still have heavies and assaults with just plain old bullets, and they can still cause serious harm. 5 damage a shot can REALLY hurt mutons and chrysalids, and even them floating discs, and 1 shot the more basic enemies)
dont let your satellite coverage waver though. when you put one up over a country, -2 panic, and you get bonus money per month. so having good satellite coverage is a big boon.