Seeing all the discussions about the XBone and all the complaints, arguments and counterarguments, one thing never seems to be brought up: Cloud computing
I'm assuming that most people know at least in general terms what this is, but to put it simply, it means that a piece of software doesn't do certain calculations locally, but rather on a separate server, with the results being sent back.
Why is this relevant to the whole XBone thing? Two reasons:
First, people are making a big fuss over the "check in once every 24 hours" thing. Other people are saying it's no big deal. But the check-in is irrelevant - if major titles use cloud computing you'll HAVE to stay online to actually PLAY anything. You'll need a constant, stable, high speed connection or your game won't work. If you're bothered by the daily check-in you should be furious about this.
Secondly, how well is this going to work? Well, there are examples. Take OnLive, for instance. Or take SimCity. In general, cloud computing hasn't really got a very good track record. Even in the MMO genre it is endured because it's a necessary evil, but the lag and connection issues are still there in most modern MMOs. And now those same issues are about to be applied to single player games.
Seriously, of all the features of the XBone, this one deserves way more attention that it's getting...
I'm assuming that most people know at least in general terms what this is, but to put it simply, it means that a piece of software doesn't do certain calculations locally, but rather on a separate server, with the results being sent back.
Why is this relevant to the whole XBone thing? Two reasons:
First, people are making a big fuss over the "check in once every 24 hours" thing. Other people are saying it's no big deal. But the check-in is irrelevant - if major titles use cloud computing you'll HAVE to stay online to actually PLAY anything. You'll need a constant, stable, high speed connection or your game won't work. If you're bothered by the daily check-in you should be furious about this.
Secondly, how well is this going to work? Well, there are examples. Take OnLive, for instance. Or take SimCity. In general, cloud computing hasn't really got a very good track record. Even in the MMO genre it is endured because it's a necessary evil, but the lag and connection issues are still there in most modern MMOs. And now those same issues are about to be applied to single player games.
Seriously, of all the features of the XBone, this one deserves way more attention that it's getting...