GAunderrated said:
Can't argue with the logic. If you don't want to support xbox one crap DRM then buy it on one of the many other choices. I personally will PC this game to hell
This, except minus the "crap" portion of the comment.
Frankly, I don't see why this is a big deal or issue. For those of us who care more about games than about how companies keep people from stealing them, the Xbox One has few flaws. I like the system, I like what it's trying to do, and I'm a grown man who will own BOTH systems and have a great PC. I have internet and that argument crying about "Oh wooooe! What if you don't have internet access?!? Logging in on a daily basis to verify my game's license! That's draconian booo hoo!"
Really??? Xbox is the go to system for most FPS gamers that want to play multiplayer games. That's not disputed. So who is it that doesn't have a reliable enough internet connection to allow their xbox to access it once a day? If you live in NORTH AMERICA or the WESTERN hemisphere, very, very few people can lodge this complaint. Nowadays this is life as we know it, step into the future. Always connected, wifi-plugged in.. this is the future of EVERYTHING.
And if you don't like it, buy a PS4. Or a PC. You've got options! Don't get mad because OTHER people don't agree with YOUR choices.
And let's not forget SONY's less than stellar history in regards to DRM combat. ROOT KIT anyone?? Do you think that if the Xbox pulls off what Microsoft is attempting to do that Sony won't follow suit immediately? And the developers are rightly so keeping their mouths shut about it because at the end of the day they know it means MORE profit for them, less for Gamestop and used games stores, which might be of tremendous delight and benefit to us broke-ass consumers, but are essentially leeches to developers that really would prefer their games to be bought at full price and to be compensated for each used sale.
If Gamestop didn't want this to happen, they should have voluntarily came up with a way to ensure developers got their cut of the resell pie. All the semantical arguments about "this is my game I bought it so I can sell it for whatever I want to whom I want Nyaaaah" sounds adorably quaint but it's a one-sided (and rather limited) perspective, considering apart from the initial money we paid for the game's purchase we had little involvement with its creation, and even less impact on its success.