Madman123456 said:
But Microsoft wants to have this large accounts database with all the users having all their games pinned to their accounts so they wont have to search for the gamediscs all the time.
Which is the same as steam does, but you can't sell your old games on steam, fee or no.
First off, there is no used game market for the PC. Period. Steam, GoG, or brick n'morter stores. There is none. This is because it is extraordinarily easy to rip a disc on a pc, install fully, and then resell the disc. Yes, you can rip console discs, but generally you need some sort of modded/hacked system to get them to work.
Secondly, people like steam because the sales drop older games to incredibly low prices. Console players can obtain cheap games via used game sales, and Steam users can obtain cheap games via Steam Sales.
Madman123456 said:
If they'd come out and say that they wanted to make the gaming as convenient as it is on steam but with the ability to sell your old titles People would have cheered.
It is not as convenient as it is on steam. Steam features heavy price cuts, and allows you to go offline for weeks at a time. XboxOne does not. Furthermore, Xbox is not providing any sort of ability to sell your old titles. You have to find a buyer, and you have to sell them the physical disc. Xbox is not creating "Steam but with game sales," as Xbox360 and Xbox owners have already been able to sell their games.
Madman123456 said:
Then they could've said that re-arranging gametitles around from account to account while making sure that people don't get to play games that they've sold costs money and if you buy used games, you pay that money. Merely to keep that database running that allows for that convenience.
False. Much like PC has never had a used game market, consoles have always had a used game market. No matter how you spin it, it is a tax on the entire used game market.
This kills game rentals entirely. Blockbuster and small-store rentals will not be able to rent games. Most rentals are around $5-$10, so even a $5 fee doubles the price.
This seriously harms the used game market. If the used game is $40, $5 is a 12% increase in price. If the used game is $20, it is a 25% increase in price. And, as you said, we don't know the price yet. It could be $5, but it could be $20. It could be $50.
Madman123456 said:
It would have been good to be able to download and sell direct download titles on a service run by microsoft; in which you could buy used licenses to download and play a game. Microsoft gives you digital money reimbursement for a digital game you sell and then someone else could buy that license to download that game for about double the price you sold it for. Still better then gamestop and Microsoft earns some dough as well.
That would be neat. But this not what they're doing.
Madman123456 said:
I have not found anything to defend the other points i find disturbing about the xbox one; every console that tried to be a multimedia machine has failed spectacularly. If you try and have a machine with many function so that everyone has something he likes then everyone will have something that he doesn't like and doesn't want to pay for.
People aren't angry about the multimedia factor. They're angry because the presentation sold multimedia as the primary goal of the system, rather than gaming. As it is now, they've talked more and emphasized more about multimedia, meaning that for right now, it sounds that gaming is less important.
Madman123456 said:
No one want's to *have* to be online every 24 hours. Wanna visit your parents and they don't have good Wlan in the room you'll be staying in? Well, sucks to be you then. Go buy a cheap feature phone and connect the xbox via the phone unless you want to pay the tethering fee for smartphones or something.
Yeah, those guys who can't afford internet in their house, live in the middle of nowhere with only dialup, or live in other countries that don't have an entire wired internet infrastructure can just suck it up. It makes sense that they should have to buy a smartphone to 3G their internet in order to play offline video games on a console.
In the past 6 months, Comcast has had to come out here 5 times to fix their stupid wiring. Sucks to be me if I want to play video games, amirite?
But what does "connect every 24 hours" really mean? It means if there's a new firmware update, you'll have to download it (just look at the PS3's updates). It means that if Xbox's servers are down, you can't play ANY of your games (look at Ubisoft's always online DRM problems). It means that if some bug or glitch occurs between your xbox and the server, you can't play your games (look at the problems people had with Origin deleting their games).
Requiring a sign-in every 24hours provides ZERO benefit to the consumer, but causes the potential for tons of problems. I've yet to hear an arguement that explains why connecting once every 24 hours is beneficial to the player, rather than connecting when you feel like it.
Madman123456 said:
But i get the used games fee. Paying fees isn't one of my favorite past times but it's still better then steam.
You'd rather pay additional fees on Used Games, rather than the base price, just so you don't have to use a service not available on consoles? Ok.