DoPo said:
KingsGambit said:
after doing the achievement to finish the final mission before July 1st
How do you even do that? I've not aimed for it but when I've played on Commander, it seems that were I to rush things, I think I can get to about after mid-game around that point in time. And I am still not sure how I'd go about winning at that stage. I suppose if you manage to get to the last mission, you will face easier enemies but I just don't know how to even get to the last mission that early.
When playing on Legendary, it seems downright impossible...although I imagine if you do manage to get to the last mission, then you will have even easier enemies to deal with, since the harder ones show up later on. If I remember correctly, andromedons would be in the game on Commander, but not on Legendary.
It's so very different from a normal campaign in numerous ways. Obviously it *can* be done, since even I managed it, but it requires a different approach to pretty much everything.
In the broadest strokes, you have to make a beeline for the plot-critical research and construction in order to get the Shadow Chamber/Portal finished. There is *some* leeway, about 3 weeks, give or take, enough for one or two *luxuries* but the main core of the campaign is getting the research and building done as a matter of priority. It's not possible to progress beyond tier 2 for weapons or armour, and I only just managed to somehow get both. There's not really time to go down the psi route...it is too time and resource intensive. I'm sure it's doable but I don't think it's worth it.
Regarding the squad, again it's different. First, there's not enough time or missions to train backups. You can get 6, maybe 7 good soldiers so losing one even one will hurt. I think I got there with 5 colonels and 1 major, so they can rank up. I avoided grenades and snipers completely, there isn't time to research all the weapons (and snipers need the best gear to be effective). So i had 3 heavy gunners, 2 rangers and 1 support and focused on shredding armour, boosting accuracy and hacking. Having to play so much more cautiously, made the combat much slower and harrowing.
Intel is a really important resource and has to be spent wisely. I followed a guide on how to spend it but you need to have enough to make the two jumps to each of the two main story missions, with a radio tower to then get to the last mission. Also, having to focus on scientists early...they are like the sole focus for early mission rewards till you get like 4-5, minimum needed to make shadow chamber.
The Clock is more or less irrelevant since the campaign will be finished before it becomes an issue. You can (and should) also skip a few missions you'd probably otherwise do, just to make sure you have a fighting fit squad for a more important one. It's really involved, and even tho I will admit I got a kick from beating the challenge, I found it brutal and very stressful. So many beats you have to hit...it certainly is very strategic, lots of crucial choices with repercussions and combat with stakes...not to mention fighting Avatars and sectopods earlier than you otherwise would. I made one big mistake early on, building the AWC thinking for helping with injuries, really silly. Set me back a week plus power and supplies and I never used it at all. I did finish everything by mid-June tho so I spent two weeks researching warden armour for the hell of it and launched final mission on 29th. I found this guide [https://steamcommunity.com/sharedfiles/filedetails/?id=646058257] really helpful for outlining the order and rough beats of necessary research, what to do with intel and contacting regions.
XCOM2 I think is harder than the first title, and Exquisite Timing was harder still. I'm glad i did it in hindsight, but I found it really stressful and wouldn't want to do it again. I don't think it's possible to do on Legend difficulty because of the increased cost and research/build time. I combined it with the "Don't lose any soldiers" achievement since it is essential anyway
