That word would have to be "Entitlement". Yes, that word again. Wanna know why? Here's why.
The Game Hub for Enemy Unknown on Steam is priceless. Here's a little something attributed to one "Alex Mercer":
1. "Individual unit movement" and "Tile movement system". Both of them are already in the game, but you have to understand what it is Alex seems to want, if you go by what he inundates the Game Hub with. Each square should count as a move.
He actually wants Time Units to return. I understand how some retro-gamers might appreciate UFO Defense's system, but I'm surprised be can't see that the new system also has its benefits. Instead of managing every single action, you're treating your missions like a game of chess, plus guns. Things go by a lot faster and require just as much tactical planning and just as much of a careful approach.
It's just weird to hear someone who actually says he misses the days when flubbing your TU count meant you'd be stuck out of cover, getting shot to pieces.
2. A cover system based on hitboxes. Yeah, sure!
Thing is, Enemy Unknown isn't Gears of War. Luck is supposed to play as a factor in almost everything you do in the open, short of moving your units on the field. Yes, immersion is completely broken when a shot that would make no sense whatsoever actually lands because the measly little ten percent of success actually wins out, but that's a concession that needs to be taken into account. You can't make a purely stat-based combat system and not expect to run into the occasional snag.
So, the guy basically wants a system where luck matters (because otherwise this wouldn't be XCOM and he'd flip his lid) and at the same time, he wants that luck to skip any instances of shots hitting things other than your squad members. As far as I know, coding exceptions like this would completely remove the suspense from the matches. You could just sit back, safe in the knowledge that the pile of crap over there will soak a few hits.
Plenty of guys in the Game Hub came up to him and reminded him of UFO: Extraterrestrials or Xenonauts, which are both carbon copies of UFO Defense with a tiny bit of aesthetic improvement done. Guy's not satisfied, he alternates between wishing the devs flat-out died and angrily asking for a refund.
I mean - jeeze. I get that he has the right to be dissatisfied by his purchase, but aren't there better ways to explain it? That doesn't even cover how he reacts to anyone who starts a thread defending the game, either. He and a few other guys have made it their appointed mission to spew negative shit in any thread that even vaguely goes in the direction of "Well, I like the game!".
It's just sad, really. People should ideally like what they like and hate what they hate. I don't have any business telling anyone else that they're wrong for liking something I don't or for disliking gameplay elements I happen to favour. I told him he'd be better off putting a game design doc together than simply sitting there caterwauling about a game that's insofar been almost universally praised.
The guy IMs me, telling me it's his damn right to rage on about whatever it is he wants to rage on, and he'll report me if I press the issue.
To which I can't really reply with more than a massive "What the fuck, dude?"
I mean - I can recognize some degree of justification to the Mass Effect 3 debacle. I can almost understand when I see someone rage on Blizzard's forums because this or that patch unbalanced their previously constructed build.
This, though? What the Hell, man? It's a freaking game, for God's sake, not a crime against Humanity! Yet there he goes, spewing stuff on and on about how Firaxis is so terribad they should just up and die for what they did to *his* franchise. I knew people could be passionate about stuff, but this?
I don't know if I should cackle in absolutely cruel glee at the sight of this or start weeping. I thought I still had a couple maturity pegs to hammer in place and I might be wrong, but "Alex" here looks like he's even worse than I am.
I know, I know, Jim Sterling covered the issue of entitlement and the fact that we all have the right to defend a product when we're convinced that it's being tampered with by idiots, but come on! The press is pretty eloquent about what it thinks about Enemy Unknown! This isn't a bad game, and it isn't a game that was butchered by an uncaring developer! This isn't one of the textbook cases of what Sterling was talking about! A classic case would be the last two Modern Warfares!
I'd just like to know. He is in the right to think the game was butchered? I think it wasn't. I think Firaxis did a fantastic job. You know what they say, though: opinions. Opinions everywhere.
I'm just amazed by the fact that another human being I've met online has such a capacity to become close-minded about a game's value that he'll spend days on end spewing bile all over a community platform and more or less spitting in the eye of those people who actually find some contentment in the game.
The Game Hub for Enemy Unknown on Steam is priceless. Here's a little something attributed to one "Alex Mercer":
Let's parse though that..."I'd expect Firaxis to explode, and another company to come around and develop an actual X-COM game, that isn't dumbed down, and takes previous features found in the other game and integrates them into a 3-Dimensional Top-Down Strategic Shooter that encompasses individual unit movement, the tried and true tile movement system and a cover system based on individual unit hit boxes and object collision hit system in relation to attacks by separate units, and their rays onto the individual environment objects.
As is done already, as was done before, and as has been done before.
It's not rocket science, but it IS computer science."
1. "Individual unit movement" and "Tile movement system". Both of them are already in the game, but you have to understand what it is Alex seems to want, if you go by what he inundates the Game Hub with. Each square should count as a move.
He actually wants Time Units to return. I understand how some retro-gamers might appreciate UFO Defense's system, but I'm surprised be can't see that the new system also has its benefits. Instead of managing every single action, you're treating your missions like a game of chess, plus guns. Things go by a lot faster and require just as much tactical planning and just as much of a careful approach.
It's just weird to hear someone who actually says he misses the days when flubbing your TU count meant you'd be stuck out of cover, getting shot to pieces.
2. A cover system based on hitboxes. Yeah, sure!
Thing is, Enemy Unknown isn't Gears of War. Luck is supposed to play as a factor in almost everything you do in the open, short of moving your units on the field. Yes, immersion is completely broken when a shot that would make no sense whatsoever actually lands because the measly little ten percent of success actually wins out, but that's a concession that needs to be taken into account. You can't make a purely stat-based combat system and not expect to run into the occasional snag.
So, the guy basically wants a system where luck matters (because otherwise this wouldn't be XCOM and he'd flip his lid) and at the same time, he wants that luck to skip any instances of shots hitting things other than your squad members. As far as I know, coding exceptions like this would completely remove the suspense from the matches. You could just sit back, safe in the knowledge that the pile of crap over there will soak a few hits.
Plenty of guys in the Game Hub came up to him and reminded him of UFO: Extraterrestrials or Xenonauts, which are both carbon copies of UFO Defense with a tiny bit of aesthetic improvement done. Guy's not satisfied, he alternates between wishing the devs flat-out died and angrily asking for a refund.
I mean - jeeze. I get that he has the right to be dissatisfied by his purchase, but aren't there better ways to explain it? That doesn't even cover how he reacts to anyone who starts a thread defending the game, either. He and a few other guys have made it their appointed mission to spew negative shit in any thread that even vaguely goes in the direction of "Well, I like the game!".
It's just sad, really. People should ideally like what they like and hate what they hate. I don't have any business telling anyone else that they're wrong for liking something I don't or for disliking gameplay elements I happen to favour. I told him he'd be better off putting a game design doc together than simply sitting there caterwauling about a game that's insofar been almost universally praised.
The guy IMs me, telling me it's his damn right to rage on about whatever it is he wants to rage on, and he'll report me if I press the issue.
To which I can't really reply with more than a massive "What the fuck, dude?"
I mean - I can recognize some degree of justification to the Mass Effect 3 debacle. I can almost understand when I see someone rage on Blizzard's forums because this or that patch unbalanced their previously constructed build.
This, though? What the Hell, man? It's a freaking game, for God's sake, not a crime against Humanity! Yet there he goes, spewing stuff on and on about how Firaxis is so terribad they should just up and die for what they did to *his* franchise. I knew people could be passionate about stuff, but this?
I don't know if I should cackle in absolutely cruel glee at the sight of this or start weeping. I thought I still had a couple maturity pegs to hammer in place and I might be wrong, but "Alex" here looks like he's even worse than I am.
I know, I know, Jim Sterling covered the issue of entitlement and the fact that we all have the right to defend a product when we're convinced that it's being tampered with by idiots, but come on! The press is pretty eloquent about what it thinks about Enemy Unknown! This isn't a bad game, and it isn't a game that was butchered by an uncaring developer! This isn't one of the textbook cases of what Sterling was talking about! A classic case would be the last two Modern Warfares!
I'd just like to know. He is in the right to think the game was butchered? I think it wasn't. I think Firaxis did a fantastic job. You know what they say, though: opinions. Opinions everywhere.
I'm just amazed by the fact that another human being I've met online has such a capacity to become close-minded about a game's value that he'll spend days on end spewing bile all over a community platform and more or less spitting in the eye of those people who actually find some contentment in the game.