XCOM Enemy Within: First Impressions

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BloatedGuppy

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Played for ~4 hours last night. Classic Iron Man, with a few second wave options turned on...not created equal, uh...the one that randomizes stat gain on level up...and the new "aiming angles" one. That one is pretty sweet, and makes the game more visually intuitive.

I had total catastrophic mission failure by about the 8th or 9th mission. New elements encountered...

1. Meld. This is what really fucked me. I was chasing the Meld really hard, and prioritizing it over troop safety. This got a couple of rookies killed, and resulted in a near total group wipe at one point (rushing the meld triggered three different groups). I never actually got to spend any, things went off the rails before I unlocked that much research. Chasing Meld may seem minor, but it really does result in a significant change in tactics, particularly early on. Creeping forward and spamming overwatch means no Meld. You NEED to take risks, and as always taking risks with rookies leads to dead rookies.

2. Game pacing. There's a lot more to unlock, a lot more to research, a lot more to build. This makes the early game feel a bit fresher and a lot better paced. Unfortunately it also exacerbates the difficulty cliff problem that early Iron Man campaigns run into, where you're fielding rookies and squaddies with crap abilities against Thin Men. With even more things pulling on your limited resources, I can see a lot of people pulling their hair in frustration early on.

3. Saw the first new enemy type. The invisible Stalkers. They're an interesting little menace, and obviously intended as a hard counter for the OP god of the battlefield, the squad sight sniper. They do seem to fixate on the first soldier they see, however, so it's not too tough to pick them off. Solo dashes not recommended on Stalker occupied maps.

Bugs seem to be largely addressed. No teleporting alien issues. No hard crashes or mission freezes. New maps are numerous and quite well designed...they've got pretty good flow. New dialects for soldiers are nice, although it would've been EXTRA nice to get some regional accents as well.
 

BloatedGuppy

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kiri2tsubasa said:
Did they fix the problem when dealing with multiple levels that were close together? That was always an annoyance in "Enemy Unknown", having to switch floors to get to where you want to go despite being on the same level.
Ooh, haven't been inside a multi-tier ship yet. Good call. The camera did indeed use to freak the fuck out. We'll see.
 

Dinoflagellate

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I really like it too so far, my online buddy who loves enemy unknown never believed me when I talked about the "whale", my only problem is that I can't play with him because multiplayer for enemy unknown and enemy within is separate, which really bugs me.
 

Fappy

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Is it worth the $30 purchase now or should most people wait for the Steam Christmas sale? $30 seems pretty steep for an expansion.

Certainly looks fun though.
 

Sixcess

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Due to staggered release dates (For games? In this age of digital distribution?!) I won't be seeing Enemy Within for another... 29 hours... but seeing as XCOM has rocketed into my all time favourite list since I picked it up a month ago I'm definitely looking forward to it.

BloatedGuppy said:
Unfortunately it also exacerbates the difficulty cliff problem that early Iron Man campaigns run into, where you're fielding rookies and squaddies with crap abilities against Thin Men.
Thin Men never troubled me particularly on normal, but after shifting up to classic their high accuracy has made them one of my more dreaded opponents.

I read somewhere that soldier panic has been dialled down a bit in EW - any impression of that so far? I dearly hope it is since while it is occassionally amusing it is far more often very frustrating if it sweeps the entire squad, and forces them to do things which aren't so much panicked as suicidal, like hunkering down right next to a Chrysalid...
 

Pink Gregory

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BloatedGuppy said:
Bugs seem to be largely addressed. No teleporting alien issues. No hard crashes or mission freezes. New maps are numerous and quite well designed...they've got pretty good flow. New dialects for soldiers are nice, although it would've been EXTRA nice to get some regional accents as well.
To be fair, adding so many extra VAs would have been costly, and necessitated a massive download - not even beginning to elucidate on disc space for the console version.

It would have been nice, but it's just not practical.

Unless it was regional, perhaps...
 

BloatedGuppy

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Sixcess said:
I read somewhere that soldier panic has been dialled down a bit in EW - any impression of that so far? I dearly hope it is since while it is occassionally amusing it is far more often very frustrating if it sweeps the entire squad, and forces them to do things which aren't so much panicked as suicidal, like hunkering down right next to a Chrysalid...
I had one mission get boned due to panic. My clutch Assault with five kills in two missions took the sight of his German Buddy getting shot up pretty hard, and ran out into an open lane of fire and got gibbed. It was the start of several FUBAR missions that created a chain reaction of failure and resulted in me abandoning the campaign.

Mind you I'm playing on "Not Created Equal" so some of these guys have appalling Will scores.

Fappy said:
Is it worth the $30 purchase now or should most people wait for the Steam Christmas sale? $30 seems pretty steep for an expansion.

Certainly looks fun though.
Depends on what you think you'll get out of it. I anticipate 40+ hours, so $30 is totally reasonable for me. As always, if you wait, you can get a better deal.
 

IllumInaTIma

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I'm really digging this expansion. However, I'm really conflicted. Is it even worth it to try and go for both MECs and genetics? Or should I just focus on one of them?
 

Fat Hippo

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I tried stepping up to classic on regular XCOM, and I always seemed to run into that difficulty wall you talked about, sooner or later I always got totally fucked on a mission. I think I'll just play this on normal and actually enjoy myself. Sure, it gets kind of easy towards the end, but I guess I'm just not a hardcore enough XCOM player to endure classic. I was never much good at the original X-Com either.
 

ThatQuietGuy

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I like it so far, haven't gotten deep into the new content but the increased variety of levels is greatly appreciated.
 

cathou

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i've played 2 hour so far, not far into the game, but it feel fresh. like guppy said, running for the mel containers force you to take risks, especially when you have 4 rookies in your team. i'm still building the labs right now.

the medals are a nice addition too, so now you can boost some of your soldiers.

did somebody noticed if slingshot expension was active in enemy within ?
 

Agayek

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cathou said:
did somebody noticed if slingshot expension was active in enemy within ?
It very much is. You have the option to turn it off if you like (it's in the same spot as the tutorial toggle), but it's there, and it flows a lot better in EW IMO.

Also, the existence of MEC troopers makes it so much easier. Rocket Punch > Chryssalid.
 

Veldel

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IllumInaTIma said:
I'm really digging this expansion. However, I'm really conflicted. Is it even worth it to try and go for both MECs and genetics? Or should I just focus on one of them?
its worth getting both they each bring something to your team

Gene mods power up troops and make them more useful like auto heal or going the timelord route with 2 hearts to save from death

Mecs have overpowered attacks and are walking tanks with Big O style punches that eat Berserkers and Chrysalids for dinner

My sniper can jump up and around and has skin that makes him invisible and he isn't even fully gene modded
 

Agayek

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chaosord said:
Dear god Chryssalids....
There is one mission that had unlimited spawns of them and a turn timer. Lost a MEC to them.
Clearly, you didn't have enough Rocket Punch.

What mission was that though? Part of the new Slingshot 2.0 mission pack thing? I haven't hit it yet, and I'm kinda worried now.

Edit: Though if the reason you didn't have Rocket Punch was a Flamethrower or two, I can understand that. The flamethrower is all kinds of awesome.
 

Drummodino

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Still waiting for my Steam key thanks to regional differences. Is classic ironman harder or easier than before?

I recently completed my first classic ironman in vanilla and it really isn't too difficult if you have a good strategy. By the endgame I had more money than I could spend.
 

Teoes

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Has anyone figured out yet how to mod it so the MEC Trooper's punch move comes with a GLaDOS "Elbow Rocket engaged" voiceover?

I'll need to pick this up at some point. Xenonauts changed my views of EU somewhat as anything that game does, Xenonauts does better (with the exception of graphics, naturally) but that doesn't change the fact I had a blast when I was playing EU.