Convert higher level soldiers. You keep their Aim and movement bonuses. When you convert, say, a squaddie, he levels up and gets aim comparable to a Heavy (so, crap). If you're playing NCE then you can have some very high accuracy MECs running around. Which is to say nothing of the fact that Kinetic Strike and Flamethrower never miss.Jandau said:Nearing the end of my first EW playthrough, I must say I have very mixed feelings regarding MECs.
On one hand, they have definite strengths - high damage, useful abilities (Grenated, Punch/Flamethrower, EMP for Sectopods), they are fast (Foundry upgrade + Kinetic module), tons of HP (with self-repair). However, their downsides are an issue...
Relatively low Aim stat is the glaring issue for me. Since I can't equip a SCOPE one a MEC, this really bites me in the arse. It's not so bad if I convert a high-level Sniper, but even then I can feel the shitty aim. What use is a 13 damage Particle Cannon if it misses all the time?
You need to weigh the suit cost against the cost of armor for the trooper in question. Especially at the point of the game where Titan armor is just starting to get rolled out, all the alien tech and cash tends to be a bit tight. MECs draw on Meld, which is typically plentiful at that time, and cost in less in cash per armor than a regular troop.Jandau said:Next is the cost. Put simply, a MEC is insanely expensive, both when it comes to cash and Meld. In fact, for the Meld price of a single MEC upgrade I can fully Gene Mod a soldier and have some spare change left. And it's not cheap when it comes to cash either, though that's less of an issue later on.
They're phenomenal early game, especially since you can easily get them out pre-carapace armor, meaning they have 3x the survivability of a regular troop, along with being immune to things like Chrysalid poison or Thin Man spit.Jandau said:Then there's the fact that they kinda suck early game. I'm glad that some of you have success stories with a heroic MEC holding off whatnot, but people have those stories with other classes. In pure numbers MECs don't really start to outperform regular troops until Tier 3 tech.
They are not. Both my Colonel MECs lead the charge on every mission and sponged up damage like champs. They make great mitigation tanks. I had them go head to head with everything from Berserkers to Sectopods and only very rarely even came close to losing them.Jandau said:No cover. This makes me think that they would be VERY squishy at higher difficulties. Let's be fair, the best defense is not getting hit in the first place (which is why Skeleton armor > Carapace armor), and MECs will be hit. If they stand back and try to snipe, the aforementioned shitty Aim comes into play.
I had a fully gene-modded Assault who was leading the squad by 40+ kills when my two MEC troopers became regulars on missions. By the end of the campaign they'd both lapped him. Gene mods are great. MECs are better.Jandau said:Don't get me wrong, I do think that a fully upgraded MEC is superior to a non-psionic, non-genemodded Colonel of pretty much any class. But I'm not sure if it's worth the cost. And I'm even less sure that it would outperform a fully gene-modded psionic.
Frankly they border on being crazy OP.