If you turn off the slingshot missions, that tends to make it a lot less hectic at the beginning, or at least you don't get so many missions stacked in the same month, Slingshot throws the last two missions at you in rapid fire, and stacks them on top of everything else going on, as well as the portent mission that introduces EXALT.Ihateregistering1 said:You must be some sort of X-Com master, because I found the complete opposite to be true.BloatedGuppy said:With the exception of a couple of the council missions, most specifically Portent, Enemy Within is probably a little easier on Classic than Vanilla was. Particularly if you rush meld and get a Mec out early. Mecs are moderately to significantly overpowered at pretty much every tier, and it's pretty easy to rush meld on the first few missions.Jandau said:Well, Enemy Within makes the problem even worse! Normal is same or a bit easier, while Classic is notably harder. I've decided to really give Classic a shot, though not on Ironman. I don't have that kind of free time, to restart over and over and over again until I figure out what's the optimal course of action while lucking out on missions. EW made the game better, but this is the one part they didn't quite get right IMO...
Portent is a problem. I anticipate a lot of campaigns coming to a crashing end on that mission. It's over tuned for when you get it.
I beat Classic on vanilla X-Com, and while it wasn't easy, it wasn't soul-crushingly difficult either. But I gave up on EW on classic pretty quickly. Portent was, no doubt, pretty ludicrous, but even without it, missions seemed to come much faster than I remember from EU. I'd complete a mission, and then literally 2-3 days later I'd get hit with another mission. My guys wouldn't even have time to heal before another mission would pop up, and before long I'd be getting slaughtered. Once the Chrysalids came in, I pretty much threw in the towel.
As for the rest, as long as you focus on what you want to go for right away, the expansion actually seems to make classic a lot easier. I never made it all the way through classic in EU, I tended to get screwed in the mid-game and ended up with not enough good weapons and armor for the level of enemies it was throwing at me. With the expansion, I've now got two level 3 MECs with grenades and proximity mines and 2 explosives focused heavies that just blow the crap out of the entire map by turn 5. The only thing that can survive more than a turn against me is a sectopod, and even then thats only if they get lucky on the positioning.