Strategy Games Are Not Contemporary. Yeah right. Starcraft 2 sold 1.5 Milion copyies in 2 days.
Which is why X-Com: Apocalypse was so good, you could choose.SoopaSte123 said:Hm... this makes me wonder: turn based strategy or real time strategy (and by real time strategy I mean all games in real time that have strategy, not just normal RTS games)? I think I prefer real time strategy games in single player, as I love the "think on the fly" style.
So this is really just about the name.Treblaine said:I know, but the brass balls here to call it simply "XCOM" not "XCOM: Origins" or "XCOM: Tactical".
Simply calling it XCOM denigrates the entire brand, and brands are importan. All the other examples you give include part of the original name but add a distinct sub-title to distinguish it. Imagine if they made a lof of shitty Star Wars prequels (oh wait, they did) but they called them nothing but "Star Wars". Everyone would say "Star Wars Sucks" refering to the more recent version but denigrating the original.
But this is just a part of an overall betrayal. The Star Wars prequels for all their shittyness were clearly in the same universe, but this XCOM game doesn't seem to have ANYTHING to do with the classic series!
I don't think you understand quite how little in common this Xcom-in-name-only has with the rest of the series.
This looks exactly as if 2K Marin just had their own idea for an FPS game set in the 1950's and at the last minute the XCOM name and a few VERY trivial aspects of lore are slapped on at the end. And then they have the nerve to say it is not a reboot... but a prequel. This this game is now CANON! No.
No. Wrong, you can't do that.
This looks EXACTLY like 2k's PR agents forced 2k Marin to adopt this IP - to spite it being completely unsuited to the game they are making - as they know that it will make the game more marketable.
This game - that no one can really call XCOM - is simply whoring out the brand recognition of X-Com. I don't think you understand how PR guys sell things, they don't appeal to your logic, they appeal to the lower brain of emotional associations of a huge population; the public don't "know" what the Xcom brand is, they have just heard in many places that is has a good reputation. And they exploit that, just to a tiny extent, enough to increase sales a bit.
This is the betrayal that EVERY gamer is rightly aghast about as if it can happen to XCOM, it can happen to games that they are fans of!
I am a big fan of the Hitman game series. But I'd be mad as hell if the IP was plastered over a generic FPS war shooter wand didn't use any of the elements, characters, themes or motifs of Hitman... just the name. Hitman would have been in the public consciousness vaguely known as the name of a good game, till it was whored out and the name then meant nothing but a much more familiar bore-fest.
XCOM fans have been crying out for a proper new XCOM game for decades now, no other game has done it as well. The very legacy of the Xcom name has always been a reason to make a great turn-based strategy game again, but that reputation is being whored out here. Decreasing any possibility of a great continuation of the XCOM games.
yeah, I'm pretty sure someone has to make a game where you control a bunch of shouldersvrbtny said:A squad of shoulders eh? To command them must take some serious skill.Greg Tito said:One of the most lauded games of the 90s was called Xcom: UFO Defense where you controlled a squad of shoulders on an isometric grid.
First:WoW isn't exactly a sequel to Warcraft 3.It's just a new franchise set in the same universe.Fallout Tactics wasn't popular because it was non-canon.For hardcore fans this is a much bigger selling point.The gameplay is actually a pretty refined take on the older Fallout games despite being mission based.I can't comment much on the rest because I haven't played them.adamtm said:I don't understand the outrage, I really don't.
There have been a gazillion game-franchises that had sequels/prequels that were not the same genre.
"I won't buy/play X-Com because it's not a turn based strategy game" seems like a very weak argument.
Lets try it with some other titles:
"I won't buy/play World Of Warcraft because it's not a RTS"
"I won't buy/play Halo Wars because it's not a FPS"
"I won't buy/play X-Com:Interceptor because it's not a turn based strategy game"
"I won't buy/play Fallout Tactics because it's not a RPG"
"I won't buy/play Final Fantasy Dissidia because it's not a jRPG"
silly
If your argument is that the game is bad, I'm totally ok with it though.
Would it make you happy if they named it X-Com: Ground Combat or sth? Is that all you needed?
I don't think it works though. My question is, can the conditions that lead Ray Charles to be who he became be replicated for a black man born in the late 70s? I believe the answer to that is "No, they cannot".The point I'm trying to make is that he's probably right, if Ray Charles was around today, as in, was Kanye's age, there is an extremely high chance that his musical skill would've been channeled through hip-hop. It is a weird thought, I know, but I hate the idea that hip-hop is an inferior art-form.
It's silly to think that there's no way that entire genres of games can't really benefit from those advances though, or that bringing those genres forward can't evolve the medium, especially when contemporary examples of those games exist not just on PC, but on consoles as well, and even handhelds. Civilization, Valkyria Chronicles, Disgaea, Final Fantasy Tactics, the Advance Wars series. Surely there's more. Do they pull in CoD numbers? Fuck no, and it's silly to design your games under the assumption that they will EVER pull those kinds of numbers unless you happen to be the provider of one of those franchises to begin with.The upshot of this, in terms of gaming, is that we have to continue evolving the medium, yes, it's nice to have modern, nostalgic games, that harken back to earlier times (Torchlight). For the most part, though, we should be embracing new technology and techniques, to help move the medium forward.
And then they'll act like a petulant child and say "Whoever gives this a bad review isn't getting review copies of our games anymore!", like they're doing right now with DNF.evilthecat said:Personally, I'm hoping the hype bubble collapses like a stone when it's released, because unless it's actually really good the critical reception is probably going to be a bloodbath of Kane and Lynch proportions. Poor metacritic, stagnant sales, and then we can all forget this crap ever happened and move on.
Heh! True..Quanta Starfire said:And then they'll act like a petulant child and say "Whoever gives this a bad review isn't getting review copies of our games anymore!", like they're doing right now with DNF.
1) Syndicate is a bit older.adamtm said:What interests me most is why this massive backlash, because for example Starbreeze is making a Syndicate reboot which will also be an FPS (and not an isometric tactics game like the original), and I have yet to hear a word about anyone caring.
That's a pretty poor way to make a point, but I'll humor you - considering that there was only one game in the entire series that I truly liked and it already dropped a long time ago, if they wanna "branch out into other genres" and whatnot (like they've actually done several times already), let them. I certainly can't stop them.Quanta Starfire said:Street Fighter is now a JRPG. Are you okay with this?SageRuffin said:It's times like this that make me glad I stick to fighting games. I'm certainly not a "strategy" kind of guy (not in the context of this thread, in any case, which is why I'm not fond of the gameplay - and only the gameplay - in Dragon Age: Origins), and I barely know how to spell the original Xcom (as I've just heard of it recently), so this tidbit or news doesn't bother me in the slightest.
The problem with that is that he suggests in effect that the future is solely FPS. That is a sad, sad thing. I agree with the others who say: most are chasing Call of Duty to the detriment of all.odeed said:The upshot of this, in terms of gaming, is that we have to continue evolving the medium, yes, it's nice to have modern, nostalgic games, that harken back to earlier times (Torchlight). For the most part, though, we should be embracing new technology and techniques, to help move the medium forward.