Greg Tito said:
The team behind it is asking themselves every day: 'Is it true to the values of the franchise?' It's not a case of cashing in on the name.
I very much beg to differ of this comment.
Whilst it is true
some franchises can get away with drastic genre changes, this can usually be attributed to one of two things... either the series is based on a specific setting that has outgrown it's genre into something all of it's own (for example, Dungeons & Dragons: Dragonshard compared to, say, Baldur's Gate) or the genre change is related to a spin off rather than a part of the main series (Such as Halo Wars, Dead Space: Extraction etc.).
Unfortunately, X-Com furfils neither of these. It's setting is not big enough to outgrow it's genre, and they've stated this is a part of the series (which, I might add, is a turn on what they said previously, marring their credibility even more).
2K games have also chosen a god-awful setting to do this with... they could've just as easily called it something different and it'd likely sell more.
Just because interests in gaming have evolved, that's no reason to scrap the original feel of a game. Lots of games have pulled this off successfully, Mass Effect 2, Heroes of Might & Magic and the Elder Scrolls all come to mind here. Even Fallout 3 plucks many ideas from it's predecessors, like perks, attributes and VATS (and even then, that game for the most part had new fans).
My prediction is this... put a game out there with a naustalgic name and make it into a genre that's the "latest thing" and all you'll get is new fans. Old school X-Com players, like myself, will likely avoid it like the plague. So there you go.