Just realised you're turning this into a mini LP as well, so if you get any Scottish soldiers I'll happily be one of them. Don't particularly care about the class =P
It might bescorptatious said:R.I.P Shrek. Your sacrifice will NOT be in vain.![]()
"Pretty accurate" is not 60% chance to hit when flanking and right next to a muton. SHIVs are mobile cover that can suppress to me. They've missed every shot I've given them.Souplex said:I'm hearing a lot of bad things being said about S.H.I.V.s.
So long as you keep them up to date (Alloy/Hover, using plasma/laser) they're pretty damn good.
An alloy SHIV has a 20% defense, and provides light cover to all nearby.
A hover SHIV has 40% defense, (Equivalent to full cover) and can fly.
All SHIVs have a lot of health, and do a lot of damage. They're pretty accurate, they can move really far in a turn, they're immune to enemy psychics, and easy to replace.
Uh huh.tippy2k2 said:Men at arms (If your name did not fit, I tried to abbreviate to something close.)!:
bananafishtoday (Sniper class; abbreviated to SHEPARD)
In my defense there, bananafishtoday specifically asked to be called SHEPARDEaston Dark said:What nationality am I?
Uh huh.tippy2k2 said:Men at arms (If your name did not fit, I tried to abbreviate to something close.)!:
bananafishtoday (Sniper class; abbreviated to SHEPARD)
Well there's your problem, don't waste your time with alloy shivs and rush firestorms so you can build hover shivs.Easton Dark said:"Pretty accurate" is not 60% chance to hit when flanking and right next to a muton. SHIVs are mobile cover that can suppress to me. They've missed every shot I've given them.Souplex said:I'm hearing a lot of bad things being said about S.H.I.V.s.
So long as you keep them up to date (Alloy/Hover, using plasma/laser) they're pretty damn good.
An alloy SHIV has a 20% defense, and provides light cover to all nearby.
A hover SHIV has 40% defense, (Equivalent to full cover) and can fly.
All SHIVs have a lot of health, and do a lot of damage. They're pretty accurate, they can move really far in a turn, they're immune to enemy psychics, and easy to replace.
Oh this is a Let's Play now? Can I be in the squad? I guess class doesn't really matter, whatever you have available.tippy2k2 said:Snip
Just about every forum has one of those. Hell, I made one. (and abandoned it on the second page, as is traditional)BloatedGuppy said:Doing an X-Com Let's Play with Escapist people is actually a fairly inspired idea, I wish I'd thought of it.tippy2k2 said:Snip
Yeah I do that too, but I usually reload half the squad and put the rest in overwatch and then spend a turn to reload the rest. It give extra securityOrange12345 said:most things have already been said but I have found that taking a whole turn to reload after EVERY fight even if you have only used one shot is a good precaution
The absolute killer is that they always seem to use their free movement upon being discovered (which most aliens use to get into cover) to charge right at your squad.. particularly annoying if everyone else on your team has already moved that turn and your left with angry insects suddenly staring you in the face where before there were none.shrekfan246 said:Chryssalids can go to hell. Their movement speed is insane.
x EvilErmine x said:Can I be a Sniper or a Support please?
BloatedGuppy said:Oh this is a Let's Play now? Can I be in the squad? I guess class doesn't really matter, whatever you have available.
Sorry everyone! I forgot to update this thread since I was confident that it was dead...cathou said:Also if you still looking for people in your squad, I volunteer for the sale of the humankind