I don't give my Assaults shotguns, because the range on those things is awful.veloper said:For me it's snipers #1, followed by assault, then support and then heavy.King of Asgaard said:Really?veloper said:Debate is still out on that. That 10% bonus applies for the whole turn, so potentially the whole squad may get that 10% bonus.King of Asgaard said:10% accuracy increase is OK, but being able to shoot twice in a turn with Bullet Storm is invaluable.triggrhappy94 said:Heavy's Holotargeting is really helpful. You have them shoot at a target first, and it adds 10% accuracy to every attack against that target that turn; and it stacks!
Heavies are designed for damage dealing, not de/buffing. There are supports for de/buffing.
My experience with heavies is that they account for the fewest kills of all classes, even with that extra shot, because they have the lowest accuracy of the bunch.
Support seems to be their biggest use, including suppresion and blowing up terrain cover.
Because mine always have the second highest kills of the squad, with the first being snipers.
I suppose it comes down to luck at times, because I've had heavies armed with plasma stuff hit their targets at 25% chances.
I'd say it's because they have their rockets; that's some beautiful damage output, especially with HEAT ammo.
Snipers need no explanation.
Assualt are 100% accurate at short range with their shotguns and they can get close with fast reflexes + run&gun. Upgraded they get as many free shots as they need on all aliens walking around the corners they hide behind.
Support don't have much in the way of firepower, but they are accurate enough at medium range to outperform heavies.
Heavies finally have a rocket or two to help out, but I rarely use them on weak targets that would be killed with one blast, so the heavies don't always rake up the kills.
I assume you use Alloy Cannons; is it true that they have a better range than regular or scatter lasers, and if so, is it worth giving them a try?
Also, may I ask what difficulty you obtained this data from?
I've noticed a bit of a discrepancy between difficulty levels, to the point where tactics need to change.
Case in point, on Normal, I rarely used rockets, because my heavy usually one-shots most nasties, yet on Classic I found myself reworking my strategy to incorporate rockets as my main source of annihilation.