Anachronism said:
Thomas Talbot said:
The Fighter: ... a short tempered person who enjoys simplicity would be the obvious contender ... someone who, in everyday, tends to be quiet and under a lot of stress, the escapist approach.
Pretty much. I'm playing a half-orc fighter in a 4th Edition at the moment, and thoroughly enjoying it. I don't like playing wizards because organising your spells is a pain, and rogues aren't good enough in a fight. I play D&D when I'm not working (obviously), and I don't want to have to think too hard about what builds I should go with and which spells I should prepare; I find simpler characters are much more fun to play because I can just
play them with a minimum of fuss.
StBishop said:
I like this, how would you account for the alignment choices? ... Assuming we use the 4th ed definitions where you have;
As said above, I'm playing a 4E campaign at the moment, and we've scrapped the 4E alignment system because it is, quite frankly, garbage. The old alignment system was much better and more coherent. 4E alignments are too limiting.
It's funny alot of things you said are the opposite of what I believe, it's fun meeting people who disagree.
I think rouges are awesome in a fight, especially in 4th.
I also think that with the new powers system it's just as hard to keep track of any character as a wizard or sorcerer.
I also found that in 3.5 ed that fighters were the most fun to play with (build wise) due to the bonus feats, I would spend
hours weeks making sure my build would work most efficiently, then I would buid up a plan and summary for leveling which I'd take along to games.
I also had rules for most things memorised, but with the new rules for 4th and all of the study at uni it's sort of faded.
I do agree that 4th's alignment system is garbage, the old one was the greatest thing ever.
I know that this one is more accessable for new players though, but I must disagree that it's limiting, it's just less specific in how it terms your character's behaviour.
It's not like you make decisions based on what alignment is written down on your character sheet, you play the character how ever you want and just put down the alignemnt that fits with your actions. Alignments can change.
They're only really needed for class/prestige class requirements and when fighting enemies from different planes of existence.
At the moment I'm playing a Good Dwarf, it's difficult though because in my mind he's neutral, but really he's Neutral/Chaotic according to the PH.
I know I said the alignment reflects the actions not the other way around but I use it as a guide, and I keep feeling like I should sort of "Bend the rules" due to the flippant nature that the handbook deals with alignments.
Specifically we're dealing with junkies and we've got this super narcotic opiate sort of substance and I know we could make hell sweet cash but I also know that the character shouldn't condone it. I decided to just pretent he's against drugs or whatever and told the DM.
I just realised that I sound like some hardcore RP dude when really I play for the min/max and the combat.
Or do I? Perhaps I just learned something about my self.
Wow, this feels incoherent, I need tea. It's way too late.