Can you find any moments where Yahtzee directly contradicts himself, or shows some of his own biases? I can think of two off the top of my head:
1. Party Game Unlockables -- In the old Super Smash Bros. Brawl review, Yahtzee rightly hammered the game for keeping some characters locked away behind 10 hours of single player. Definitely a bad move for a "party game." But then, in the Beatles Rock Band/Guitar Hero 5 review, Yahtzee comes across another party game (Guitar Hero) that does exactly the opposite--it keeps all songs unlocked for quick play in what is appropriately called "Party Mode" and leaves the Career Mode to unlock venues and costumes and such. Oddly, Yahtzee gets confused by this and makes fun of it ("This part of Guitar Hero 5 really phones it in and returns the charges."), even though it's the perfect solution to his very fair complaint about SSBB and party game unlockables in general.
2. Lives -- Yahtzee complains about lives systems all the time, like in the XBLA review (Bionic Commando: Rearmed -- "Lengthen Gameplay, RAISE BLOOD PRESSURE!") and when talking about Mirror's Edge ("Now do it again, only angrier."). Now Yahtzee's come across two relatively recent games that circumvented the whole "die, go back in time 20 minutes, do it again" cycle: the 2008 Prince of Persia reboot and Fable 2. But he reacted to them in completely different ways.
For those of you who don't know, in the Prince of Persia remake, if you mess up a jump, your Magical Girl accomplice teleports underneath you and boots you in the butt so hard that you reappear back on the nearest platform. In Fable 2, if you die in combat, you writhe around on the ground for a bit before having an action hero comeback, whereupon you leap to you feet and continue the fight (with a small experience point penalty and a permanent scar). Both of them avoided flow-breaking "Game Over, Reload?" screens, and both of them had some kind of the negative reinforcement that all gamers crave (arguably, Fable 2 had MORE death penalties than Prince of Persia).
In the Prince of Persia review, he dismissed people who said the game was too easy, and called his bad-jump-boot-buttings "deaths" ("I died more times than the Nameless One in a smoothie maker. Sure, you recover instantly, but in this kind of game, it works."). But just a month before that, in the Fable 2 review, he said "Every time you die, you pop instantly back to life with a paltry random experience deduction that can be instantly recovered by swatting the nearest gnat. Oh, yeah, and you'll also get an unremovable scar somewhere on your body, but Peter Molyneux has yet to grasp that not everyone gives a shit."
You might point out that one's a platformer and one's an action RPG, but, honestly, I don't really see the difference--both of them are protecting you from having to reload a 20-minute-old save and both of them use negative reinforcement to "punish" you for "deaths" (scarred avatar and XP penalty in one, relying on NPC support in the other). It's especially ironic, because I seem to remember that Peter Molyneux was one of the first developers to really question how death is used in games... The only difference that I see is that Yahtzee generally likes platformers and generally dislikes RPGs.
Any others you can think of?
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Let me just beat a few replies to the punch and say that, no, this isn't supposed to be a list of "Yahtzee is unfair because he complained about this game I like." I'm really just looking for specific situations where he said one thing, but then went back on it or forgot about it later.
And the reason isn't to troll; it's actually 'cause I like Yahtzee a lot, but I like him most when he's fair, insightful, and funny. Blind antagonism isn't what makes our resident misanthrope so popular. It's focused antagonism! Constant criticism without a base of insight or legitimate observation is just complaining. And no one likes complainers... which is why this thread won't get any views...
The other potential reply that I'd like to run off the road as soon as possible is, "hurr durr wow u sure care 2 much, u mad?" I'm just discussing, boyos. And girl...os. It's in the name of the forum, after all.
1. Party Game Unlockables -- In the old Super Smash Bros. Brawl review, Yahtzee rightly hammered the game for keeping some characters locked away behind 10 hours of single player. Definitely a bad move for a "party game." But then, in the Beatles Rock Band/Guitar Hero 5 review, Yahtzee comes across another party game (Guitar Hero) that does exactly the opposite--it keeps all songs unlocked for quick play in what is appropriately called "Party Mode" and leaves the Career Mode to unlock venues and costumes and such. Oddly, Yahtzee gets confused by this and makes fun of it ("This part of Guitar Hero 5 really phones it in and returns the charges."), even though it's the perfect solution to his very fair complaint about SSBB and party game unlockables in general.
2. Lives -- Yahtzee complains about lives systems all the time, like in the XBLA review (Bionic Commando: Rearmed -- "Lengthen Gameplay, RAISE BLOOD PRESSURE!") and when talking about Mirror's Edge ("Now do it again, only angrier."). Now Yahtzee's come across two relatively recent games that circumvented the whole "die, go back in time 20 minutes, do it again" cycle: the 2008 Prince of Persia reboot and Fable 2. But he reacted to them in completely different ways.
For those of you who don't know, in the Prince of Persia remake, if you mess up a jump, your Magical Girl accomplice teleports underneath you and boots you in the butt so hard that you reappear back on the nearest platform. In Fable 2, if you die in combat, you writhe around on the ground for a bit before having an action hero comeback, whereupon you leap to you feet and continue the fight (with a small experience point penalty and a permanent scar). Both of them avoided flow-breaking "Game Over, Reload?" screens, and both of them had some kind of the negative reinforcement that all gamers crave (arguably, Fable 2 had MORE death penalties than Prince of Persia).
In the Prince of Persia review, he dismissed people who said the game was too easy, and called his bad-jump-boot-buttings "deaths" ("I died more times than the Nameless One in a smoothie maker. Sure, you recover instantly, but in this kind of game, it works."). But just a month before that, in the Fable 2 review, he said "Every time you die, you pop instantly back to life with a paltry random experience deduction that can be instantly recovered by swatting the nearest gnat. Oh, yeah, and you'll also get an unremovable scar somewhere on your body, but Peter Molyneux has yet to grasp that not everyone gives a shit."
You might point out that one's a platformer and one's an action RPG, but, honestly, I don't really see the difference--both of them are protecting you from having to reload a 20-minute-old save and both of them use negative reinforcement to "punish" you for "deaths" (scarred avatar and XP penalty in one, relying on NPC support in the other). It's especially ironic, because I seem to remember that Peter Molyneux was one of the first developers to really question how death is used in games... The only difference that I see is that Yahtzee generally likes platformers and generally dislikes RPGs.
Any others you can think of?
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Let me just beat a few replies to the punch and say that, no, this isn't supposed to be a list of "Yahtzee is unfair because he complained about this game I like." I'm really just looking for specific situations where he said one thing, but then went back on it or forgot about it later.
And the reason isn't to troll; it's actually 'cause I like Yahtzee a lot, but I like him most when he's fair, insightful, and funny. Blind antagonism isn't what makes our resident misanthrope so popular. It's focused antagonism! Constant criticism without a base of insight or legitimate observation is just complaining. And no one likes complainers... which is why this thread won't get any views...
The other potential reply that I'd like to run off the road as soon as possible is, "hurr durr wow u sure care 2 much, u mad?" I'm just discussing, boyos. And girl...os. It's in the name of the forum, after all.