While not in the exact details listed below, this was one of the original concepts for Team Fortress 2. It's an interesting concept.
The idea is that there is one commander who plays the game as one plays an RTS: from a top-down, pannable view of the battlefield. He would be able to build up a base, handle technology upgrades, handle resource management, and construct things like vehicles for his soldiers to use. He could also use his superior view of the battlefield help his battling squads by issuing tactical orders.
Other (most) players would play as soldiers in the fray (alternatively, it could be class based, with the engineering class carrying out the commander's construction orders). Players would fight on the ground, capturing resource points and securing ground to give their commander the necessary materials to upgrade their equipment, give them vehicles, and prepare for the eventual assault on the enemy's base.
I think it would be a pretty awesome experience, as both a soldier character or as the commander. (Battlefield 2142 did something similar to this, but the commander didn't have nearly this much of an influence, and actually wasn't necessary at all).
The only flaws that are immediately apparent are that there are players who wouldn't care to listen to the commanders (although they wouldn't necessarily have to), and (under the assumption that the highest-ranked and most experienced players get priority to be commander, so as too avoid one team being put at a disadvantage by a leader who doesn't know what they're doing) few casual players would get to try the RTS seat online.
Regardless, I think it would create a very epic and unique experience, and I would certainly relish the opportunity to play something like this.
Thoughts? How would you make a game like this work?
The idea is that there is one commander who plays the game as one plays an RTS: from a top-down, pannable view of the battlefield. He would be able to build up a base, handle technology upgrades, handle resource management, and construct things like vehicles for his soldiers to use. He could also use his superior view of the battlefield help his battling squads by issuing tactical orders.
Other (most) players would play as soldiers in the fray (alternatively, it could be class based, with the engineering class carrying out the commander's construction orders). Players would fight on the ground, capturing resource points and securing ground to give their commander the necessary materials to upgrade their equipment, give them vehicles, and prepare for the eventual assault on the enemy's base.
I think it would be a pretty awesome experience, as both a soldier character or as the commander. (Battlefield 2142 did something similar to this, but the commander didn't have nearly this much of an influence, and actually wasn't necessary at all).
The only flaws that are immediately apparent are that there are players who wouldn't care to listen to the commanders (although they wouldn't necessarily have to), and (under the assumption that the highest-ranked and most experienced players get priority to be commander, so as too avoid one team being put at a disadvantage by a leader who doesn't know what they're doing) few casual players would get to try the RTS seat online.
Regardless, I think it would create a very epic and unique experience, and I would certainly relish the opportunity to play something like this.
Thoughts? How would you make a game like this work?