Yes! Russell Ditches Uncharted.

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Korten12

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Aug 26, 2009
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From IGN: http://movies.ign.com/articles/117/1170977p1.html

Games and fanboys who were dead-set against the idea will probably rejoice at the news that Oscar-nominated filmmaker David O. Russell has dropped out of Sony's screen adaptation of the video game Uncharted: Drake's Fortune.

Citing inside sources, Variety reports that "the split was amicable and due to creative differences on the project. ... Studio will begin its search for a new writer today."

This would also seem to indicate that Mark Wahlberg, Russell's frequent leading man, is probably out as Nathan Drake, too. Ditto Robert De Niro and Joe Pesci, although the trade doesn't state the status of any of those actors as related to Uncharted.

As for Russell, he remains committed to directing The Silver Linings Playbook.

Who would you like to see direct Uncharted? Sound off in the Comments below!

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Good, maybe not it won't be like how he invisioned.
 

RatRace123

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Dec 1, 2009
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XMark said:
So... Nathan Fillion gets another shot at it?
Basically my main thought as well, if they're cleaning house and starting over that means Fillion might end up being Drake after all.
 

Woodsey

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I would like to see the person who directs the actors for the games continue to do so, and fucking leave it at that.

IT WILL BE FUCKING SHIT. THEY ALWAYS ARE.

I don't get what it is with people where you can have a 12-hour game, and yet you're all gagging for a 2 hour film that will piss you off in some way or another and is practically guaranteed to be shitty.
 

Thaius

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This makes me really, really happy. The possibility that Mark Wahlburg may be reconsidered is great news, simply because while he would do a good or even great job, Nathan Fillion would be absolutely perfect. So he should get it. If that is a possibility, I am happy.

More than that, though, I hope another writer comes on who actually has an iota of respect for the source material. That has been the scourge of video game movies for so long; the writers always come on and say, "Yeah, you have your money-making little project there, good job! *pat on the game designer's head* Now we're going to take your fun little game and make something real out of it!" It's patronizing, it's insulting, and it's always, always, led to disappointment. Can we please just have an adaptation of Drake's Fortune now? Of course it won't be as good as the game, because the game is wonderfully interactive in all the ways an action game should be, but it could still be good if we just take the namesake seriously instead of throwing it away like it was made by a little kindergardener with big imagination and no practicality. Just respect the material, guys, and you'll already be a huge step ahead of the other game-based movies.
 

Thaius

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Woodsey said:
I would like to see the person who directs the actors for the games continue to do so, and fucking leave it at that.

IT WILL BE FUCKING SHIT. THEY ALWAYS ARE.

I don't get what it is with people where you can have a 12-hour game, and yet you're all gagging for a 2 hour film that will piss you off in some way or another and is practically guaranteed to be shitty.
But game-based movies sucking is not a necessity. People get so hung up on the fact that a good one hasn't been made that they don't even bother trying to figure out why that is and how it can be fixed. There are ways to make a good adaptation; there is absolutely no good reason why there cannot be. Moviemakers just need to take the adaptation seriously for once instead of trying to make their own thing out of it.
 

Ladette

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I always found the idea of Marky Mark playing Drake to be quite funny.

Uncharted is one of the few video games that you could actually make into a decent movie, it'd be nice to see it work out.
 

thepyrethatburns

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Sep 22, 2010
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Woodsey said:
I would like to see the person who directs the actors for the games continue to do so, and fucking leave it at that.

IT WILL BE FUCKING SHIT. THEY ALWAYS ARE.

I don't get what it is with people where you can have a 12-hour game, and yet you're all gagging for a 2 hour film that will piss you off in some way or another and is practically guaranteed to be shitty.
First off, not all of them have been. I liked Silent Hill and the first Resident Evil was alright. I'm trying to think of others but I'm drawing a blank on live action.

Thaius said:
More than that, though, I hope another writer comes on who actually has an iota of respect for the source material. That has been the scourge of video game movies for so long; the writers always come on and say, "Yeah, you have your money-making little project there, good job! *pat on the game designer's head* Now we're going to take your fun little game and make something real out of it!" It's patronizing, it's insulting, and it's always, always, led to disappointment. Can we please just have an adaptation of Drake's Fortune now? Of course it won't be as good as the game, because the game is wonderfully interactive in all the ways an action game should be, but it could still be good if we just take the namesake seriously instead of throwing it away like it was made by a little kindergardener with big imagination and no practicality. Just respect the material, guys, and you'll already be a huge step ahead of the other game-based movies.
Second, Uwe Boll once said after he did Bloodrayne that, in all the video game movies that he has made, not once has anyone from the game studios EVER come down to discuss the film. No discussions on characters. No discussion on settings. Nothing. He just gets a brief summary on what the game was about and that was it.

Yes, it would be nice to have a film director research the game. However, if the game studio that owns the property can't be arsed to get involved, then you can't really blame the director if he doesn't really treat the game's story with respect.

Third, sometimes having the game studio doesn't work either. Chris Roberts created the Wing Commander Universe yet, when it came to making a Wing Commander movie......urrgh. Hell, Other M, the first story-heavy game in the Metroid universe, couldn't even get Samus right. If Nintendo can't get one of their flagship characters done right, why would we expect unaffiliated directors who get no cooperation from the game studios and are working with a non-interactive medium to do so?

Fourth, a lot of it is on us as well. I mentioned Silent Hill up above. When Silent Hill was announced and Radha Mitchell was tapped to play the lead (which, for her, is actually kinda slumming it), Silent Hill fans went nuts. You would think that having the lead switch from male to female was the Apocalypse coming. I have long said that game fans are the absolute WORST people to see a movie because they will nitpick EVERY... LITTLE.... thing.
Is the actor's hair parted a different way from the game lead? There's gonna be topics about it.
Did the game lead use a different color key to open a door than was in the movie? There's gonna be topics about it.
Every miniscule detail is gonna be analyzed to a degree that puts Trekkies to shame and, if it doesn't match up, then it's off to the message boards to discuss how an off-green shoulder patch ruined the entire movie.

This leads me to number 5. *Activates flame shield* Y'know what? A lot of the games that have been made into movies don't have a good story in the first place. I'm gonna pick on Doom. I didn't see the movie but I've heard how it was panned. However, I've played the original Ultimate Doom and Doom 2 and the story is non-existent. There is a paper-thin story that says "Hell invades Mars and it's up to you to shoot the demons in the face." If I had to sit through a movie with Doom's plot, I would end up gnawing my own leg off to survive.

Even some of our story heavy games are crap when you analyze them closely. If you look at my collection, you will see that I have many Resident Evil games. But, if I had to watch an accurately portrayed movie on Resident Evil, I would be non-stop bitching about how Umbrella Corporation is portrayed as a cartoonishly dumb and stupidly evil organization. If you read the journal entries that you find in the Umbrella Corporation labs, you will find page after page about people writing about how some of their friends got killed by the giant snake roaming the halls or the CEO just randomly picking people and feeding them to mutant leeches. However, it never occurs to any of these people that, maybe, this is a good reason not to come to work anymore. This is the type of thing that makes me internally hemmorage when I see it in a movie but, in the game, I just kind of shrug it off.

Final point and why I think Advent Children/Resident Evil: Degeneration did it right.

What gamers forget is that a movie that is only accessable to the fanbase will fail. Studios in the U.S. only receive 55% of the gross ticket sales. The rest goes to the theaters and other costs of distribution. (Foreign markets are even worse with most only giving a 5-15% return and many countries not giving a return at all.) That 55% has to recoup all of the expenses of the movie and, depending on the star power attached to the film, may even have to compensate the theaters if it bombs. Even a big franchise like Final Fantasy or Resident Evil does not have the fanbase to make a theatrical release a success. Films released in theaters have to be able to attract people outside the fanbase to succeed. To do that, they have to make the films accessible to people who do not have the slightest clue what the T-virus is.

Enter Advent Children. Advent Children bypassed the massive costs of actors and distribution by making it CGI and putting it direct to DVD. This allowed them to make an FF7 film that directly targeted FF7 fans and didn't have to water anything down or to take up film time explaining who Sephiroth was.

To me, this is the best approach that the game movie industry can take. Bypass the theaters and target the fans directly with a straight to Blu-Ray release. CGI (for game movies) is generally the superior choice because, frankly, we're used to seeing these people in CGI anyway plus certain things like carrying a sword the size of an airplane wing look silly in Live Action anyway. That's why I bought Degeneration. I saw it beforehand and thought it to be meh but I want to support the industry moving in that direction instead of taking a traditional direction that just isn't suited for making movies about games.
 

Woodsey

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thepyrethatburns said:
Woodsey said:
I would like to see the person who directs the actors for the games continue to do so, and fucking leave it at that.

IT WILL BE FUCKING SHIT. THEY ALWAYS ARE.

I don't get what it is with people where you can have a 12-hour game, and yet you're all gagging for a 2 hour film that will piss you off in some way or another and is practically guaranteed to be shitty.
First off, not all of them have been. I liked Silent Hill and the first Resident Evil was alright. I'm trying to think of others but I'm drawing a blank on live action.
I didn't find the Tomb Raider films terrible, doesn't mean they were good.
 

LeetheGirl

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May 26, 2011
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I don't see why this is such a good thing.

I, too, want Nathan to play... well Nate. And I too thought the selection of Mark was weird.

But there is a very solid fact people seem to be forgetting: David O. Russell is a great director. Three Kings and The Fighter. Both amazing and well received movies.

Sure, when it comes to a game adaptation there's a risk he could fall short, but am I the only one who would rather see a director with SOLID history attempt to make a popular game series into a movie as opposed to, say Michael Bay?

The Uncharted series is, hands down, my most favourite game series to date. I was much happier with the idea that this man, who's directed two of my favourite movies, had the chance to make this adaptation at least presentable.
 

Korten12

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Aug 26, 2009
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LeetheGirl said:
I don't see why this is such a good thing.

I, too, want Nathan to play... well Nate. And I too thought the selection of Mark was weird.

But there is a very solid fact people seem to be forgetting: David O. Russell is a great director. Three Kings and The Fighter. Both amazing and well received movies.

Sure, when it comes to a game adaptation there's a risk he could fall short, but am I the only one who would rather see a director with SOLID history attempt to make a popular game series into a movie as opposed to, say Michael Bay?

The Uncharted series is, hands down, my most favourite game series to date. I was much happier with the idea that this man, who's directed two of my favourite movies, had the chance to make this adaptation at least presentable.
Why its a good thing is becuase he didn't even want to make an Uncharted movie, his vision was the opposite of Uncharted.

He wanted to make it so Nate wasn't a treasure hunter but a treaure protector family thing... >.>
 

SamElliot'sMustache

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Good news for David O. Russell, I say. Uncharted is a boring game, and would have made for an even worse movie. Really, what can you do with a plot that was cobbled together from all the Indiana Jones knockoffs that have dripped through since the '80's and stripped them down to lame puzzle mechanics and dull shootouts? It's not like Nathan Drake, his story, or his generic (white) partners were compelling enough to carry a conversation, let alone a plot (seriously, what is the appeal of this series? Lara Croft was a better treasure hunter, and if whiz-bang-explode is your thing, there's several dozen shooters that do the job better. I'd take Call of Duty over this stuff). After Three Kings and The Fighter, I'm pretty much onboard with whatever O'Russell wants to direct, but I'm sure as hell glad it won't be the Uncharted movie. Let the Tom Shadyacs or Mark Steven Johnsons of the world help themselves to it.

On the subject of Nathan Fillion: I agree that he's great casting for Drake, and probably the only person on the planet who could make that prick of a character into something not as obnoxious. He'll never get the part, though, and nor should he (Fillion's way better than that). For a snarky, generic hero in a bland action film, the studio is going to want someone who equally appeals to the lowest common denominator. That leaves only one man for Nathan Drake: Bradley Cooper. I wouldn't be surprised if we saw that happen.