Yet Another Stupid Death

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DevilWolf47

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Nov 29, 2010
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It only ever happened on the later titles (Or rather titles 9 and 10 and then the remake of 1) but in Fire Emblem there were a few points when the chance based combat system completely fucked me over. I remember one point in Path of Radiance when i sent my tiger unit Mordecai to face a level boss who only had a 20 percent chance for a critical and a 10 percent chance to actually hit. So naturally the guy pulled off a critical, killed my unit, and since it was Fire Emblem that unit was lost for good. I needed him for my basic strategy so i had to restart the level. There were also a few random points where i was trying to prolong a battle since if i killed a boss enemies would stop spawning and i was trying to maximize experience, but at one point during a survive X number of turns or murder leader stage, i thought the leader would stay put and not chase my units. After murdering literally his entire army minus one raven whom i was racing against, trying to get to a treasure chest, the enemy leader suddenly moved several squares and attacked an archer who was carrying a longbow. He dies, level ends several turns prematurely, i miss out on a lot of EXP at a point when the difficulty was about to curve, which really pissed me off.
But the worst part of it all was Fire Emblem: Shadow Dragon when the critical system and luck system seemed to have been totally fucked over. Some characters flat out NEVER DODGED even though the enemy hit ratio was ridiculously low, so i lost units to battles they should have very easily survived. The lack of a support system and weapons triangle lead to me giving up on Shadow Dragon, making me wonder which Fire Emblem game was the first one to be good.

Here's another point. At one point in Fallout 3, the V.A.T.S said i had a 95% chance of hitting an enemy, so i target him several times with my hunting rifle and open fire, only for the bullets to be stopped by the wall i had taken cover by. After emptying the clip and my action points, i had to break cover and switch to melee, only to be killed by a landmine because i wasn't improving my explosives skill on that playthrough. Most other times the only other frustrating moments related to Mirelurk Hunters spawning in too early.
 

srm79

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Jan 31, 2010
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Not half an hour ago I had a "stupid death" playing IL2: 1946 online - flying a Focke-Wulf Fw190 (my favourite type in game, and one I really know inside and out by now), I stupidly allowed myself to be pulled into a turning fight with a Spitfire. Did he shoot me down and head home for tea and medals? No. I bloody well stalled it into the green stuff.

Gravity - 1 v 0 - Me

C'est la guerre, I suppose!
 

ReservoirAngel

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Nov 6, 2010
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The "eat or you die" thing reminded me of New Vegas. On...was it Hardcore mode, the name of it?

I'll go with that. You need to eat and drink and sleep or you are totally fucked.
 

Lullabye

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Oct 23, 2008
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Harry Mason said:
Demon's Souls.
"What!?... Why?!... AAAAARRGRGHHGHGHGGGHHHH!!!!"
Well, that game is meant to kill you.
Yhe one time though I thought I was going to have an easy time though.......
Killing Black Phantom Satsuki. Surprisingly, he was a *****. I could take him on mono a mono no prob. Then suddenly halfway down his health bar, the game decides to send no less the 3 assholes to my world.
A black phantom is hard.
A player black phantom is harder.
3 player black phantoms and an a.i one is freakin ridiculous.
I actually won that one. But holy crap if a game ever hated me it was that one.
 

LaughingAtlas

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Nov 18, 2009
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Does zero chance count as a factor? I was playing Castlevania: Lords of Shadow and not particularly enjoying myself the whole 2 hours or so it took to reach the first collosus big, big boss monster.
"Oh, great," I thought, "because Shadow of the Collosus's frustrating-monster-climby bullshit did so much to hook me I quit on the third one." Gabriel at least didn't have to worry about a grip guage, but after I broke the first rune, the fight was over. All I could do was stand on the golem's arm pushing every button in vain next to his big, glowing hand until he drew it back to swat at me again, whether or not it hit me apparently being decided by invisible dice.
At this point I stopped caring about Captain Picard's tale of man-stalking and joined those that think Castlevania should stop taking 3D before performances. Shanoa's murderously-overpowered-boss adventure was much more fun than this.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Arontala said:
Wait, what kind of enemies are you facing?
Goblins, trolls, dragons, electric eels, Sigmund Freud, orcs, and a bunch of other crap. You don't get the luxury of being picky about what you eat in Craw. Odds are when you triumph over a hyrda you're going to chop it up and feast on it's guts.
 

InsomniJack

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Dec 4, 2009
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I can usually adapt to impossible situations, but the one you described that was "when the game seems to have gained sentience and is now going out of its way to torture you?" Oh yeah. That one was called Dead or Alive 4. To this day, it holds my record for "Fastest Time A Game Has Been Returned" (which is 4 hours).
 

daft punk fan

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Nov 16, 2010
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Well in fallout new vegas I was killing Caesar then when I got done I began to search the corpses then all of a sudden when I get done looting Caesar a guard runs out of the tent and falcon punches me in the head so hard that I flew into a wall head first so my head is stuck in a wall with my body just hanging there Looney Tunes style.