You are directing Final Fantasy XV. Where do you take the series?

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keybird

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Say fuck Final Fantsy and make Kingdom Hearts 3...

...and maybe a FF7 remake, just because it would sell
 

Manji187

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lordlee said:
Manji187 said:
personap3p said:
So what kind of game do you want to make it?
First, I would kill the main concept of a group, led by the protagonist, going on a quest to save the world from evil. Such a cliche core...it simply has to change.
This is not confined to FF, and it's so damn broad that it's more a matter of execution than anything.

Also, flat characters are a crime punishable by death. Attention will go to their personality, their hopes, dreams, ambitions, fears, quirks....their hairstyle and attire must take the back seat.
Good thing FF already does that.

Emotions will not be conveyed by loud screaming or silently saying a person's name...nor by onion induced tears.
Name 1 recent FF (or game for that matter) that does this.

You will not be able to enter a stranger's home to loot their cupboards...
This will make every gamer in the world hate you because you do this in basically every game, not just FF.

You will not wield 6 foot swords (unless they are some lightweight alloy..).
This is purely cosmetic and a stupid thing to complain about.

There will be no prophecies, no "chosen one's", no evil that has been sealed for a long time but managed to break free...
Again these aren't just FF, and are such vague devices that they're about execution.

It would be a game anyone could like...not just a Jap or a Japanophile.
This is just stupid (and a bit racist). FF has an ENOURMOUS fanbase both in Japan and all over the world. Saying that only the Japanese or people who for some reason wish they were Japanese enjoy it is ignorance incarnate.
I don't care that it's not just FF that flunks at matters of execution. They flunk at it hard and therefore it needs to change. As for the characters...sure there are some exceptions but IMHO a lot of them are flat. Cardboard archetypes with cardboard hopes and dreams (like Barret, Zell, Steiner, Kimahri. Oh yeah and Aeris...especially Aeris..with the whole holy virgin act).

As for the looting...again I don't care. Sticking to tradition is easy but not the way forward. Innovation entails taking risks. It's a "dirty" job but somebody has got to do it once in a while.

About the 6 foot sword, what I meant was..cosmetics should largely be in service of story/ gameplay. Cosmetics only for the sake of cosmetics is unnecessary extravagance.

As for the Jap/Japanophile issue..make no mistake...the Japs are catering to their home market first, they always have. Funny thing is, now Square Enix is thinking about "Westernizing". It's easy to Google. So maybe, just maybe... this is an indicator of them losing inspiration and fans.

I mean..you've been around the Escapist forum (and perhaps other forums as well)...haven't you come across critical topics saying something in the lines of "SE hasn't made a good FF since FFX (then just Square)"? I sure have. People are gradually "dropping out" of that ENOURMOUS fanbase.

And finally, as for the conveying of emotions..I present to you FF13 or "Emo Paradise" (including a song by Leona Lewis...seriously). Go check the gametrailer footage. It's "Sera.." this and "Oh Sera.." that and a lot of voice raising. The "onion induced" was a joke.

Have I hit a nerve or something? Cuz you come across rather fierce. Is FF your favorite franchise in the whole wide world?

ALSO.. It would be nice to see you coming up with some ideas for change. Or would you rather prefer to leave everything as it is?
 

rosac

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for everyone saying "Remake KH 3!" try crisis core... its FF but with the same combat style as kingdom hearts.

And it is amazing.

rosac
 

Manji187

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lordlee said:
Manji187 said:
I don't care that it's not just FF that flunks at matters of execution. They flunk at it hard and therefore it needs to change. As for the characters...sure there are some exceptions but IMHO a lot of them are flat. Cardboard archetypes with cardboard hopes and dreams (like Barret, Zell, Steiner, Kimahri. Oh yeah and Aeris...especially Aeris..with the whole holy virgin act).
SOME are, some aren't. That's every series. FF has had some amazing characters too, like Delita from Final Fantasy Tactics.

As for the looting...again I don't care. Sticking to tradition is easy but not the way forward. Innovation entails taking risks. It's a "dirty" job but somebody has got to do it once in a while.
Part of the problem I find with this is that a lot of times this method (and this applies to WRPGs and adventure games too) is used to add flavor to the world and show how people live.

About the 6 foot sword, what I meant was..cosmetics should largely be in service of story/ gameplay. Cosmetics only for the sake of cosmetics is unnecessary extravagance.
Would you take the lightsabers out of Star Wars? It's the same thing: the weapons used ultimately don't have much affect on the story unless it's something like the Master Sword from Zelda or the Sword of Kings in FF12.


As for the Jap/Japanophile issue..make no mistake...the Japs are catering to their home market first, they always have. Funny thing is, now Square Enix is thinking about "Westernizing". It's easy to Google. So maybe, just maybe... this is an indicator of them losing inspiration and fans.
Again, saying "Jap" makes you sound rather racist. As far as Westernizing goes, I question exactly what they mean by that (all we have are vague statements).

I mean..you've been around the Escapist forum (and perhaps other forums as well)...haven't you come across critical topics saying something in the lines of "SE hasn't made a good FF since FFX (then just Square)"? I sure have. People are gradually "dropping out" of that ENOURMOUS fanbase.
Again, this is the same thing as any large series: fans will always be divided. There's people who thought FF4 was the last good game Square made too. It's all tied to nostalgia, personal opinion, and all that garbage.

And finally, as for the conveying of emotions..I present to you FF13 or "Emo Paradise" (including a song by Leona Lewis...seriously). Go check the gametrailer footage. It's "Sera.." this and "Oh Sera.." that and a lot of voice raising. The "onion induced" was a joke.
I'm waiting to play FF13 myself for a number of reasons. As far as being "emo" goes, a lot of people tend to confuse having more emotion than a glass of water for being "emo" so... yeah I'm waiting to see for myself.

Have I hit a nerve or something? Cuz you come across rather fierce. Is FF your favorite franchise in the whole wide world?
Not even close (my favorite franchise is Fire Emblem, but that's irrelevant). The reason I'm aggressive is because your original post carried the implication that there's never been a good Final Fantasy game, and made numerous statements that to me sounded like someone who had played perhaps one or twp of the games and declared the whole franchise crap. For example, I know a guy who played FF8 (the worst game in the entire franchise) and says the whole series sucks.

ALSO.. It would be nice to see you coming up with some ideas for change. Or would you rather prefer to leave everything as it is?
I already presented my ideas several pages back.
Looting as a way to check how people live? Wow, never thought of it that way...but it's still rather disingenuous. You aren't playing as an internal decorator/ anthropologist if you get what I mean. And if it's not important to the story...then its a whole room/ house modeled/ textured and rendered for 3 seconds of "joy" for the player, if he's the kind of person that pays attention to these kind of things.

Lightsabers... that's a terrible example. Who uses them besides Jedi and Sith? And the colouring usually tells something about the personality of the wielder (or his affiliation in the Force spectrum). No...unlike a 6 foot sword a lightsaber is an example of a weapon as a story attribute done right.

I'm saying "Jap" to abbreviate "Japanese"... not to use the negative connotation that is the result of events from WW2. I had absolutely no intention of being denigrating.

My original post carried the implication that there has never been a good FF? Whahaha...only because you saw what you wished to see. Apparently pointing out obvious cliches earns me the title of absolute pessimist. I've actually played FF7-12, with the exception of 11...thank you very much ;). FF9 is my favorite, followed closely by FF7.

My bad about your ideas...I've read em but, as you point out yourself, they're mostly "gameplaywise" and thus focused on execution. Good point concerning genre consistency though. Any ideas concerning core story mechanics, like the eternal protagonist & co embark on an epic quest to save the world from evil? Or are the foundations sacrosanct and thus immune to criticism?
 

Infernai

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In my honest opinion, and as blasphemous as this actually may seem considering how far Square has gone to erase this game from the memories of everyone in the known world, they should use similar personalities from Drakengards lead cast.

What i mean is, instead of having a lead thats serious (Lightning), Angsty (Cloud), overconfident (Tidus) or a complete moron (Vaan), they should have one that is brutal and rather psychotic (Caim). Add to that a murderous lunatic (Arioch), Calm and collected (Leonard), Cunning and more like a mentor (Legna), Brutal but insightful (Angelus) and finally the sarcastic one who's secretly prepared to give even there lives to help there friends (Urick). As a result, while you will be trying to do the right thing, the actual method the cast of characters choose to take will be much more brutal and make the player wander if they actually are doing the right thing (Eg. the cast might decide that in order to defeat a horde of creatures that have begun to take over the town, they destroy the town and let it burn rather then try to evacuate it or just wander through and slay each creature)

The villains should actually come across as a bit more morally bound, but again they use extreme methods that most people do not like and ultimately object to. Giving them a slight moral high ground, but at the same time not enough to make them seem like good guys

Essentially, the game would be centered around two factions. With one being an empire that has stood for a long time, an order that is very old and feels somewhat out of date but ultimately is able to keep order. This is the factions the player characters are on, as all of them are members of an elite group of knights who are tasked with keeping order by any means, given missions by the tyrant emperor of the empire himself. Who are the enemies? A band of rebels and members of a much vaster alliance of enemy nations seeking to disrupt the order of the Empire and make things more democratic. In other words, your essentially playing as the bad guys.

Setting would be mild steam-punk, but keep alot of fantasy elements in it to. Think of it as more along the lines of the industrial revolution in this world, magic is gradually starting to be replaced by technology but its still a powerful force in the world.

The point of this is to give the player in question something to think about; Is what the main cast doing the right thing, or is the way the villains are conducting themselves ultimately better? Sure, the villains are doing horrible things, but surely they have good goals? Or, is that just it. Are there methods bad enough that it doesn't justify the ends they are trying to make. Quite literally, i wouldn't mind a final fantasy game that explores the moral shade of grey a little more instead of a typical good vs evil battle.
 

Booze Zombie

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I smash the series back down to it's basics, give it remarkable graphics, a responsive and enjoyable combat system, a diverse cast of characters and then, I cel-shade it!

Also, if it's setting is in modern times, people do NOT punch each other through combat armour!
Guns, guns, guns! Rocket launcher!
 

Trivun

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T3hMonk3y said:
Right i tell them no more final fantasy XV, instead we'll remake VII with voice actors and a real orchestra and nice graphics
That would be good, provided you had the voice actors from Advent Children (though aren't they the same ones who do everything FFVII-based now? And Kingdom Hearts?), and provided it was Aeris, NOT Aerith. Then I'd be happy :D.

Anyway, if I was in charge, I'd basically make the world a bit of a mix of elements from Ivalice in FFXII and Cocoon in FFXIII. Try and have a round number of characters (Seven in X was a bit silly, if you wanted to level up your characters evenly then it made it so much more difficult..). Maybe six characters to choose from. And I'd do what they did in XIII, having a linear section of the game before making it open-world, but a shorter section. Personally I thought 20 hours of linearity was perfectly fine, but apparently some people don't agree and Ifrit forbid I should want to anger the internet... [/sarcasm].

As far as a story goes, I'd leave that down to the writers, though as a writer myself I would oversee them, make sure the dialogue is realistic at all times, that the story makes sense, and I would personally oversee the voice actors always to make doubly sure there was absolutely no Narm. Seriously, I love FFX (playing through it right now, in fact), but sometimes the voice acting just descends into such Narminess (aside from the laughing scene, I mean - an example would be Rikku when Tidus finds out the truth in Home about the pilgrimages). It just really grates on my nerves, you know?