You are making a game based around a School Shooting. How would you design it?

Recommended Videos

FriedRicer

Senior Member
Sep 19, 2010
173
4
23
You begin in a lunchroom.
You ingest poison.
Then you begin shooting as the time clocks down to your death.
But instead of dying demons come out of nowhere and shit gets DOOM on you.
You vs Demons vs Students.
When you kill a demon,it gasps like a child(and vice-versa).
Reality bends as you work your way downstairs-to the roof?!
When you kill the final boss you blink and your standing at the edge of the school building.
The bad ending is if you jump.
The good one is if you go kill more students back downstairs and turn yourself in to face the victims parents in court.
Dante/Vergil are pre-order exclusives.
 

Grathius22

New member
Jul 6, 2010
97
0
0
The game begins with the character sitting at a desk in his room. Marilyn Manson is playing from a stereo in the background and the character mentions that he admired how bold Manson was in doing what he wanted despite a strict society. The character looks over to a small T.V in his room, displaying the daily doses of kidnaps, murders, and other vicious crimes common for news channels. He looks to his desk, showing failing grades in the required classes, but great grades in the chosen electives, and several letters from teachers saying that he'll fail in life and will amount to nothing after highschool if this keeps up.

The character's parents are gone, working throughout the day as most parents do, and the character uses this to his advantage. The character interaction begins now, starting with the tutorial. The movement controls are explained through simple mechanics of moving around the room and examining a few things, including the various media and decorations within the room including several band posters, some video games, and a stash of pornography which upon viewing, the character comments on how everyone says he is too weird for a girlfriend.

The next objective to walk the character down the stairs, where things change a bit. The voices of the character's parents fighting are heard, while the character mentions that not only that he forgot to take his medication but also that his parents didn't understand that nothing was wrong with him to begin with and the pills were causing him to hallucinate. The only reason he continued to take them was because if he were caught, his parents would punish him.

You are then given the objective of breaking into the character's dad's gun cabinet which involves a minigame that comes into play later on when the character is required to break into rooms. With the several guns and the few bullets kept in the cabinet, the character goes outside and practices shooting. This serves as a weapon's tutorial. This is a common occurrence, though he has always asked permission before and this is the first time he's done it alone. This is mentioned through dialogue and flashback - hallucinations.

The character mentions that he is late to school but doesn't feel like going. On this train of thought, he becomes angered by a specific bully who harassed him commonly. The few times the character did anything about it, his complaints were never taken seriously and school board ignored him.

Through the influence of the skipped medication and more hallucinations, the character becomes so enraged that he decides to take care of this bully; not just for himself but for everyone that was ever picked on. He talks to himself and becomes quite convincing in the fact that he will be a hero. He's a nobody and will never amount to anything. It's not fair that some jerk gets so much praise and fame for hurting and harassing others.

Taking the guns and hiding them in the car he drives to school, the character then drives to the nearby Walmart. He goes to the sports and hunting section, buying as many rounds of ammunition as possible. He then drives to the local bowling alley, where his first class; an elective he loved takes place. Bowling.

He took the class for a gym credit and ended up loving the class, often doing very well in most of the games. Heading into the bowling alley unarmed, he plays a single perfect game. The character leaves, now driving to his highschool. He pulls up into the parking lot, removes the guns from the trunk and loads them, and then the game truly begins.

This section of the game is very often interrupted by 9-11 calls, some created in the game studio and others from real school shootings.

The player now leads the character to carefully hide his weapons and sneak throughout the school in search of the bully. Upon finding the bully, the player uses basic controls to shoot the gun and kill this person. The class around them becomes alarmed and several people attempt to stop the character, and the player must stop them to progress. The character remarks about not wanting to kill them but being forced to.

If the character was caught, instead of the game ending, it takes an interesting turns. The killing spree begins, and the player kills who ever had caught the killer.

The rest of the game consists of the player leading the character floor by floor, where the few friends he had and even what he considered innocent people are being warped into representation's of his parents, the school administration, and people who bullied him. The character's favorite music plays in his head as he shoots everyone in sight.

At several points, the character realizes what he is doing. The faces of several friends shift back to normal and they plead for him to stop. The character says he is sorry, then tells his friends that he is releasing them from a world of hate and evil. He kills them and moves on.

With each floor, the hallucinations get worse and the killing more violent. Eventually, the player is left with one bullet and is faced with a single officer who is already wounded in one of the school's bathrooms. By this point, the character looks at his face in the mirror several times and he sees himself dressed in white with a halo above his head. However, the officer commonly warps into a visual representation of everything the character has come to hate The player is given two options. Kill the officer or kill the character?

In either case, the character is killed. If they fire at the officer, he plants a bullet in the character's chest. If they kill themselves, they use the final bullet to shoot themselves. As this happens, the character catches another glimpse at himself in the mirror. Instead of seeing the angelic version of themselves like before, they see what really happened. They are covered in the blood of the innocent people around them.

The game ends from the officer's perspective, regardless of what happened. He holds his wounds and stumbles toward the character, demanding an answer to the question, "Why did you do it!?"

The character responds, "I just wanted my life to mean something. I wanted to be free". The visuals fade to black. The credits roll. The audio and final words of Michael Moore's interview with Marilyn Manson from Bowling For Columbine plays. (http://www.youtube.com/watch?v=cYApo2d8o_A)

"If you could go back, what would you say to him?"
"I wouldn't of said anything. I would of listened to what they had to say."

That would be my attempt to bring some understanding to such awful tragedies. I dunno, I may just be a pretentious douche trying to be artsy.
 
Mar 5, 2011
690
0
0
I would make it like Wario Ware with 5 second micro games from the SWATs perspective. Bash in the door by swinging the wiimote, move the team into position by tilting the wiimote. Stuff like that. That graphics would look like Elite Beat Agents.
 

Angie7F

WiseGurl
Nov 11, 2011
1,704
0
0



These are what popped into mind.
("Aku no Kyoten" movie about teacher going crazy and massacring his school with a gun)

Also, I would do it so that you can be the shooter, the student (jock/ nerd/ girl etc will all have different survival tactics) and teachers.
it would be cool if the game was like Persona series where the story line will change depending on who you interact with and what kind of rumors were spread before and after the incident.
 

RicoADF

Welcome back Commander
Jun 2, 2009
3,147
0
0
Katatori-kun said:
Najos said:
Katatori-kun said:
Alhazred said:
You are making a game based around a School Shooting.
No, I'm not. Because such a notion is irredeemably repugnant. People who are capable of the most basic levels of human empathy do not attempt to derive fun from real people's tragedy and suffering. I have to believe anyone who would even attempt such a game is on some level mentally/emotionally broken.
Just curious, but do you feel the same way about war games? I mean, there are more than a few games centered around Iraq/Afghanistan at this point. Certainly, war isn't the same as a school shooting, but games about it certainly involve deriving fun from the suffering of others.
Let's say I feel similarly. The closer, the more personal the depiction is, the poorer taste it is. I don't play modern military shooters just because I can't stand spunkgargleweewee as a genre, but I suspect these games don't paint as intimate portrayal of the victims as say, a Columbine video game would have to. If nothing else, the fact that the average shooter fan doesn't speak Arabic/Pashto and knows very little about the culture of the average citizens of these countries presents a barrier to seeing/understanding/experiencing their suffering in a way that Columbine would not have. There's an in-group/out-group distinction in the two settings that makes them distasteful for different reasons.
The OP didn't say the game had to be played from the shooters perspective, or even a FPS game, he even said "What sort of game would it be?", although I can see how it may seem that he is indicating it'd be like the particular example.

Regardless, I'd say a game that did the topic well would have better success played from the view of a student or one of the police/SWAT responding to the emergency call. I also think that the best way to go about it would be a story type game, possibly one similar to the walking dead, rather than a fps or thief game, or something completely different focusing on story rather than the event itself (so the shooting would be a setting to explore a personal story, rather than the story itself). It'd be the only way that it could be done with any sort of length and keeping the game respectable.
 

Level 7 Dragon

Typo Kign
Mar 29, 2011
609
0
0
I'd make a game based around ideas of sociopathy. Maybe you bully a person for the first half of the game in more of a light atmosphere. Or better of, you go on a classic RPG quest in school, with a bright atmosphere and interesting characters, but sometimes as you progress, you need to bully some background character. The game goes as any normal rpg would go, you do quests and get to the point of falling in love with one of the characters. In short, it follows the idea of a hero's jorney and plays as a positive game, with no hints about school shootings.

But at a point, the game goes to a turn. At one point, all characters, except you get brutally murdered, as the visual style changes from a 16 bit bright look, in to a grim and realistic version. You simply have to run from the child you used to bully. No heroes, only the hunter and the hunted.

People forget that people that cause school shootings are usualy bullied in to sociopathy
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
ThriKreen said:
GunsmithKitten said:
ThriKreen said:
You'd notice a lot of professional made games tend to either not have them or make children immortal...
You didn't play the cult compound level in SWAT 4, did you?
And "tend to" does not mean "all".

For instance, in Dragon Age: Origins, you can opt to
sacrifice Conner
.
That scene is hard to watch. If I remember correctly, with the Shale DLC, you can cause the deaths of up to 3 children in DAO.

OT: I'd make it a narrative driven game where you play a teacher and it's your job to try and protect as many students as possible. Think in a similar vein to The Walking Dead. That would make for one insane anxiety-driven, emotional roller-coaster if done right.
 

Pinkamena

Stuck in a vortex of sexy horses
Jun 27, 2011
2,371
0
0
Although such a game shouldn't be made (for the obvious reasons such as the inevitable shitstorm from soccer moms), I would probably design it around one of the children. You'd play as some 8-10 year old, crawling around and trying to get out of a school occupied by men with guns that's holding the kids as hostages. It would be a proper sneaky-stealthy game, with objects found in schools used in ingenious ways.

Actually now that I'm thinking about it, I'm liking the idea more and more :D
 

Loonyyy

New member
Jul 10, 2009
1,292
0
0
Katatori-kun said:
warlordofpeace said:
Love your logic. So if I bully someone to the point that they go on a mass shooting
And this right here is where the fallacy in the argument gets slipped in. It's impossible to bully someone "to the point that they go on a mass shooting". Someone going on a mass shooting is not an inevitable consequence of bullying. Sure, people subjected to routine harassment may snap and react even with violence when put under pressure, there is no evidence that going home, assembling a collection semi-automatic weapons, handguns, sawed-off shotguns, pipe bombs, then coming back to the school and murdering a bunch of innocent people is an inevitable psychological consequence of being bullied. Therefore it's a choice. And baring diagnosis of clinical psychosis, the person who made the choice is 100% responsible.

Any other waffling and sympathy for the shooters (which I suspect comes not from a rational legal argument but from the arguer projecting their own feelings about being bullied onto the situation) completely dismantles our entire legal system. The fundamental basis of our system of law is that people (who aren't suffering from psychoses) are in control of themselves and that people make choices that govern their behavior. If gamers won't accept that a school shooter made a choice to shoot up people at his school, then why accept that anyone who commits any crime makes any choices? 9/11 bombers? Oh, they're just acting out of frustration- it's partly our fault. I've got a collection of kidnapped babies in my cellar that I murder and eat every day? Oh, that's just because Suzie McCallister wouldn't go to the prom with me.

Victim blaming is never an acceptable argument.
Indeed, and this is what Blaze did not get. Not everyone who is bullied commits these acts. Hence the bullies can't expect it. Hence the bullies are not morally culpable for the shooting. They are culpable for the bullying (Which is terrible in it's own right), and nothing else. In particular, the magnitude of the crime makes the difference apparent.

For a bit of reducio ad absurdum: A bullied child may (And no evidence suggests that the shootings are caused by simple bullying, far from it) commit a school shooting. So bullying may stand in a causal relation to mass shootings. But being born also stands in causal relation to mass shootings. Had their mother never had them, their parents never concieved them, it would not have happened. A causal link of some kind (Which isn't even established for bullying) does not indicate blame. The odds of your child becoming a mass killer are low. The odds of a bullying victim becoming a mass shooter, are low (Though I'd guess, significantly higher, but still far less than other outcomes).
In contrast, the action of aiming a gun at another human being, and firing live ammunition at them has a high chance of seriously injuring or killing them. And for a mentally fit person, it is reasonable to judge them as aware of this. The most likely outcome, which is also usually the outcome that was intended, is injury or death. Hence, responsibility is appropriate.

Most moral systems do not judge people based on unintended, unforseeable consequences, but for the intended consequence, since people are not omniscient, and a judgement system which only works in hindsight is useless for decision making.
 

Fasckira

Dice Tart
Oct 22, 2009
1,678
0
0
Alhazred said:
I was reading about a game called Super Columbine Massacre RPG the other day, based on the shootings at Columbine high school.
In terms of gameplay it was pretty dreadful and the fact it was based on a real life incident really put me off to the point that I uninstalled it pretty quickly.

Basically, I think it'd ideally be a third person survival but switching between the killer and a selection of students. As such the story would be revealed slowly as the player assembles the back stories to each character as well as an understanding of the logic, the feelings and the reactions for the characters.
The school would be a generic school in generic land. The characters would be all entirely fictional but would have to have very detailed backgrounds and believable concepts primarily so the game would invoke two key feelings - guilt (when playing as the killer) and horror/fear as the other characters as they're killed or escape.

The purpose of the game would be to highlight the atrocity, causing the player to feel (hopefully) guilt and disgust and fully appreciate the level of insanity at play.

The reason why I think it should be dark horror themed game as opposed to a fun over the top Postal style game is not that it trivialises school shootings but more that its nothing really that special. Just becomes Postal 2 with small npcs.

EvilMaggot said:
i think there was already done a game on the Columbine shootings..

found it.. http://deadretroconnection.blogspot.dk/2011/04/super-columbine-massacre-rpg-yup-you.html
You didn't read the op's post very clearly did you fella? ;)
 

The Great JT

New member
Oct 6, 2008
3,721
0
0
First off, I wouldn't do it. Doing a game with this subject-matter is just begging for trouble.

However, if I was going to do it, object #1 would be to look over the schematics for every school in the United States (since that is inevitably where the market would be) and make absolutely sure that the floor plan/level design did not look like any of them. We don't want anyone getting ideas.

Second, intro cinematic and first...mmm, two hours, would depict a fairly torturous experience for the character. Bullying, inattentive or outright abusive parents, unpopular student archetype. Then, there would be a mission where you have to steal the armaments from your father's gun safe. I would not advise a mission where you make homemade explosives because, as I've said, getting no ideas.

Now this is the hardest part, the actual gunplay. Since we're dealing with high school teenagers (most likely) and not trained soldiers, the aiming would be intentionally wavery. You could either sneak in the building after classes have started and start from there, go in guns blazing while everyone's standing around between classes/during lunch/before classes, et cetera. However, at some point someone would hit the fire alarm or use a cell phone to call the cops, signaling that help is on the way. Now at this point, there's one of a few ways you could do this. You could immediately surrender and wait for the police to arrest you or you can try to hold out against the cops until a SWAT team is called in and you will be brutalized into submission. "What about an option to turn the gun on yourself?" No. No there would not be something like that. Why? Because I don't like it when shooters do that. The families of the victims get no justice. Then you get a twenty-minute cutscene of being arrested, video footage from "news" stations across the country, a very hostile interview with FOX News Stand-In #274 (using a Bioware-esque system where you pick your dialogue options, but instead of every one still painting you as a good guy, they all range in option from desperate and scared misunderstood misanthrope to psycho) and a trial scene where at one point you're forced into a fistfight with a victim's father and your arms are bound behind your back. Then you spend roughly an hour in a jail playing a survival game until you inevitably get either shivved, shot, hit with a billy club resulting in a cracked skull, thrown over a balcony four floors up or in other words killed in a prison riot. There's also an optional means of death where you get brutally raped by your cellmate, Big Roland, and the injuries result in you dying.

(Looks back up at what I wrote) Holy crap, I lost my midn there for a second...I kind of feel like Macbeth now. Excuse me, I need to take a shower. MUST. WASH. AWAY. THE AWFUL.
 

aattss

New member
May 13, 2012
106
0
0
Actually, some to think of it, this would be a really good Starcraft map to play. One player is the shooter, and the other players have to run as the shooter stalks the hallways. Then, one player could play as the security guards who try to locate and apprehend the shooter without getting killed. The kids must survive until the FBI arrives, and must wait for the FBI to find the shooter.

Actually, this would be very, very controversial. It would be safer to make the setting a shopping mall or something.
 

Zeema

The Furry Gamer
Jun 29, 2010
4,580
0
0
ThriKreen said:
You'd notice a lot of professional made games tend to either not have them or make children immortal...
actually in Saints row 3 they said that the reasons there are no kids or animals is because its against the law, not having kids, just its illegal for them to be in the open.
 

Naqel

New member
Nov 21, 2009
345
0
0
First of all it would be short. 5-10 minutes at most, but with some limited replayability, including a minute of silence during which only a written narration about how tragic such events are is seen.

The gameplay itself would probably involve taking the role of a teacher and start with some mundane task. Then the psycho comes in, and you get to sacrifice your life however you see fit in a no-win scenario. Think "Missile Command", but you have 30+ towns, and only one missile to defend them with.

Anything more than that, and it's basically as bad as just going to a school to shoot the kids yourself.
 

CaptOfSerenity

New member
Mar 8, 2011
199
0
0
You say "restrictions of morality" like they're bad things. Andrew Ryan would have a talk with you...

I've actually thought about this. I'd make it a crime drama. LA Noire-esque. You're a student, a suicide survivor, and you eventually learn that someone is trying to shoot up your school. You chase down leads, you investigate, you interrogate, and throughout you encounter hopelessly depressed teenagers who may or may not be mentally ill.
 

karamazovnew

New member
Apr 4, 2011
263
0
0
Could be done... I'd probably make a time-travelling adventure game, where you play as one of the actual victims and you go further and further back in time, altering the past to make not only you, but more and more people survive, the eventual goal being to destroy the root of the problem and prevent the shooting from actually taking place. There have been movies using this technique and although controversial, the topic would be perfect for this type of game. Of course, the only way to know WHAT to change would be to stick close to the shooter as he goes from room to room, so you have to survive as long as you can before getting killed (and thrown back in time). The problem is that the more times you die, the harder it is for you to not become the villain yourself and taking the future killer in the backyard and killing him with an iron bar. The best twist would be that the best ending would involve only you being the bully, forcing the killer to kill only you, therefore saving everybody else. Then, as you're killed, the timeline resets to before and everybody survives, like in the "Year of Hell" episode of Star Trek Voyager.

I still think it's a bad idea for a game tho... The school shootings are already too appealing to the creazies. Making a game about it would probably do more harm than good.
 

6_Qubed

New member
Mar 19, 2009
481
0
0
If I had to design such a game, I would design it from the POV of one of the Faculty, attempting to save as many children as possible. No weapons, no way to fight back, just some regular balding puke in a sweater-vest using stealth, cover, and what little misdirection you can muster as your only tools for saving as many of your students as you can. You can choose who you try to save, some will be harder than others to save, but you have a set amount of time to save them, and not enough time to save them all. Or you can just bolt for the exits the second you see guns. Good luck.

If designed from the shooter's POV, I like the idea that there should be a Silent-Hill horror-esque quality to it, where the shooter thinks he (she?) is killing monsters, with the reveal that it was a school full of ordinary children that they just shot up, but I don't think the reveal should be for the character, but rather for the player. No amount of "my god what have I done" is going to redeem this sick shit (the character, not the player), but the player should be left with a sense of "My God, what have I done?!" It should totally have a point system, with faculty looking like bigger Pyramid-Head monsters.

This was a very different and thought-provoking subject and I had a bit of fun with it, so thank you. :)
 

Aslyn

New member
Jan 22, 2012
42
0
0
RaikuFA said:
But it could have been 100% avoided if someone at the school did their damn job about this kid's troubles."
It's impossible for teachers to recognize and support every troubled kid. When you have 196 students and ridiculous amounts of paperwork, it's beyond the scope of being a teacher. Parents need to recognize when their kids need help and reach out for it. There's too much of a "It's a phase" mentality in parenting.
 

RaikuFA

New member
Jun 12, 2009
4,370
0
0
Aslyn said:
RaikuFA said:
But it could have been 100% avoided if someone at the school did their damn job about this kid's troubles."
It's impossible for teachers to recognize and support every troubled kid. When you have 196 students and ridiculous amounts of paperwork, it's beyond the scope of being a teacher. Parents need to recognize when their kids need help and reach out for it. There's too much of a "It's a phase" mentality in parenting.
When a kids being beaten to a bloody pulp and he gets in trouble while the other one who gave him a beating gets away scott free, then you're not doing your job.