Alright, basically here's my idea: The game would be more visual novel style up till the actual shooting happens. You are a student at the school going about your daily life, and the game focuses on your decisions in regards to making friends, or how you treat others. At one point, you notice a certain boy (or girl to avoid sexism) being picked on relentlessly, and can potentially choose to help him.
If you choose to help him:
You become friends with this kid who is antisocial, but really not that bad of a person. The plot follows you as you attempt to help him in his classes (his marks are suffering due to his distress), help him avoid or stand up to the bullies, and generally support him as he is having a really tough time right now. You eventually become very good friends with him, but despite trying to help him in the best ways you know how, things still keep deteriorating for him. The bullies come after him when you aren't around, his parents are revealed to be abusive, and the stress from school continues to pile up on him. Eventually he snaps and at the beginning of one episode, you spot him walking through the school with a rifle. Before anyone can say anything, he opens fire, killing/injuring several people.
If you choose to ignore/assist in picking on him:
You either ignore the antisocial kid, or 'poke fun' at him throughout the school year. It doesn't seem to be a big deal, as the kid seems to be used to it. Over time he seems to become more and more withdrawn, and gives less of a reaction to the harassment. A few days later, everyone seems like they're about to leave him alone due to the lack of responses, but one guy (or you, depending on choices) decides to go all out and try to get one last response out of him. This works, and the kid gets angry, before running out of the classroom, and heading home. The next day, you're getting your books from your locker when you see him walking down the hallway with a rifle. Before anyone can say anything, he opens fire, killing/injuring several people. (He seems to be laughing this time, where as in the 'help him' arch, he was not)
At this point, the game changes into more of a stealth survival game, as you try to sneak out of the school without being shot by him in the process. Unfortunately, the security doors in certain areas have locked and block your exits multiple times. During this phase, you would see him gunning down other students or staff, kicking in classroom doors, and generally rampaging about. When you hide, you can wait till he passes, and would have the option to try to sneak out and drag the wounded to safety, or perform basic first aid on them. (Obviously if he spotted you, you would get shot and die.) Eventually, you would make your way to an area that had a malfunctioning security gate, and would attempt to make your escape. This is where a split ending happens.
If you helped the kid:
The kid is standing there, still armed with his rifle, over the bodies of some of the people that had bullied him, and repeatedly bashing their corpses with his rifle butt, despite them clearly being dead. After a moment of this, he spots you, looks up, and is revealed to be crying uncontrollably. He takes a few shaky steps towards you, before eventually uttering that he is sorry, and shooting himself with the rifle. Moments later, a SWAT team breaks through the door, and after checking to see that the kid is well and truly dead, ushers you out of the building, along with any other survivors, or people you managed to save.
If you harassed the kid:
The kid is standing there, giggling as he beats the corpses of the other bullies with his rifle. He spots and advances towards you, slowly, giggling all the while. Eventually, he says something about you being cruel, and that he would have his revenge. He shoots you, and as you lay on the ground bleeding out, a SWAT Team breaks through a door. The kid turns around, and the SWAT team orders him to drop his weapon. The kid opens fire instead, and is quickly gunned down by the SWAT team, who rush over to you, and check your pulse/try to stop your bleeding. They fail, and your vision slowly fades to white as the officers try to resuscitate you.
If you ignored the kid:
You rush towards the open security gate, and notice several other students running down a different hallway, going for the same exit. These students are some of those who bullied the kid in the previous weeks. You all meet up and run for the exit, but before you get there, bullets tear through you and the others in the group. You fall to the floor, and see the kid approaching from one of the hallways, gunning down the rest of your group. Your vision goes blurry, and promptly goes black when he smashes your face with the butt of his rifle.
Epilogue:
If you helped the kid:
You survive but are very mentally disturbed by this experience, and go into intensive counseling. The screen displays a newspaper heading noting the number of dead, and you (provided you saved anyone) as a hero for risking your life trying to save others (the number saved is displayed). It goes on to detail how bullying was a suspected cause, as well as the usual claims of violent media, high stress, and psychological issues being present. A testimonial from you is also included, telling how you believe that bullying and abuse was the main cause.
If you harassed the kid:
You die, and the headline tells of the kid opening fire on the police before finally being shot. It displays the number of dead and wounded, as well as a small paragraph about you (provided you saved anyone), claiming you to be a hero who sacrificed your life as you tried to save others (information gained from testimonials), as well as telling of your 'tragic' death while the officers were attempting to treat you. The suspected causes focus more on bullying and psychological issues, this time, rather than violent media and stress.
If you ignored the kid:
You die, and the headline tells of the kid opening fire on the police before finally being shot. It displays the number of dead and wounded, and mentions that an unknown hero risked their lives to save others, but ultimately was killed, his/her identity unknown. The suspected causes are all over the shop for this one, with people seemingly grasping at any plausible motivation.
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Wow... I really did not expect to post something that long.
Not sure if it makes sense/is a solid idea, or not (its 1AM over here, and I'm running on adrenalin), but I'm not editing it until I get some rest.
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The_Blue_Rider said:
Have it be a VN almost style game where you dont play as the shooter, but instead play as the shooters friend. Over the school year you can see various things that cause the would be shooter to fall into despair and see what would be his motivation for doing such an act. Your decisions can either help him/her and prevent tragedy, or you could inadvertently worsen the situation.
I think it could be kind of interesting
DAMN IT, NINJAS!!!