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Trivun

Stabat mater dolorosa
Dec 13, 2008
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Caliostro said:
- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
Actually, in the novellisation (Halo: The Flood), the Marines and Naval staff who survived the landing on Halo (mostly Helljumpers, who landed and set up a firebase while you fight off the boarders at the start of the game) capture a butte in the middle of a plain, with a large Forerunner structure on top, to use as a firebase (Alpha Base, as it's known) during the Halo campaign. It's where the Master Chief goes and the other Marines and pilots all are between missions in the game, though it's never seen in game. The way it's described in the book, it makes for a perfect base of operations, despite seeming to have absolutely no strategic value. You can argue the maps in the multiplayer of the games serve the same purpose. For example, Blood Gulch, being in a box canyon, would be difficult to capture in a ground assault. If you position anti-aircraft turrets on the ridges around the edge of the canyon, it would be a perfect airfield. You just need to look at each map with a military mind and see how you can work the environment to your advantage.

Penguinness said:
Hmm, anything with guns I guess.

If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.

It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
Speaking of Halo, that's one game series where this does happen. When you reload a weapon in any Halo game, your current ammo is discarded. At least, I'm pretty sure that's the case. I know that the plasma weapons do so, as does the Needler, so I think it definitely applies to the UNSC (human) weapons too.
 

Billion Backs

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Apr 20, 2010
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issacization said:
Billion Backs said:
i don't get it please tell me.
It's a stylized image of the infamous "goatse", appearing as part of architecture in the game. Or at least it looks like it.

Don't ask me what it is if you don't already know. Mkay?

And don't blame me if you google it.
 

Ubermetalhed

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Sep 15, 2009
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Crazzee said:
issacization said:
Billion Backs said:
i don't get it please tell me.
If you don't get it, then you don't want to get it.
I can help though.
http://www.youtube.com/watch?v=2pPCkhYMQgY
If you do not get the joke, there is one word near the beginning of that song that you will not understand. Google that word.(EXTREMELY NSFW IF YOU DO THIS.)
OH MY GOD I UNDERSTAND. NOOOOOOOOOOOO.
 

Tony2077

New member
Dec 19, 2007
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Ubermetalhed said:
Crazzee said:
issacization said:
Billion Backs said:
i don't get it please tell me.
If you don't get it, then you don't want to get it.
I can help though.
http://www.youtube.com/watch?v=2pPCkhYMQgY
If you do not get the joke, there is one word near the beginning of that song that you will not understand. Google that word.(EXTREMELY NSFW IF YOU DO THIS.)
OH MY GOD I UNDERSTAND. NOOOOOOOOOOOO.
yawn!!! that is all
 

DarkInsight

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Sep 6, 2009
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theSovietConnection said:
Firia said:
theSovietConnection said:
I have a different Bioshock 2 that nobody has mentioned yet.

I'm looking, analyzing, scanning... and I don't see what you're hinting at. I haven't yet seen the unseenable. :3
Crazzee said:
theSovietConnection said:
I have a different Bioshock 2 that nobody has mentioned yet.

I don't see it either...
PoliceBox63 said:
theSovietConnection said:
Look just to the left of the little sister
I'm not seeing it...?

EDIT: A coke bottle?
Caliostro said:
Not following...?
Hmm, would seem I have added the wrong picture. On the cover the fish make one freaky as hell face. Took me a while to see it, but once I did, I saw it on there whenever I looked.
I just checked my Bioshock 2, and the face is there, man that is creepy.
 

Penguinness

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May 25, 2010
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Trivun said:
Speaking of Halo, that's one game series where this does happen. When you reload a weapon in any Halo game, your current ammo is discarded. At least, I'm pretty sure that's the case. I know that the plasma weapons do so, as does the Needler, so I think it definitely applies to the UNSC (human) weapons too.
Actually if you've spent 10 bullets in a round then reload, it just takes 10 off your total ammount and you have a full clip, instead of losing the rest of the clip.

I haven't played a game that does it but reading this thread it seems there are games out there that do.
 

Caliostro

Headhunter
Jan 23, 2008
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Trivun said:
Caliostro said:
- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
Actually, in the novellisation (Halo: The Flood), the Marines and Naval staff who survived the landing on Halo (mostly Helljumpers, who landed and set up a firebase while you fight off the boarders at the start of the game) capture a butte in the middle of a plain, with a large Forerunner structure on top, to use as a firebase (Alpha Base, as it's known) during the Halo campaign. It's where the Master Chief goes and the other Marines and pilots all are between missions in the game, though it's never seen in game. The way it's described in the book, it makes for a perfect base of operations, despite seeming to have absolutely no strategic value. You can argue the maps in the multiplayer of the games serve the same purpose. For example, Blood Gulch, being in a box canyon, would be difficult to capture in a ground assault. If you position anti-aircraft turrets on the ridges around the edge of the canyon, it would be a perfect airfield. You just need to look at each map with a military mind and see how you can work the environment to your advantage.
Actually it still looks pretty crap, even with that in mind. A siege with artillery would pretty much make it "fish in a barrel" territory. There's no way to escape on foot or car, and any troop or material would have to be airlifted. Anti-aircraft guns on the ridges would be quick to go to tanks or rockets, and after that, again: fish in a barrel. Artillery and tank fire would make it impossible to save anyone in there.

Not to mention neither of those places have any sort of base. No, I don't count a 10x10 hollowed out concrete box with one flag inside a "base".
 

Stone Wera

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Feb 13, 2010
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Those little tidbits didn't change my opinion of those games... They were more amusing then anything else.

OT: In Far Cry 2 when you're sent on convoy missions the dealer says that they're filled with weapons. But there's nothing in the back, ever. Not even crates.
 

Quaxar

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Sep 21, 2009
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I want to see where the characters in Knights of the Old Republic store their stuff. I've played it again lately and basically I have 30 sets of heavy armor with me all the time plus numorous weapons and whatnot. And every single character has access to them, all the time, wherever they are. It's just... strange.
 
Apr 29, 2010
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In Just Cause 2, you can jump from a rooftop a good 6-7 stories up, and walk away without a scratch. I don't know what kind of footwear he uses, but it has to be some heavy duty shit.
 

traineesword

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Jan 24, 2010
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if there was ever to be a movie truly loyal to a fps protaganist and how most players would actually play, then the protaganist character would look a right retard.

notice in games how you'll be running towards something, like a stairwell and miss, running into the hand-rails instead or whatever, possibly knocking his balls in the process. then there are the jumping puzzles, where the character won't try grab the edge of the ledge and pull himself up. nope, instead he's happy to let is legs smack into the wall beneath and fall down, scraping his face against the wall on the way down.
i noticed this watching my brother playing Half-life and he was with some support character and they were telling him to follow them up some stairs. and my brother kept running into the hand-rail, running off the edge of a none-barricaded stair-well because he was running too fast etc. and i just said "gosh, that person must just be watching Gordon Freeman thinking what the hell!? how is this guy supposed to save us!?"
 

DarthFennec

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May 27, 2010
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In Zelda OoT, the iron boots make him heavy enough to sink to the bottom of the lake or whatever. He takes them off, puts them ... somewhere, and then he floats to the top ... as if he didn't have the boots on his person anymore ... This has always freaked me out. You can use them anywhere, so he obviously hasn't left them at the bottom of the lake, but taking them off his feet wouldn't reduce his weight at all, it would just put it on another part of his body ...
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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Caliostro said:
Trivun said:
Caliostro said:
- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
Actually, in the novellisation (Halo: The Flood), the Marines and Naval staff who survived the landing on Halo (mostly Helljumpers, who landed and set up a firebase while you fight off the boarders at the start of the game) capture a butte in the middle of a plain, with a large Forerunner structure on top, to use as a firebase (Alpha Base, as it's known) during the Halo campaign. It's where the Master Chief goes and the other Marines and pilots all are between missions in the game, though it's never seen in game. The way it's described in the book, it makes for a perfect base of operations, despite seeming to have absolutely no strategic value. You can argue the maps in the multiplayer of the games serve the same purpose. For example, Blood Gulch, being in a box canyon, would be difficult to capture in a ground assault. If you position anti-aircraft turrets on the ridges around the edge of the canyon, it would be a perfect airfield. You just need to look at each map with a military mind and see how you can work the environment to your advantage.
Actually it still looks pretty crap, even with that in mind. A siege with artillery would pretty much make it "fish in a barrel" territory. There's no way to escape on foot or car, and any troop or material would have to be airlifted. Anti-aircraft guns on the ridges would be quick to go to tanks or rockets, and after that, again: fish in a barrel. Artillery and tank fire would make it impossible to save anyone in there.

Not to mention neither of those places have any sort of base. No, I don't count a 10x10 hollowed out concrete box with one flag inside a "base".
Considering we're discussing Halo specifically here, I refer to you the Longsword interceptor (long range fighter, it's what the Master Chief escapes on at the end of the first game). Longswords are armed with missiles and HAVOK tactical nukes, for use in space combat, so the missiles and it's fast speed would allow it to take out any artillery. Plus when firing at lower targets, Covenant artillery is very inaccurate due to lack of depth targeting, and Scorpion tanks can't aim below a certain height anyway so they'd be useless attacking the canyon. As far as a base goes, engineers on ither side would be able to set up a quick firebase using the existing structures combined with a trench system, or for a prolonged engagement a fully equipped base can be set up similar to the bases in Halo Wars (i.e. a massive 'plate' dropped by a capital ship with prebuilt structures for defense). Plus, there are cave systems on either side of the canyon, allowing for further base development and defense. It's by no means perfect, but in an ongoing campaign it would work at least to help forward troops as a fallback point provided a commander was able to work out ways to counter any possible assault. Which is kind of the whole point of temporary firebases in real-life combat situations...
 

Theron Julius

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Nov 30, 2009
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In many, many shooters if you have a half full magazine and you reload you will magically not lose the bullets that were in the current magazine. Example: Your assault rifle has 10/30 bullets in its magazine and you have a reserve 300 bullets. After reloading you have 280 bullets. Realistically you should only 270 bullets left. So the only explanation is that in the short time it took to reload your gun your character actually took 20 bullets out of another magazine and loaded the into the old magazine.

Also where do Spartans hold their ammo? In Halo:CE you can see a small belt of pouches at their waste on the Mark V armor, but this is not present on the the Mark VI armor, thus leading to the question.