glad I'm not the only oneissacization said:i don't get it please tell me.Billion Backs said:
glad I'm not the only oneissacization said:i don't get it please tell me.Billion Backs said:
Actually, in the novellisation (Halo: The Flood), the Marines and Naval staff who survived the landing on Halo (mostly Helljumpers, who landed and set up a firebase while you fight off the boarders at the start of the game) capture a butte in the middle of a plain, with a large Forerunner structure on top, to use as a firebase (Alpha Base, as it's known) during the Halo campaign. It's where the Master Chief goes and the other Marines and pilots all are between missions in the game, though it's never seen in game. The way it's described in the book, it makes for a perfect base of operations, despite seeming to have absolutely no strategic value. You can argue the maps in the multiplayer of the games serve the same purpose. For example, Blood Gulch, being in a box canyon, would be difficult to capture in a ground assault. If you position anti-aircraft turrets on the ridges around the edge of the canyon, it would be a perfect airfield. You just need to look at each map with a military mind and see how you can work the environment to your advantage.Caliostro said:- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
Speaking of Halo, that's one game series where this does happen. When you reload a weapon in any Halo game, your current ammo is discarded. At least, I'm pretty sure that's the case. I know that the plasma weapons do so, as does the Needler, so I think it definitely applies to the UNSC (human) weapons too.Penguinness said:Hmm, anything with guns I guess.
If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.
It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
It's a stylized image of the infamous "goatse", appearing as part of architecture in the game. Or at least it looks like it.issacization said:i don't get it please tell me.Billion Backs said:
OH MY GOD I UNDERSTAND. NOOOOOOOOOOOO.Crazzee said:If you don't get it, then you don't want to get it.issacization said:i don't get it please tell me.Billion Backs said:
I can help though.
http://www.youtube.com/watch?v=2pPCkhYMQgY
If you do not get the joke, there is one word near the beginning of that song that you will not understand. Google that word.(EXTREMELY NSFW IF YOU DO THIS.)
yawn!!! that is allUbermetalhed said:OH MY GOD I UNDERSTAND. NOOOOOOOOOOOO.Crazzee said:If you don't get it, then you don't want to get it.issacization said:i don't get it please tell me.Billion Backs said:
I can help though.
http://www.youtube.com/watch?v=2pPCkhYMQgY
If you do not get the joke, there is one word near the beginning of that song that you will not understand. Google that word.(EXTREMELY NSFW IF YOU DO THIS.)
I just checked my Bioshock 2, and the face is there, man that is creepy.theSovietConnection said:Firia said:I'm looking, analyzing, scanning... and I don't see what you're hinting at. I haven't yet seen the unseenable. :3theSovietConnection said:I have a different Bioshock 2 that nobody has mentioned yet.
Crazzee said:I don't see it either...theSovietConnection said:I have a different Bioshock 2 that nobody has mentioned yet.
PoliceBox63 said:I'm not seeing it...?theSovietConnection said:Look just to the left of the little sister
EDIT: A coke bottle?Hmm, would seem I have added the wrong picture. On the cover the fish make one freaky as hell face. Took me a while to see it, but once I did, I saw it on there whenever I looked.Caliostro said:Not following...?
Actually if you've spent 10 bullets in a round then reload, it just takes 10 off your total ammount and you have a full clip, instead of losing the rest of the clip.Trivun said:Speaking of Halo, that's one game series where this does happen. When you reload a weapon in any Halo game, your current ammo is discarded. At least, I'm pretty sure that's the case. I know that the plasma weapons do so, as does the Needler, so I think it definitely applies to the UNSC (human) weapons too.
Actually it still looks pretty crap, even with that in mind. A siege with artillery would pretty much make it "fish in a barrel" territory. There's no way to escape on foot or car, and any troop or material would have to be airlifted. Anti-aircraft guns on the ridges would be quick to go to tanks or rockets, and after that, again: fish in a barrel. Artillery and tank fire would make it impossible to save anyone in there.Trivun said:Actually, in the novellisation (Halo: The Flood), the Marines and Naval staff who survived the landing on Halo (mostly Helljumpers, who landed and set up a firebase while you fight off the boarders at the start of the game) capture a butte in the middle of a plain, with a large Forerunner structure on top, to use as a firebase (Alpha Base, as it's known) during the Halo campaign. It's where the Master Chief goes and the other Marines and pilots all are between missions in the game, though it's never seen in game. The way it's described in the book, it makes for a perfect base of operations, despite seeming to have absolutely no strategic value. You can argue the maps in the multiplayer of the games serve the same purpose. For example, Blood Gulch, being in a box canyon, would be difficult to capture in a ground assault. If you position anti-aircraft turrets on the ridges around the edge of the canyon, it would be a perfect airfield. You just need to look at each map with a military mind and see how you can work the environment to your advantage.Caliostro said:- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
I don't see it...Hiphophippo said:Well, it's not videogame related but still faintly relevant to the thread.
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Completely blew my mind when I saw it.
... Darth Vader? (just a guess)megaman24681012 said:I don't see it...Hiphophippo said:Well, it's not videogame related but still faintly relevant to the thread.
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Completely blew my mind when I saw it.
Considering we're discussing Halo specifically here, I refer to you the Longsword interceptor (long range fighter, it's what the Master Chief escapes on at the end of the first game). Longswords are armed with missiles and HAVOK tactical nukes, for use in space combat, so the missiles and it's fast speed would allow it to take out any artillery. Plus when firing at lower targets, Covenant artillery is very inaccurate due to lack of depth targeting, and Scorpion tanks can't aim below a certain height anyway so they'd be useless attacking the canyon. As far as a base goes, engineers on ither side would be able to set up a quick firebase using the existing structures combined with a trench system, or for a prolonged engagement a fully equipped base can be set up similar to the bases in Halo Wars (i.e. a massive 'plate' dropped by a capital ship with prebuilt structures for defense). Plus, there are cave systems on either side of the canyon, allowing for further base development and defense. It's by no means perfect, but in an ongoing campaign it would work at least to help forward troops as a fallback point provided a commander was able to work out ways to counter any possible assault. Which is kind of the whole point of temporary firebases in real-life combat situations...Caliostro said:Actually it still looks pretty crap, even with that in mind. A siege with artillery would pretty much make it "fish in a barrel" territory. There's no way to escape on foot or car, and any troop or material would have to be airlifted. Anti-aircraft guns on the ridges would be quick to go to tanks or rockets, and after that, again: fish in a barrel. Artillery and tank fire would make it impossible to save anyone in there.Trivun said:Actually, in the novellisation (Halo: The Flood), the Marines and Naval staff who survived the landing on Halo (mostly Helljumpers, who landed and set up a firebase while you fight off the boarders at the start of the game) capture a butte in the middle of a plain, with a large Forerunner structure on top, to use as a firebase (Alpha Base, as it's known) during the Halo campaign. It's where the Master Chief goes and the other Marines and pilots all are between missions in the game, though it's never seen in game. The way it's described in the book, it makes for a perfect base of operations, despite seeming to have absolutely no strategic value. You can argue the maps in the multiplayer of the games serve the same purpose. For example, Blood Gulch, being in a box canyon, would be difficult to capture in a ground assault. If you position anti-aircraft turrets on the ridges around the edge of the canyon, it would be a perfect airfield. You just need to look at each map with a military mind and see how you can work the environment to your advantage.Caliostro said:- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
Not to mention neither of those places have any sort of base. No, I don't count a 10x10 hollowed out concrete box with one flag inside a "base".