- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
Most game maps lack strategic value in MP, as it's MP.
- As Yahtzee pointed out, there are no people in any Burnout games. ANY people. Not driving, not walking, not anywhere. In Burnout Paradise you can clearly see inside the cars during some crashes, and you can see they're empty.
Living Cars.
- There are no children or animals in any GTA games. None. Think back, you never saw one.
Perhaps they figured out that the only way to not die is to stay inside.
- In the original Max Payne, Max's face is frozen in a permanent creepy pedo-smile [http://pcmedia.ign.com/media/previews/image/maxpayne07-06004.jpg]... Whether he's shooting or being shot, it's always the same face.
That's got to get uncomfortable.
- In almost any game, even the more realistically inclined ones, you usually would need a backpack or three to carry all the shit you're supposed to have in your pockets. This is particularly obvious in the Hitman series, which is otherwise attentive to detail, where 47 is capable of carrying an SMG, his dual ballers, enough ammo for both weapons to start a war with a small country, loose needles, explosives, endless coins, etc... All inside his "tight fit" suit.
Everyone's Backpack is a TARDIS.
- Talking about Hitman, in Blood Money, the coins 47 carries with him never trigger any metal detectors... Neither do needles, or any metal object that's not a weapon.
Perhaps they only sense larger metal things.
- In TF2 the pistols never release the old magazine when you reload. Both the Engineer and the Scout just shove in a new one without taking the old out.
The mag falls apart when used up maybe.
- In TF2, the Sniper never actually reloads his sniper rifle with a new round, he just bolts it. In his video they sort of cover it up by pretending he shoves a new round in while bolting in one swift motion, but you can clear see he doesn't in-game.
The shell disintegrates?
- Still in TF2, the Scout never puts new ammo anywhere on the Scattergun... Anywhere... Ever...
It's the Marathon Shotgun's Brother.
- Finally, for TF2, the Soldier's rocket launcher would only have space for 1 rocket, while the Demoman's Grenade Launcher clearly has space for 6 grenades (which was the original ammo capacity, nerfed later for balance issues).
It's also a TARDIS.
- In Crysis, the first time you meet the Exosuit it's completely invulnerable. Your army will unleash ungodly amounts of firepower on it, and it won't even scratch him... But in the final mission you can kill it with conventional explosives... Also, in Crysis: Warhead, you have to kill that same exosuit with conventional weapons as well. Although there is the option to use a new experimental weapon which proves quite effective... Which somehow isn't available to Nomad when he has to fight it again after... So, in the canon, either Sykes never used it, and therefore took down the exo with the same conventional weaponry that was totally useless against it in larger amounts before, or he did use it, but was just a dick and decided to not give it back after...
Clearly the bullets were powered by a forsaken child.