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captainwillies

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Feb 17, 2008
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Penguinness said:
Trivun said:
Speaking of Halo, that's one game series where this does happen. When you reload a weapon in any Halo game, your current ammo is discarded. At least, I'm pretty sure that's the case. I know that the plasma weapons do so, as does the Needler, so I think it definitely applies to the UNSC (human) weapons too.
Actually if you've spent 10 bullets in a round then reload, it just takes 10 off your total ammount and you have a full clip, instead of losing the rest of the clip.

I haven't played a game that does it but reading this thread it seems there are games out there that do.
"Bet on Soldier" never played it. saw it at a friends house. kept pissing him off because he'd spray like 5 bullets then duck for cover and reload, this would re-set his ammo back to 20. he lost so much ammo because he reloads as a reflex.
 

Hiphophippo

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Nov 5, 2009
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megaman24681012 said:
Hiphophippo said:
Well, it's not videogame related but still faintly relevant to the thread.


Completely blew my mind when I saw it.
I don't see it...
It's a superhero face with mask. Really, the included mspaint should have helped.
 

Yeager942

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Oct 31, 2008
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Billion Backs said:
Hannibal942 said:
Simalacrum said:
Basically, this:

WTF. I just check google images for confirmation.


W
T
F
In defense of that picture, it's just a badly positioned Bond's hand holding a gun...

Of course, it doesn't spoil the effect.

For my contribution,

Thanks dude. I needed that to really start my day. :D
 

PoliceBox63

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Apr 7, 2010
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theSovietConnection said:
Hmm, would seem I have added the wrong picture. On the cover the fish make one freaky as hell face. Took me a while to see it, but once I did, I saw it on there whenever I looked.
link it bawila
 

ShadowsofHope

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Nov 1, 2009
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Darth_Dude said:
How come every video game character ever cna take like a million bullets and not die?
Because video game characters are gods compared to us mere mortals? Basically the gist of it.
 

ShadowsofHope

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Nov 1, 2009
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Psycodiablo said:
Swarley said:
Psycodiablo said:
Billion Backs said:
For my contribution,

Please, oh please, tell me that isn't what I think it is?
I have a feeling we're thinking the same thing...
I don't think I'm ever going to play Bioshock now.
..Your not alone. But I have it, myself. I must now go and ritualistically burn it, for my own mental cleanliness.
 

elvor0

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Sep 8, 2008
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HG131 said:
Caliostro said:
Was just browsing Red vs. Blue when I came up with the idea for this topic. It MIGHT have been done before, but for the love of me I can't imagine what to even search for if so, so... too bad.

Anyways, this is a thread where you share details nobody ever considered, that can permanently change your view of a game. For example:

- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.

Most game maps lack strategic value in MP, as it's MP.

- As Yahtzee pointed out, there are no people in any Burnout games. ANY people. Not driving, not walking, not anywhere. In Burnout Paradise you can clearly see inside the cars during some crashes, and you can see they're empty.

Living Cars.

- There are no children or animals in any GTA games. None. Think back, you never saw one.

Perhaps they figured out that the only way to not die is to stay inside.

- In the original Max Payne, Max's face is frozen in a permanent creepy pedo-smile [http://pcmedia.ign.com/media/previews/image/maxpayne07-06004.jpg]... Whether he's shooting or being shot, it's always the same face.

That's got to get uncomfortable.

- In almost any game, even the more realistically inclined ones, you usually would need a backpack or three to carry all the shit you're supposed to have in your pockets. This is particularly obvious in the Hitman series, which is otherwise attentive to detail, where 47 is capable of carrying an SMG, his dual ballers, enough ammo for both weapons to start a war with a small country, loose needles, explosives, endless coins, etc... All inside his "tight fit" suit.

Everyone's Backpack is a TARDIS.

- Talking about Hitman, in Blood Money, the coins 47 carries with him never trigger any metal detectors... Neither do needles, or any metal object that's not a weapon.

Perhaps they only sense larger metal things.

- In TF2 the pistols never release the old magazine when you reload. Both the Engineer and the Scout just shove in a new one without taking the old out.

The mag falls apart when used up maybe.

- In TF2, the Sniper never actually reloads his sniper rifle with a new round, he just bolts it. In his video they sort of cover it up by pretending he shoves a new round in while bolting in one swift motion, but you can clear see he doesn't in-game.

The shell disintegrates?

- Still in TF2, the Scout never puts new ammo anywhere on the Scattergun... Anywhere... Ever...

It's the Marathon Shotgun's Brother.

- Finally, for TF2, the Soldier's rocket launcher would only have space for 1 rocket, while the Demoman's Grenade Launcher clearly has space for 6 grenades (which was the original ammo capacity, nerfed later for balance issues).

It's also a TARDIS.

- In Crysis, the first time you meet the Exosuit it's completely invulnerable. Your army will unleash ungodly amounts of firepower on it, and it won't even scratch him... But in the final mission you can kill it with conventional explosives... Also, in Crysis: Warhead, you have to kill that same exosuit with conventional weapons as well. Although there is the option to use a new experimental weapon which proves quite effective... Which somehow isn't available to Nomad when he has to fight it again after... So, in the canon, either Sykes never used it, and therefore took down the exo with the same conventional weaponry that was totally useless against it in larger amounts before, or he did use it, but was just a dick and decided to not give it back after...

Clearly the bullets were powered by a forsaken child.


Your turn.
Answers in bold.

How did Eli and Kleiner get out of Black Mesa before it was nuked?
Play though Blue shift if you can find it, it be explained there :p I think it's on steam for like £2
 

Marcosn

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Jun 26, 2009
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Gabanuka said:
Marcosn said:
from people mentioning assassins creed, how come when he gets a gun (which is meant to be the first gun ever?) even before anyone has seen it or know what it does they still run in fear?!
as far as they know it could be a hug dispenser because they dont know what guns are :/
I think if they saw a man die they would run, they probebly woulden't realise what killed him till later.
i know that just that if no one had even died yet or it was a completely different place then they shouldn't be scared atall because they had wouldnt know what it is
 

elvor0

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Sep 8, 2008
2,320
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HG131 said:
elvor0 said:
HG131 said:
Caliostro said:
Was just browsing Red vs. Blue when I came up with the idea for this topic. It MIGHT have been done before, but for the love of me I can't imagine what to even search for if so, so... too bad.

Anyways, this is a thread where you share details nobody ever considered, that can permanently change your view of a game. For example:

- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.

Most game maps lack strategic value in MP, as it's MP.

- As Yahtzee pointed out, there are no people in any Burnout games. ANY people. Not driving, not walking, not anywhere. In Burnout Paradise you can clearly see inside the cars during some crashes, and you can see they're empty.

Living Cars.

- There are no children or animals in any GTA games. None. Think back, you never saw one.

Perhaps they figured out that the only way to not die is to stay inside.

- In the original Max Payne, Max's face is frozen in a permanent creepy pedo-smile [http://pcmedia.ign.com/media/previews/image/maxpayne07-06004.jpg]... Whether he's shooting or being shot, it's always the same face.

That's got to get uncomfortable.

- In almost any game, even the more realistically inclined ones, you usually would need a backpack or three to carry all the shit you're supposed to have in your pockets. This is particularly obvious in the Hitman series, which is otherwise attentive to detail, where 47 is capable of carrying an SMG, his dual ballers, enough ammo for both weapons to start a war with a small country, loose needles, explosives, endless coins, etc... All inside his "tight fit" suit.

Everyone's Backpack is a TARDIS.

- Talking about Hitman, in Blood Money, the coins 47 carries with him never trigger any metal detectors... Neither do needles, or any metal object that's not a weapon.

Perhaps they only sense larger metal things.

- In TF2 the pistols never release the old magazine when you reload. Both the Engineer and the Scout just shove in a new one without taking the old out.

The mag falls apart when used up maybe.

- In TF2, the Sniper never actually reloads his sniper rifle with a new round, he just bolts it. In his video they sort of cover it up by pretending he shoves a new round in while bolting in one swift motion, but you can clear see he doesn't in-game.

The shell disintegrates?

- Still in TF2, the Scout never puts new ammo anywhere on the Scattergun... Anywhere... Ever...

It's the Marathon Shotgun's Brother.

- Finally, for TF2, the Soldier's rocket launcher would only have space for 1 rocket, while the Demoman's Grenade Launcher clearly has space for 6 grenades (which was the original ammo capacity, nerfed later for balance issues).

It's also a TARDIS.

- In Crysis, the first time you meet the Exosuit it's completely invulnerable. Your army will unleash ungodly amounts of firepower on it, and it won't even scratch him... But in the final mission you can kill it with conventional explosives... Also, in Crysis: Warhead, you have to kill that same exosuit with conventional weapons as well. Although there is the option to use a new experimental weapon which proves quite effective... Which somehow isn't available to Nomad when he has to fight it again after... So, in the canon, either Sykes never used it, and therefore took down the exo with the same conventional weaponry that was totally useless against it in larger amounts before, or he did use it, but was just a dick and decided to not give it back after...

Clearly the bullets were powered by a forsaken child.


Your turn.
Answers in bold.

How did Eli and Kleiner get out of Black Mesa before it was nuked?
Play though Blue shift if you can find it, it be explained there :p I think it's on steam for like £2
None of those are stated to be them.
Oh okay, I thought they were supposed to be them, but looking at the half life wiki, I was wrong (it's been a looooong time) I was going by the fact that the scientists are sort of retconned into the story of half life 2, given they all looked the same in Half life 1.

A wizard did it. They must've used the teleport tech the same way barney did to escape I guess.
 

elvor0

New member
Sep 8, 2008
2,320
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HG131 said:
elvor0 said:
HG131 said:
elvor0 said:
HG131 said:
Caliostro said:
Was just browsing Red vs. Blue when I came up with the idea for this topic. It MIGHT have been done before, but for the love of me I can't imagine what to even search for if so, so... too bad.

Anyways, this is a thread where you share details nobody ever considered, that can permanently change your view of a game. For example:

- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.

Most game maps lack strategic value in MP, as it's MP.

- As Yahtzee pointed out, there are no people in any Burnout games. ANY people. Not driving, not walking, not anywhere. In Burnout Paradise you can clearly see inside the cars during some crashes, and you can see they're empty.

Living Cars.

- There are no children or animals in any GTA games. None. Think back, you never saw one.

Perhaps they figured out that the only way to not die is to stay inside.

- In the original Max Payne, Max's face is frozen in a permanent creepy pedo-smile [http://pcmedia.ign.com/media/previews/image/maxpayne07-06004.jpg]... Whether he's shooting or being shot, it's always the same face.

That's got to get uncomfortable.

- In almost any game, even the more realistically inclined ones, you usually would need a backpack or three to carry all the shit you're supposed to have in your pockets. This is particularly obvious in the Hitman series, which is otherwise attentive to detail, where 47 is capable of carrying an SMG, his dual ballers, enough ammo for both weapons to start a war with a small country, loose needles, explosives, endless coins, etc... All inside his "tight fit" suit.

Everyone's Backpack is a TARDIS.

- Talking about Hitman, in Blood Money, the coins 47 carries with him never trigger any metal detectors... Neither do needles, or any metal object that's not a weapon.

Perhaps they only sense larger metal things.

- In TF2 the pistols never release the old magazine when you reload. Both the Engineer and the Scout just shove in a new one without taking the old out.

The mag falls apart when used up maybe.

- In TF2, the Sniper never actually reloads his sniper rifle with a new round, he just bolts it. In his video they sort of cover it up by pretending he shoves a new round in while bolting in one swift motion, but you can clear see he doesn't in-game.

The shell disintegrates?

- Still in TF2, the Scout never puts new ammo anywhere on the Scattergun... Anywhere... Ever...

It's the Marathon Shotgun's Brother.

- Finally, for TF2, the Soldier's rocket launcher would only have space for 1 rocket, while the Demoman's Grenade Launcher clearly has space for 6 grenades (which was the original ammo capacity, nerfed later for balance issues).

It's also a TARDIS.

- In Crysis, the first time you meet the Exosuit it's completely invulnerable. Your army will unleash ungodly amounts of firepower on it, and it won't even scratch him... But in the final mission you can kill it with conventional explosives... Also, in Crysis: Warhead, you have to kill that same exosuit with conventional weapons as well. Although there is the option to use a new experimental weapon which proves quite effective... Which somehow isn't available to Nomad when he has to fight it again after... So, in the canon, either Sykes never used it, and therefore took down the exo with the same conventional weaponry that was totally useless against it in larger amounts before, or he did use it, but was just a dick and decided to not give it back after...

Clearly the bullets were powered by a forsaken child.


Your turn.
Answers in bold.

How did Eli and Kleiner get out of Black Mesa before it was nuked?
Play though Blue shift if you can find it, it be explained there :p I think it's on steam for like £2
None of those are stated to be them.
Oh okay, I thought they were supposed to be them, but looking at the half life wiki, I was wrong (it's been a looooong time) I was going by the fact that the scientists are sort of retconned into the story of half life 2, given they all looked the same in Half life 1.

A wizard did it. They must've used the teleport tech the same way barney did to escape I guess.
I guess. Also, how did Breen escape? He was a civilian as well back then.
Given he was the administrator at black mesa originally, I assume he had some sort of escape exit away from the compound when the troubles started, or another theory is that he was working with the combine from the start, in order for rulership of earth, maybe it's somewhere between the two, given it's a bit odd how he managed to single handedly negotiate a truce between the humans and the combine.
 

gamee-o

New member
Jun 3, 2010
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In GTA:Vice City you could see fish, giant sharks and I think sea turtles.

Almost all FPS rack the slide, bolt or action every time you alternate between guns even though the gun is already loaded. Pull out pistol, rack the slide. Change to rifle, rack the bolt. Pull out pistol again and the slide gets racked a second time even though you just did that a second ago.. If you did that in real life you would be ejecting live rounds every time you pulled your gun out. Real stupid.

Also, some FPS have the ejection ports on guns on the wrong side. CS for example.