You Don't Scare Me

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PiCroft

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Mar 12, 2009
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Shamus Young said:
You Don't Scare Me

It's not "Survival Horror," it's "Survival" or "Horror."

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I strongly recommend you try the Penumbra series. The second game probably a bit more so than the first if only because you literally cannot fight back against enemies (with a couple of exceptions, and even then, it is only using the evironment).

Penumbra did it very well because I was some regular Joe, no weapons, just arriving in some abandoned mine and I have to figure out how to open a hatch. Next thing I know, this sudden THUMP and a deep roar and the hatch vibrates and dust is flung up - clearly something underneath has just battered against it. I didn't expect it and was already edgy due to my lack of any defensive measures so to say I jumped is a bit of an understatement.

"Survival" is a bit weird, but I would argue Penumbra falls into that category as you have to manage limited health resources, as well as limited batteries for your torch. It was also a game that epitomised your point about how killing the player reminds them its just a game.

Possible spoiler:
This was brought about due to the possessed wolves or dogs or whatever - when you first meet them, with their glowing eyes, low growls and the fact the music becomes tense and unnerving, it is very nerve-wracking. But since you can't kill them easily, if they spot you its pretty much game-over. Getting killed by one and getting right up close to its face dulls their presence somewhat.
 

Avatar Roku

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The Ladder Scare from FEAR. If you've played FEAR, you know what I'm talking about. I'll sum it up in spoilers.
You're in an abandoned (save the enemies) wastewater treatment plant. You're on a scaffold with a ladder at the end, just like countless other areas you've already traversed. You go up to it and go into the Ladder Animation, which is basically to slowly turn and step onto the ladder. Thing is, part of the animation involves the Pointman looking down to check his footing, and when he looks up, Alma is Right There. If you're anything like me, this causes you to panic and descend the ladder ASAP. Doing this, however, puts you face to face with the villain, Fettel, walking towards you slowly before vanishing in a cloud of ashes.
 

PiCroft

He who waits behind the wall
Mar 12, 2009
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orannis62 said:
The Ladder Scare from FEAR. If you've played FEAR, you know what I'm talking about. I'll sum it up in spoilers.
You're in an abandoned (save the enemies) wastewater treatment plant. You're on a scaffold with a ladder at the end, just like countless other areas you've already traversed. You go up to it and go into the Ladder Animation, which is basically to slowly turn and step onto the ladder. Thing is, part of the animation involves the Pointman looking down to check his footing, and when he looks up, Alma is Right There. If you're anything like me, this causes you to panic and descend the ladder ASAP. Doing this, however, puts you face to face with the villain, Fettel, walking towards you slowly before vanishing in a cloud of ashes.
Oh yeah, this. I had to pause the game to collect myself for a few moments at this point.
 

baconfist

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I'm gonna agree with Rhayn and say Doom 3. If played in the dark with headphones on that game is scary as hell.
 

Avatar Roku

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PiCroft said:
orannis62 said:
The Ladder Scare from FEAR. If you've played FEAR, you know what I'm talking about. I'll sum it up in spoilers.
You're in an abandoned (save the enemies) wastewater treatment plant. You're on a scaffold with a ladder at the end, just like countless other areas you've already traversed. You go up to it and go into the Ladder Animation, which is basically to slowly turn and step onto the ladder. Thing is, part of the animation involves the Pointman looking down to check his footing, and when he looks up, Alma is Right There. If you're anything like me, this causes you to panic and descend the ladder ASAP. Doing this, however, puts you face to face with the villain, Fettel, walking towards you slowly before vanishing in a cloud of ashes.
Oh yeah, this. I had to pause the game to collect myself for a few moments at this point.
Yeah. That reminds me of my favorite part of the game, actually. Not scary so much as deeply disturbing. It's at the end, so I'll spoiler it.
Alma is released and all hell broke loose. Eventually, she catches up to you personally (rather than through the physical manifestations of her nightmares) when you are going through a long hallway. You are sent into a hallucination of the area you've been seeing in hallucinations throughout the entire game, which you've only just figured out is where you were born. You proceed down that hallway and see a doctor on the other side of a door with windows be killed by Alma, covering the windows with blood. You turn and see Alma walking towards you, and take out your pistol. This is one of the two parts of the game where she can kill you, and you have to shoot fast to stop it. Do it enough, and she disappears. The interactive part of the hallucination ends, and you watch the time immediately after your birth through Alma's eyes, as she screams for the Doctors (including Harlan Wade) to give you back to her, and Wade orders her to be re-sealed in the vault. She screams as you're taken away, and your view shifts to a folder with the following on it.
Project: Origin

Subject: Alma Wade
As it fades to black, you realize who Alma is in relation to Harlan, and what that bastard had done to his own daughter. At the same time, you hear alma whisper "My baby. Give him back to me." The game fades back in to where you actually where, and you begin to walk forward. As you do, you hear Alma as if she were whispering in your ear, saying "I know who you are."
I get chills every time.
 

Stoic raptor

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I dont really remember my most scariest, but I remember my 1st. It was in Trespasser. I was young and was easily scared at this age. I found my first raptor. It rushed at me and made this unearthly scream. I spazed out and didnt play it again for years. I then tried it again after all of those years. I found that same raptor and killed it. I then felt extremly proud of myself and became extremely cocky. I waltzed through the forest, were I was jumped by a raptor from behind. I didnt play it again for some more years.
 

Phoenix Arrow

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You know the bit in Silent Hill 3. The final boss of the shopping mall. Made a little bit of wee come out.
Moving mannequins in Condemned.
 

Cliff_m85

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Manhunt, when the dude jumped out of the closet after the television scene. Man I was startled.
 

4fromK

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Therumancer said:
Horror is more or less a dying genere. {snipped}
youve made a good point, and I can agree with most of your arguments, but theres always the type of person (me) who thrives off adrenaline rushes. I can honestly say that Im a horror junkie. and this pursuit of adrenaline is what makes theme parks so profitable.

OT I'd say the original condemned is still the scariest game Ive played
 

TheMadDoctorsCat

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Jhereg42 said:
System Shock 2, 4 AM on a Thursday night. 3 rounds left for the pistol, out of everything else and desperately trying to scrounge up ammo or a recharge station. Around the corner I hear a roar and a Rumbler is bearing down on me.

I start screaming "DIE DIE!" at the top of my lungs.

. . . . And my room mate barges into the room screaming "What the F*** is going on!!"

Then I realized that the game had gotten me.
QFE.

System Shock 2 is and probably always will be the single most creepy game I've ever played. I once made the mistake of pulling an all-nighter with this one (an easy mistake to make, it's utterly compelling) and went through the following day in some kind of fugue, constantly expecting SOMETHING to creep up behind me. As well as the most frightening, especially when you can HEAR the Many but you can't SEE them.

Altogether now... "Accept it... Accept it... Accept it..." (For added effect, repeat ad nauseum in a room with a mutilated corpse, four entrances, and the occasional wandering suicidal annelid-infected zombie appearing unexpectedly, brandishing a shotgun, and screaming "KILL MEEEE!!!" in your face.)

Oh, and let's not forget the midwives' evil clanking of doom. "Little ones need their rest..." clank, clank, clank, clank...
 

WolfThomas

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Condemned with moving mannequins was poweful scary at the time. Stalker with oblivion lost being cornered on a stairway by glowing tranpsarent zombies that won't die after repeated shotgun blasts. The bear in condemned 2 scared the crap out of me in those bits were you had to run, I felt like it was right behind me.
 

Elf Defiler Korgan

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I like the points, and as a Gm for role-playing games this whole problem does come up of breaking immersion. In a pen and paper rpg it is even worse, when a player has to roll up a new character. Lately in my games I have started really pushing the players and upping the ante and demands, more movement, more excitement, make it closer to something like uncharted 2. Uncharted 2 is not horror, but if you alter the setting and throw in things that cannot be killed, and must be avoided, possible horror.

Ah, a reference to I wanna be the guy. Damn Turbowombat that sounds creepy.

The ghoul chase in dark messiah got me very worried for a time.
 

The Rogue Wolf

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TheMadDoctorsCat said:
Jhereg42 said:
System Shock 2, 4 AM on a Thursday night. 3 rounds left for the pistol, out of everything else and desperately trying to scrounge up ammo or a recharge station. Around the corner I hear a roar and a Rumbler is bearing down on me.

I start screaming "DIE DIE!" at the top of my lungs.

. . . . And my room mate barges into the room screaming "What the F*** is going on!!"

Then I realized that the game had gotten me.
QFE.

System Shock 2 is and probably always will be the single most creepy game I've ever played. I once made the mistake of pulling an all-nighter with this one (an easy mistake to make, it's utterly compelling) and went through the following day in some kind of fugue, constantly expecting SOMETHING to creep up behind me. As well as the most frightening, especially when you can HEAR the Many but you can't SEE them.

Altogether now... "Accept it... Accept it... Accept it..." (For added effect, repeat ad nauseum in a room with a mutilated corpse, four entrances, and the occasional wandering suicidal annelid-infected zombie appearing unexpectedly, brandishing a shotgun, and screaming "KILL MEEEE!!!" in your face.)

Oh, and let's not forget the midwives' evil clanking of doom. "Little ones need their rest..." clank, clank, clank, clank...
If you want creep-out factor, just skip to 10:15 to hear the last audio log in this collection.

 

Chadling

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Condemned has two scary-as-hell moments for me. The first was the mannequins in the department store. Here's the second.

It's the school level, when you're busy investigating one of the murder victims. After doing a couple bits of investigation (I forget what samples you take; it's been a while since I've played it), your contact in the Forensics lab asks you for a close-up of the victim's face from your camera. It's not pretty; the guy just looks brutalized, burned and tortured to death.

As you're zooming in on the poor guy's face, he looks up and grabs you.

HOLY **** I jumped.

Alas, I haven't played the game all the way through yet. In the same level, there's an area where you jump down into a dried-out diving pool and you're immediately attacked by three unarmed guys. Every time, I'm constantly getting grabbed and headbutted until I die. I got so frustrated that I just uninstalled the game and resolved to come back to it later. I've heard that the ending is terrifying, however.
 

ccesarano

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I swear this is either directly pulled from a Twenty Sided post or you just reused a lot of the vocabulary precisely.

Also, I'd rather call Dead Space action-suspense, but I wouldn't even call most "horror" films horror.

As for my scariest moment, just posted it on my Examiner page [http://www.examiner.com/x-16137-Atlantic-City-Xbox-Examiner~y2009m10d30-The-least-likely-fright] earlier today but I can copy-paste it here.

I thought of writing about the most frightening moments I've had playing games, but I haven't really had that many. Sure there are plenty of games that have made me jump. I've also felt plenty of suspense during sessions of Resident Evil and Dead Space with the lights off. However, when all was said and done I was able to flick the lights off and go to sleep without any issues.

That is, save for one game. Only one game had truly managed to frighten me in the same manner as an H.P. Lovecraft story. No, it was not Eternal Darkness of Cthulu: Dark Corners of the Earth. I've yet to play either of those games, as damaging to my gamer credibility as it may be. When I read a Lovecraft tale there's a chance I'll not want to shut the lights off before going to bed. Just the very notion of lying in bed in the dark makes me feel exposed to unseen and unspeakable horrors, even if I read it during the daytime.

Bioshock is the only video game to have spawned that level of fear in me. The conditions weren't even very frightening, either. I was sitting in my living room all the lights on with my brother watching me play.

I was wandering Fort Frolic, the area where you have to photograph men you've killed for Sander Cohen. I descended some stairs into an area that was, well, a large empty room. The only light came from the blue light of the ocean outside, painting everything within the room in a cyan hue. But for some water that had flooded the floor and a safe in the far corner of the room, it was empty. I walked straight for the safe, opening it to find some ok contents. Overall nothing too impressive. I turned around to leave and...

Wait, those weren't there before. Splicers. Painted white and covered in paper mache. They filled the room and were just standing there like mannequins. I knew better, though. I knew they were alive and waiting for me to step too close. One by one I shot them with the electric buck, dealing some bonus damage as they were standing in the water, until they all fell. Still paranoid, I began to walk along the wall towards the exit. I killed all of them, right?

I turned my head to the side just an inch, but when I turned back there she was. Another one. Where were they coming from? I blasted her as well, no real challenge. None of them were a challenge. However I felt as if I was running up those stairs for my dear life.

Looking back, it was a very simple trick the developers pulled on me. One second the room is safe, then when you least expect it there's a bunch of foes that weren't there before. Yet this is the true psychological concept of terror that made H.P. Lovecraft such a genius in horror. It's also why so few can ever match his genius.

Horror doesn't come with bloody imagery or stalking psycopaths in the night. It isn't when something jumps out at you with a high pitched burst of music. It comes when our preconceived notions of reality are proven wrong. When I stepped into that room it was safe and empty. As I prepared to leave it was no longer empty, but filled with things that couldn't have possibly gotten in there. At least, not without my knowing, right? The icing on the cake was that final one. The one where I turned my head an inch, and as soon as I looked back there she was. Standing in the water as some angel of death.

No game had ever freaked me out like that before, and as I prepared to go to sleep that night my mind trekked back to that one moment. I didn't want to turn out the lights. If I turned around, who knows what would appear behind me.

No game has ever done that to me before or since.
Which is a complete lie. When I was single-digits in age my brother sat me down in our super-creepy-swear-it-was-possessed basement to play Doom, and then went upstairs. For some reason there was no music, just sound effects. I don't know why, but hearing the clicky-clacks of the Imps in the next room over scared the shit out of me. I didn't even get halfway through the map before shutting it all off and running upstairs.
 

MGlBlaze

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Well, the main scary game I've ever played would be Doom 3. I realise that probably isn't the greatest example, but that game actually did suck me in; and a few sections still get me quite scared.

Before that, though, I'd have to say Space Frigate Orpheon (I think that's it. It's the first stage of the game) in Metroid Prime. Yes, call me a pussy if you want, but the Metroid series always had a great atmosphere, I feel, and being on a derelict space-ship where they were doing research on forced mutations using Phazon, seeing the crew dead or dying all over the place, dead specimens (Especially the big, decomposed Parasite Queen in the stasis thing) actually had me really scared at the time. Of course, I can breeze through it now no problem, but keep in mind this was when the Gamecube was relatively new.

Resident Evil 4 never scared me; although it is a fantastic and awesome game I devoted ridiculous hours to playing over and over again.
 

Jonci

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Thief 1 had some great moments, mainly the zombie levels. Zombies were terrifying, because there was very little you could do to kill it. Best you usually could hope for was to stun it and keep away, otherwise it would get back up. Eventually you come to the level "Return to the Cathedral", a zombie/demon filled level where one slip up would have you swarmed with unkillable monsters. Added by the creepy environment and sounds, it was a great horror level.

Fatal Frame was another good one. Only game to ever make me drop my controller out of fear. The game constantly got you just comfortable enough to spring something on you to scare the shit out of you.
 

JakobBloch

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Firstly I have to say I disagree with you in your definition of what a survival horror game is.

Now that I have said that I will move on to the more fun stuff.

One of my biggest scares in games was in AvP. The first level in the very first game before the gold edition came out. The level was steeped in Alien feel and every second you expected an alien would jump you. But the really impressive part and probably the part that made the scare effective was the fact that there was no alien on the first level. I used up half a mag none the less. Later the gold edition came out and that game made the first level substantially bigger with a trip into what appeared to be an alien (not the aliens but some other aliens) structur or spaceship. It also added an alien you had to shoot... it all made the level kinda lame in my mind.

F.E.A.R. was also good for quite a few good scares. The ladder scene mentioned earlier was a good example. In general,that game presented loads of times where you went around being scared of everything... particularly your own shadow. Fortunately it was artfully interspersed with some nice action which helped loads with nerves.

Doom 3 was a mixed blessing. It relies almost entirely on gotcha scares and later in the game (maybe closer to midgame) it becomes an endless procession of little rooms with demons spawning in different locations and the scare has gone out the window. The extra added bonus of having demons spawn every time you find a secret area or some secret loot, made it even worse. However seeing a zombie just stand there banging its head on a glass door (very thick glass mind you) kinda got the pulse up. Not a lot mind you but it did the trick. Another good move was that you could not use your torch while wielding a weapon.
Incidentally Doom3 was the game that thought me not to play horror games while being drunk. It completely killed the mood.

Vampire Bloodlines also gave me a bit of a scare when you go into a haunted house. The mood there really got the juices flowing. Going around reading old newspapers and then exploring the unhappy story of the place. I think investigation scenarios makes for the best foundation for horror games.

Anyway that is what I have to contribute... or at least what I can remember at the moment.
 

Grimheart

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Well, my most recent scary experiences have been with Penumbra: Overture. Just the beginning when you get into the mine and everything is dark and you are forced to look around with your flashlight and you get to the supply room and hear the spiders and the man whimpering on the other side of a door.

That and when you meet the giant worm thign for the first time.
I was walking down the hallway and got to the door, tried opening it and backed away when the thing slammed on the door. turns out i should have run, but no. I see the giant worm break down the door and coil up before coming after me. During this time i literally shat my pants and shouted "I'm FUCKED!" i ran and turned a corner and did the stupid thing of looking behind me... and it got me.

Other than those two moments, i've had a lot of scary moments when playing Silent Hill games. they are just too creepy...
 

Swaki

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my scariest gaming moment was today, i was playing borderlands alone because the multiplayer wont work for me and my friends, i was sitting in a dark corner in a small room whit tons of corridors, and since im hunter - sniper i had been proven useless in close range by a tons of enemies, i was low on health and while i sat there waiting to regenerate (1 hp per 3 sec) i could hear bandits talking and walking around, midgets and phycos screaming at me and running all around the place, and i knew if they found me i would die.

that was so intense and i was so immersed that i sat completely still holding my breath, until my cigarette which i had forgotten i was holding, burned my fingers.