You know, I still like a lot new games, but...

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SajuukKhar

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rob_simple said:
I would settle for that, especially since you could then map them to the d-pad like Borderlands did.

The two gun limit is especially annoying in games like Resistance 2 where there are often specific weapons you're supposed to have for certain battles and if you don't have the psychic foresight to bring them you're going to get pounded into the ground over and over.
I miss the days of like Duke Nukem 3D, when on playing on hard mode you had 10 guns but no ammo for them, you had to make sure to use the right gun at the right time or you got screwed later on.

Nowadays FPS are "here's two guns and all the ammo you could ever want, now go run down this corridor"

I am still surprised that Half Life 2 manages to have better FPS mechanics then 90% of shooters released in the last 8 years.

I was pissed when they showed the bioshock 3 gameplay and it had a fing two weapon limit, the first one didn't, WHY did they change it? WWWWHHHHYYYY?
 

RedLister

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SajuukKhar said:
rob_simple said:
I would settle for that, especially since you could then map them to the d-pad like Borderlands did.

The two gun limit is especially annoying in games like Resistance 2 where there are often specific weapons you're supposed to have for certain battles and if you don't have the psychic foresight to bring them you're going to get pounded into the ground over and over.
I miss the days of like Duke Nukem 3D, when on playing on hard mode you had 10 guns but no ammo for them, you had to make sure to use the right gun at the right time or you got screwed later on.

Nowadays FPS are "here's two guns and all the ammo you could ever want, now go run down this corridor"

I am still surprised that Half Life 2 manages to have better FPS mechanics then 90% of shooters released in the last 8 years.

I was pissed when they showed the bioshock 3 gameplay and it had a fing two weapon limit, the first one didn't, WHY did they change it? WWWWHHHHYYYY?
Yeah i miss those days too. Having to be forced to concerve ammo adds a heightened challange for me. Duke 3D was good at that. The older resident evils also were great at this if you played on a difficulty high enough to match your skill levels. Swear i only used the magnum revolver in res3 till right at the end with the multiple showdowns with final boss (didnt say who in case someone hasn't played it)
 

MiracleOfSound

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Karutomaru said:
Motion blur? I'm sorry, but I can't think of a single game in my huge library that has motion blur.
Is your entire library on a Gameboy?

EDIT; Now that I think of the it even the Gameboy had its own kind of motion blur.

OT:

I am not fond of the trend for multiplayer being shoved into everything and I am especially not fond of this new idea of tying it into the single player.
 

Dandark

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I dislike the 2 weapon limit and wish games would let me carry more than just two. Im fine with some kind of limit so that I can't carry every gun in the game but I want more than 2, especially annoying in games that have a lot of different weapons.

Also long unskippable tutorials. These are really annoying for when I am replaying a game.

EDIT: Also what the above poster said. I am already sick of multiplayer being forced into everything in the AAA market just for the sake of having an excuse for more DLC.
 

TheCommanders

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Beautiful End said:
-Tiny font. Seriously, developers. There are still people out there with 32 in. SDTVs out there. Believe me, it's not a myth. We also like to play games, by the way. Also, not a rumor.
32 in SDTV? How fancy! I'm still using a 27 in 320p screen. I love the Mass Effect series, but good god I cannot read the tiny text in that game on my screen. :(

Other little complaints?
-Someone mentioned lazy higher difficulties. It feels like they don't really make it more difficult, just make it take longer, so I rarely bother with harder modes anymore, unless I'm achievement hunting.

-LOADING SCREENS! I just recently played Splinter Cell Conviction, which (whatever you feel about the rest of the game) does a great job of hiding loading screens behind cutscenes or exposition. On the other hand, many modern games have you sit through minute long loading screens to use an elevator, or enter a building. Put something there besides the boring placeholder images! Anything!
 

NerfedFalcon

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Shoggoth2588 said:
The only time I liked it was in Dark Void, where you play as Atton Rand.
I've heard very mixed things about Dark Void. Is the game itself any good? At least for the $10 it costs on Steam?
 

VoidWanderer

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I miss actual instruction manuals... Not these little leaflets I'd expect to be handed out by Religious people or stuck under windscreen wipers.
 

llubtoille

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first person bobbing when you move,
it's been around for like a decade so hardly new, but it's still like being on a boat.
kinda funny when you think about it...
Our minds have the head bobbing effect turned off (or negated) by default in real life,
but for some reason we have it turned on for 'added realism' in games XD
 

Snotnarok

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I'm sure I'm gonna get called an ass for this but all those complaints about motion blur? You can turn that off on pretty much any PC game. Why not on console? That's beyond me.

To be honest I don't know why most games on consoles don't provide some basic options to make gameplay more pleasant. Like turning off motion blur, bobbing, hints(goes for PC games too here),etc.

Gripes:
-Console games not letting the player make custom control mapping.

-Every game (Deadspace 3 now grrrr) being made into a wild shooter with witty one liners and dropping the original meaning of the game.

-Every shooter having regenerating health, mix it up guys come on.

- Every game having a limit of 1-4 weapons held at once.

Yeah I'm sure on that last one you're thinking "But Snot, surely 4 weapons are enough for a shooting game!"
Go play Serious Sam HD Eps 1 and 2 and say that again!
 

Ed130 The Vanguard

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Sep 10, 2008
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Shoggoth2588 said:
I hate when games tout their multiplayer only to reveal that it's only available online with no option for split-screen. I can't understand the lack of bot-matches either honestly.

As for more minor grievances...unskippable scenes (especially if one plays before a difficult boss), RPGs with rising level-caps (final fantasy 13), and this:



I honestly don't like resorting to that meme but it's so painfully true. The only time I liked it was in Dark Void, where you play as Atton Rand.
They repeated some of those faces... I think...
 

The_Lost_King

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I don't have many problems seeing as I am not old enough for the nostalgia good ol' days. I haven't noticed motion blur in anything but KotOR and that's only using super speedy force power. And yes I have a pc ps3 xbox 360 and a wii.
 

TheLastSamurai14

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Mar 23, 2011
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White Lightning said:
That most games today have the screen get either
A) Red
B) Dark
C) Covered in splashes of red Kool-aid or
D) All of the above

When you're about to die.
Oh god. That Kool-Aid part made me spit my Dr. Pepper all over my keyboard. Props to you, sir.

Beautiful End said:
-Tiny font. Seriously, developers. There are still people out there with 32 in. SDTVs out there. Believe me, it's not a myth.
Have you played Prototype? The menu font's unreadable even on an HDTV. Yeah, it's tiny, which should be corrected when playing in an HD resolution, but it's made even worse because it's DARK RED TEXT ON A FUCKING BLACK BACKGROUND. Seriously, if I wasn't playing on an HDTV that was 2 feet from my face, I would barely be able to read that shit. I've played in SD on a 50 inch TV at one point, too. It really is as bad as I'm making it out to be.

OT: I also hate games like CoD, not only for their obvious health regen or weapon limit problems, but also for a zoomed sniper rifle swaying naturally unless you steady it using L3 or some shit. There are a number of problems with this:

First, I'm a heavy sniper rifle user in most FPS games I play, including some classic FPSs. I need pinpoint aim with that thing if the game is fast paced like Unreal Tournament (thankfully, UT has never actually used this mechanic). Yeah, no-scoping works just fine, but at long range it becomes extremely ineffective for a one-hit kill solution.

Second, L3 is a ***** to press if I'm playing a console FPS like CoD. I remember one time when I played against my brother in Black Ops, and he wrecked my shit with the sniper rifle while I had trouble holding down L3 while lining up my shot. It just seems so unnatural and counter-intuitive to have to hold down a stick/button that doesn't see much use in the first place.
 

Anachronism

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White Lightning said:
That most games today have the screen get either
A) Red
B) Dark
C) Covered in splashes of red Kool-aid or
D) All of the above

When you're about to die. Like seriously, when I am about to die I want to try harder to get out alive, but this isn't possible when I can't see! I never had a problem when it was just flashing health bars, vibrating controllers, and audio cues. It's not even immersive or challenging either, it's just a pain in the ass. It's like putting a blindfold on someone who's running late for work.
So much this. It's one of the many reasons why I gave up on Halo ODST. On top of the levels alternating between irritating and boring, half of them were fetch quests in pitch dark. So on top of hardly being able to see anyway because of the dark, when I get shot, my screen turns progressively darker and darker red, so I can see even less. So annoying.

VoidWanderer said:
I miss actual instruction manuals... Not these little leaflets I'd expect to be handed out by Religious people or stuck under windscreen wipers.
There was actually an article [http://www.escapistmagazine.com/articles/view/features/9606-RTFM-Remembering-the-Forgotten-Manuals] about this a little while back. I completely agree, even RPGs are getting in on it now. Dark Souls is particularly annoying here, considering how complicated the mechanics are; it was bad enough that the game does a terrible job of explaining itself to you anyway, but it definitely wasn't helped by the (maybe) twenty page manual.
 

Lovely Mixture

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Unskippable cutscenes, no matter how long or short, or slow text. This is the 21st century people. Even MGS4 a game based almost entirely around cutscenes understood that some gamers did not want to sit through endless bullshit a second time around.

One thing that still astonishes me after all these years is how reviewers were tolerant of Assassin Creed's unskippable in-game engine scenes. I patiently sat through all of them cause I cared about the story, but then I wanted to show the game to my friends and it took almost 15 minutes to get to the GAME part of the game. I thought this would be merely a hiccup, but my friends report that subsequent games in the series also do this.

And yesterday when I tried my sister's borrowed copy of LA Noire (I had sat through her do some of the cases beforehand), I found I couldn't skip the overly long boring and slow intro to each case. One of the few times I've literally raged at a game and cursed its designers.
 

peruvianskys

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SajuukKhar said:
I would be happy with a 4 weapon limit +1 melee button.

Seriously like, we dont need the 15 guns we had in doom era games but we NEED more then two.

Two weapon limits, and regn health murder tactics in online FPS. It just becomes a run in, shoot, die, reload cycle.
I love the Max Payne 3 system where you can have two guns and a third large one that is held in hand. It's the best I've seen in a long time.
 

Shoggoth2588

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Ed130 said:
Shoggoth2588 said:
They repeated some of those faces... I think...
Starkiller, Default Shepard, Nico Bellic, Red-Faction Guerrilla guy (Mason?) and, Upper-Left corner guy look virtually identical to me. Lower-Left corner guy looks like Christian Bale to me and, Frank West (in that pic) looks a lot like the four guys I mentioned above (only with a more bulbous nose)

leet_x1337 said:
Shoggoth2588 said:
The only time I liked it was in Dark Void, where you play as Atton Rand.
I've heard very mixed things about Dark Void. Is the game itself any good? At least for the $10 it costs on Steam?
I think I got my copy for $20...possibly $15...it was a physical copy and I consider it to have been worth it. I would say $10 for a digital copy would be worth it too. It's no Crimson Skies but it seemed like that's what they were trying to go for. It isn't nearly as long as CS though.
 

The Funslinger

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MiracleOfSound said:
I am not fond of the trend for multiplayer being shoved into everything and I am especially not fond of this new idea of tying it into the single player.
Oh God. [NONE ENDING RELATED MASS EFFECT 3 GRIPE]

Fortunately, this is the only game I've played thus far with that sort of thing integrated, but I take a few days of no gaming to revise, and I come back and see my galactic readiness has gone to fuck. So you're saying everyone in the universe is that freaking useless that only when I bother to do something do we see any improvement?

Any game that gives the the feeling that I have to play it, making it seem like work rather than play instantly puts me off. Hence why I can never stick to any form of MMO.
 

shrekfan246

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May 26, 2011
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leet_x1337 said:
Shoggoth2588 said:
The only time I liked it was in Dark Void, where you play as Atton Rand.
I've heard very mixed things about Dark Void. Is the game itself any good? At least for the $10 it costs on Steam?
Hm... that's a tough question, really. I would hesitate to say it's not worth $10, simply because the jet-pack and associated rag-doll physics are pretty hilarious, and the shooting is at least functional, but it's... a pretty forgettable game, overall. To paraphrase Yahtzee a bit, it's not really so much that the game is bad, but it's blatantly obvious how much potential the game had and all of it just fades away because the developers either ran out of time, money, or both.

OT: I actually agree with a fair amount of the things already mentioned. Motion Blur is ridiculous, I turn it off or turn it radically far down in any game that lets me, and... well, here.
Beautiful End said:
-I hate it when games incite you to create your own character (Dragon's Dogma, Mass Effect, Dragon Age, any other Western RPG, etc.) and you spend hours thinking it looks awesome and then you start playing and realize it looks like a monkey's butt.
Annex: I hate the fact that no matter how customizable your character's physical traits are, the graphics still don't make me think this would be a real person. I mean, I don't want my character to come out of the screen and gimme a kiss or something. And I know it depends on the engine and cutscene limitations and all. But it just bugs me that I'm destined to customize my character so that he ends up looking like a butt face.
To expand on this even further, games like Demon's Souls that have intricate character creation systems... and then when you're in the game your character is completely covered by armor anyway, and you can't see a centimeter of skin.

-PS3 only, I guess: I hate the fact that whenever I'm gonna save my progress, it immediately assumes I want a separate file from the one I've been using throughout the game. MGS4 did that a lot and I actually have at least 5 saved files, all of them are the same story and all but the game never assumed maybe, just maybe, I DO want to overwrite my old file by default!
Such a little thing, but so annoying sometimes. I've been noticing it a lot while playing Prototype 2, actually. Every time I go to save I need to switch to the save file that's already there, then confirm I want to overwrite it. I get it, you don't want people accidentally erasing things if they happen to have two play-throughs or if multiple people might be using the same system, but sheesh.

-PS3 only #2: UPDATES! Really?! I have 30 minutes to play before going to work and I suddenly need yet ANOTHER update that will take around...oh, 28 minutes. Oh, and you can't do anything else while it updates.
Eh... this one has frustrated me every now and then, but it's usually not something I'm a stickler about. Plus, I hardly ever actually connect my PS3 to the internet and most of the time, a game that "requires" new firmware or something will come with the update anyway.

-I hate that you can't be a good sniper because real-motion. I know this can be turned off for some games. But those who force you to either snipe fast or take the wind into consideration or your breathing rate or whatever just drive me nuts. Just let me kill the guy with one simple shot and make me feel empowered, dammit!
Yeah... I'm a pretty bad sniper in most games to begin with, tracking and leading targets has always been a problem for me, and I hate it when they put in the fun little scope-wibble-wobble-bounce too while you're zoomed in. Ugh. Somewhat ironically though, I've never really minded it in the Metal Gear Solid games...

-Shaky camera. Must we have it for every single action cutscene? I can't really tell what's going on! Curse you, Blair Witch!
I'm not sure I've noticed this one a whole lot, so I can't really complain about that.

-Teams that don't know there is no I in Team. I've been playing Gotham City Impostors a lot lately and the few times our team sticks together, we kick major butt. But when I get a team that scatters or steals your kill or run away from you then that's a sad day. Because we lose. Horribly. And humiliatingly.
Referring to multi-player? I'd agree. It's pretty likely in WoW that if you try to do something by yourself, therefore getting grouped with random people you've probably never seen and will likely never run into again, everyone on your team is going to try and be a one-man army while the opposing side will team up and steamroll you to a perfect victory.

-It's been said before but: Unskippable cutscenes. I've died 5 times and I've had to watch the same cutscene 5 times. Oh, don't worry. I'm sure each time I watch that cutscene, I love it even more than the last time.
To expand on this as well, the one thing that really frustrates me about the Metal Gear Solid games is that the cut-scenes, which probably average something like ten minutes each, are not pausable. You can skip them, sure, but there's no option to pause. Which is just... such a huge oversight.

-Also said before: Dumb tutorials, especially those who won't let you advance until you "press X to attack" and "Use your analog stick to look around". Also, those tutorials that try to explain every single element of the game while playing. That's good and all but I probably could have figured out on my own that X lets you jump and Start pauses the game and brings up the menu. Egoraptor can explain this better than me. This is why I hated the latest Ratchet and Clank game, as much as I love that saga.
Corollary: Tutorials that explain what you need to do either very vaguely or for only 3 seconds. Up until today, I never figured out how to make charcoal on Minecraft because of this. Yeah, I'm too lazy to google it.
I get why they include tutorials, but yeah, they can be pretty frustrating to people who have been playing video games for years. And then you get a game like Minecraft, where literally nothing is explained to you despite the obscure, almost adventure-game logic behind a lot of the ways you can combine things.

-Tiny font. Seriously, developers. There are still people out there with 32 in. SDTVs out there. Believe me, it's not a myth. We also like to play games, by the way. Also, not a rumor.
Yeah, Mass Effect 2 on the PS3 suffered from that. So did Dragon Age: Origins. And Prototype. I could probably think up a few more if I wanted. Annoying as hell.

"Oh, you're carrying 299 items? That's fine, you are free to climb the highest mountain and brawl the most ferocious dragon. What's that? You wanna pick up that feather? But that would mean you'd have 300 items. Nope, no can do, sir. You gotta get rid of something because clearly you can't carry all that stuff. That's nonsense and unrealistic. Pfffbh."
Inventory management has always been a balls-mechanic in my mind. Especially when people try to use it as a way to describe how "pure" RPGs used to be back in the day. No, inventory management isn't good game design. It's not fun, it's not engaging, it's not even interesting. Going from slaying dragons and saving princesses to needing to organize a Microsoft Excel spreadsheet isn't the type of pace-change that I appreciate.
 

RustlessPotato

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The lack of old school cheat codes. I don't cheat in my games, but after you've finished the game, having those cheat codes added a little charm :p For example, I remember in the original Tench on PS1 you could enter the Debug Mode, which let you play around with the game :D. Now the only ones to do that are rockstar games I think. Thank god for pc games,where you can at least mod.

Also, non related. I'm planning on doing a complete overhaul on my pc. I'm talking about a 900 euro's budget. Someone on the escapist however advised me to wait untill the next gen consoles are out. Something to do with new cards that would use new architecture and whatnot. Should I take his advice ? Because I'm aching for a new pc.