I mostly only see it in racing games and I think Mass Effect had it for sprinting, it is annoying when it is noticeably over done and the screen becomes a miss of lines but some motion blur is needed CG tends to looks off with out it.Karutomaru said:Motion blur? I'm sorry, but I can't think of a single game in my huge library that has motion blur.
Overly dark games, or games with a limited color palette, I like to be able to see the the enemies I'm shooting at.
Unskippable cutscenes
Retro graphics being passed of as artsy.
Games with to many confirmation screens.
It works in games like Resident Evil where your limited bullet supply forces tactics but games like Skyrim the weight limit has no point your main gear will end up weighing around 150 which any character can carry, so there's no way for weight limit to change combat, the only thing it does is cause you to reenter the empty dungeons you just cleared so you can get that last bit of loot, that's not fun.shrekfan246 said:Inventory management has always been a balls-mechanic in my mind. Especially when people try to use it as a way to describe how "pure" RPGs used to be back in the day. No, inventory management isn't good game design. It's not fun, it's not engaging, it's not even interesting. Going from slaying dragons and saving princesses to needing to organize a Microsoft Excel spreadsheet isn't the type of pace-change that I appreciate.