you know what?...fuck it....graphics ARE important

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Dryk

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Dec 4, 2011
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I feel really bad for you guys. I'm able to enjoy any game that has graphics that sufficient convey to me what's going on.

On the bright side some of you probably "get" dancing.
 

TehCookie

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Sep 16, 2008
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I felt more immersion in older games where you had to use your imagination to fill in the games and the graphics were just the outline. I didn't notice the polygon people since when I looked at it I saw in my mind a completely different picture in my mind like reading a book. The more realistic graphics are the less I am going to imagine and cover up the mistakes so new games look worse to me since I'm finally noticing that stuff.
 

Zouriz

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Apr 28, 2011
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I don't think graphics are that important. Take Silent Hill 1 for example. It looks like crap now, but it gives the game a certain atmosphere that I love. Besides, if it plays good, who cares if it doesn't compare graphically to the newest games?
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Dryk said:
I feel really bad for you guys. I'm able to enjoy any game that has graphics that sufficient convey to me what's going on.

On the bright side some of you probably "get" dancing.
I guess your lucky

and no...I don't "get" dancing....in fact what I don't "get" is:

"hey! she isn't dancing, she must be really sad and she's probably really shy and needs somone to coax her out of her shell so she can dance and be happy!"

"yeah, I'm shy and I apreciate your thourght, I really do....BUT FUCK OFF AND STOP TRYING TO GET ME TO DANCE!"
 

Altorin

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May 16, 2008
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well, aesthetics are more important. a Realistic Aesthetic from anything older then this generation is going to look pretty shitty. But the more stylized something is, the more it will hold up, and the more stylized it is, the less it's dependant on the best and brightest graphics.

It's kind of like the uncanny valley.

Captcha: Lincoln - Describe this Brand with Any Word(s)
Big Hat
 

Owyn_Merrilin

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May 22, 2010
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Dryk said:
I feel really bad for you guys. I'm able to enjoy any game that has graphics that sufficient convey to me what's going on.

On the bright side some of you probably "get" dancing.
I'm with you on the graphics. In fact, not only am I able to enjoy any game that has graphics that sufficiently convey what's going on, I've got a weird ability to be wowed by a games graphics as a product of their time, instead of looking at them through modern eyes. I've been playing PS2 games picked up from Gamestop's $4.99 and under bin all day, and some of them still impress me. Heck, Omega Boost on the PS1 impresses me.

Oh, and bonus? I enjoy dancing. Although I'm sure a lot of people in here are better at it than me -- I'm too stiff to do it right sober, and even after a few drinks to loosen me up, I'm still not exactly good.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Altorin said:
well, aesthetics are more important. a Realistic Aesthetic from anything older then this generation is going to look pretty shitty. But the more stylized something is, the more it will hold up, and the more stylized it is, the less it's dependant on the best and brightest graphics.

It's kind of like the uncanny valley.

Captcha: Lincoln - Describe this Brand with Any Word(s)
Big Hat
I understand the argument....but TBH I don't think everything should be "stylised"
Owyn_Merrilin said:
I'm with you on the graphics. In fact, not only am I able to enjoy any game that has graphics that sufficiently convey what's going on, I've got a weird ability to be wowed by a games graphics as a product of their time, instead of looking at them through modern eyes. I've been playing PS2 games picked up from Gamestop's $4.99 and under bin all day, and some of them still impress me. Heck, Omega Boost on the PS1 impresses me.
.
while you can blame somone for being ignorant/vlosed minded...you can't blame somone for veiwing/experiencing...say a picture or somthing in a different way, and how much they do or don't get out of it...I feel in some cases thats the thing here
 

Owyn_Merrilin

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May 22, 2010
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Vault101 said:
Altorin said:
well, aesthetics are more important. a Realistic Aesthetic from anything older then this generation is going to look pretty shitty. But the more stylized something is, the more it will hold up, and the more stylized it is, the less it's dependant on the best and brightest graphics.

It's kind of like the uncanny valley.

Captcha: Lincoln - Describe this Brand with Any Word(s)
Big Hat
I understand the argument....but TBH I don't think everything should be "stylised"
Owyn_Merrilin said:
I'm with you on the graphics. In fact, not only am I able to enjoy any game that has graphics that sufficiently convey what's going on, I've got a weird ability to be wowed by a games graphics as a product of their time, instead of looking at them through modern eyes. I've been playing PS2 games picked up from Gamestop's $4.99 and under bin all day, and some of them still impress me. Heck, Omega Boost on the PS1 impresses me.
.
while you can blame somone for being ignorant/vlosed minded...you can't blame somone for veiwing/experiencing...say a picture or somthing in a different way, and how much they do or don't get out of it...I feel in some cases thats the thing here
Which is why I called myself the weird one for being able to do that XD

I think the reason I see old games that way is because I know what the hardware they were developed for is capable of from experience, and any time I see something that really pushes the limits of said hardware, it impresses me. It helps that the limit pushing games tend to have good art design, too.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Owyn_Merrilin said:
Which is why I called myself the weird one for being able to do that XD

I think the reason I see old games that way is because I know what the hardware they were developed for is capable of from experience, and any time I see something that really pushes the limits of said hardware, it impresses me. It helps that the limit pushing games tend to have good art design, too.
I remember when first booting up the original Deus Ex I was like "oh my god! the floor is all relfective and shiny!...I didnt know they could do that!"

also in banjo tooie there is a mirror...like a literal 100% reflective mirror which I think its pretty impressive
 

Altorin

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May 16, 2008
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Vault101 said:
Altorin said:
well, aesthetics are more important. a Realistic Aesthetic from anything older then this generation is going to look pretty shitty. But the more stylized something is, the more it will hold up, and the more stylized it is, the less it's dependant on the best and brightest graphics.

It's kind of like the uncanny valley.

Captcha: Lincoln - Describe this Brand with Any Word(s)
Big Hat
I understand the argument....but TBH I don't think everything should be "stylised"
did I say everything should be stylized?

The only conclusion I made was the exact same conclusion you made - old game graphics suck, and sometimes, it makes them unplayable. However, that happens more noticeably if the game doesn't have a distinct art style. Look at a game like Super Mario 64, vs, say, Metal Gear Solid. Graphically, they're about the same, but Mario 64 uses more color and gives its characters a cartoony appearance, so the effect of the lowered graphical fidelity doesn't show as badly - they're still making mario games that look basically the same. Metal Gear Solid 4 looks nothing like Metal Gear Solid.

Note that I actually enjoy MGS and can look past its dated graphics, but it's also one of the best looking realistically styled games on the PS1. So if I went with MGS I couldn't be accused of cherry picking a turd to put up against Mario 64
 

Smeggs

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Oct 21, 2008
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They matter, but...how do I put it into words?

Graphics should go with the game they are in, games should not be forced into going with the graphics.

Take Minecraft, for example. The cutesie (some call it ugly) little 2D pixelated graphics on that game work insanely well with the overall feel of the game. Any HD texture packs may make it prettier, but it keeps with the feel of the game.

I'd hate if I suddenly went into Minecraft and suddenly everything went BAM! THREE DIMENSIONS! SUPER DETAILED TEXTURES! Because it would completely change the way the game felt.

Likewise, I'd hate if I went to play Reach and suddenly everything has fucking playdoh textures.

I'm not sure if that makes sense to anyone else...
 

Owyn_Merrilin

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May 22, 2010
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Vault101 said:
Owyn_Merrilin said:
Which is why I called myself the weird one for being able to do that XD

I think the reason I see old games that way is because I know what the hardware they were developed for is capable of from experience, and any time I see something that really pushes the limits of said hardware, it impresses me. It helps that the limit pushing games tend to have good art design, too.
I remember when first booting up the original Deus Ex I was like "oh my god! the floor is all relfective and shiny!...I didnt know they could do that!"

also in banjo tooie there is a mirror...like a literal 100% reflective mirror which I think its pretty impressive
That impressed me in Deus Ex, too. In fact, pretty much everything on Unreal Engine 1.x is impressive for the time; that was a beast of an engine. I didn't know about the Banjo Tooie mirror, but there's one in Mario 64. I remember reading that instead of doing an actual reflection, they made it another room separated by an invisible wall and with another Mario model inside. Really cool stuff.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Owyn_Merrilin said:
That impressed me in Deus Ex, too. In fact, pretty much everything on Unreal Engine 1.x is impressive for the time; that was a beast of an engine. I didn't know about the Banjo Tooie mirror, but there's one in Mario 64. I remember reading that instead of doing an actual reflection, they made it another room separated by an invisible wall and with another Mario model inside. Really cool stuff.
yeah..I think that was probably what they did there as well...when you think about it you don;' often see real reflections in current games eather....only one I can think of is Bioshock 2 or portal
 

BLAHwhatever

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Aug 30, 2011
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For me it's the often-discussed aesthetics vs graphics
If the aesthetics are well-done graphics aren't that important.
I think The Void is a good example of that. Most of the game is set in a grey-black outdated-engine mish-mash graphicwise, bringing colour to the void looks like drawing runes in the first Black and White. Unenjoyable game, right? Well, wrong. This game is a masterpiece to me. And will still be later, of that I'm sure.

What I do dislike in modern games concerning graphics is when a game looks half-finished. You know, super-HD characters, super-hydro-flexible-voxel9000-hyper-animated water gushing on a beach that looks like drawn by a five-year-old with wax-crayons on cardboard.

I also think that graphics are much more important in Ego- and 3rd-person shooters than in any other genre. Another round of Baldur's Gate. np. Popping in some Dungeon Keeper? Hell yeah! Digging out my SNES to play some old games? Where's my shovel and dustrag?
Another round of Halflife 1? Ehm.... Deus Ex? Well... uhm Turok? Heavy Metal F.A.K.K 2? God no, get AWAY from me.

I'll still say that to me, graphics aren't important, and I'll invite anyone that calls me a hypocritical arse-face to watch me sink a day into dwarf fortress. Which by the way is one of the best games ever. Oh yeah.
 

bafrali

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Mar 6, 2012
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Of course they are important...just not as much as say, art direction, level design or gameplay.

And how dare you pitiful human being dare insult the brilliance that is Deus EX? I demand blood...in pixels
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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bafrali said:
And how dare you pitiful human being dare insult the brilliance that is Deus EX? I demand blood...in pixels
noooooo....don't send JC denton after me!