The money system! It was a system that made sense.
Have you ever thought about logic when you're playing an rpg and spend 10,000 gold coins on a sword? Do you know how much gold weighs? Can you imagine carrying sacks of the stuff around?
Can you imagine having to count out 10,000 individual pieces of gold for your sword? It would be like if you decided to start buying everything you wanted or needed with very heavy pennies!
It was just a small detail they added to Dragon Age that I respect. You get -
- Bronze = pennies/cents
- Silver = pounds/dollars
- Gold = one hundred silvers
It makes sense, that's all I'm saying. Why can't more games come up with a system that makes sense?
Have you ever thought about logic when you're playing an rpg and spend 10,000 gold coins on a sword? Do you know how much gold weighs? Can you imagine carrying sacks of the stuff around?
Can you imagine having to count out 10,000 individual pieces of gold for your sword? It would be like if you decided to start buying everything you wanted or needed with very heavy pennies!
It was just a small detail they added to Dragon Age that I respect. You get -
- Bronze = pennies/cents
- Silver = pounds/dollars
- Gold = one hundred silvers
It makes sense, that's all I'm saying. Why can't more games come up with a system that makes sense?