You know what I liked about Dragon Age?

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ImprovizoR

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Onyx Oblivion said:
I liked that, but it made me pissed whenever someone asked for 6 sovereigns. I can spare a few silvers, and ALWAYS was willing to give a few coppers.

But I will never, ever give anyone a sovereign.

STUPID PEOPLE! ASKING FOR MY MONEY!
The worse thing is if you bring Morrigan with you and you give someone money, she wouldn't fuck you any more. So you lose the money and the pussy :D
 

Onyx Oblivion

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ImprovizoR said:
Onyx Oblivion said:
I liked that, but it made me pissed whenever someone asked for 6 sovereigns. I can spare a few silvers, and ALWAYS was willing to give a few coppers.

But I will never, ever give anyone a sovereign.

STUPID PEOPLE! ASKING FOR MY MONEY!
The worse thing is if you bring Morrigan with you and you give someone money, she wouldn't fuck you any more. So you lose the money and the pussy :D
Fuck Morrigan. I never used her anyway. She brought nothing to the table that I liked as a mage, and she was always talking in Ye Olde English.
 

6unn3r

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Substitute bronze for coppers and its the exact same system as LOTRO. If it aint broke...
 

Lemon Of Life

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If that fixes the problem then you may aswell start getting annoyed at how you can carry five heavy suits of armour :p
 

spartan231490

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Jim Grim said:
I never played Dragon Age, but that system sounds similar, if not identical to World of Warcraft's.
It was the same currency equivilancy as wow, but money was harder to find and things were more normally priced, which is, i think, what the op was talking about.
 

spartan231490

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samwd1 said:
Yeah, bronze, silver, gold....jesus like thats anything new

we got any other elements we could use other than those overused three?(yeah bronze aint element but shut up). What about lead money? I know lead is heavy so if your rich itall be hard for people to rob you carrying 10stone worth of coins
Gold is almost as heavy as lead. and I believe he was saying that the price of items was more legitimate than say oblivion or wow. Also, no, there are no elements that could adequately replace these three as a currency, these three were chosen, especially gold/silver, because they were common enough for you to have enough money, but not so common that people could easily find more, thereby dropping the relative value of money.
 

spartan231490

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Woodsey said:
punkrocker27 said:
I think WoW beat 'em to it actually.
Jim Grim said:
I never played Dragon Age, but that system sounds similar, if not identical to World of Warcraft's.
Pretty sure that's because of this:

poiumty said:
Wasn't this a D&D thing?
DnD has copper, not bronze. and its a factor of 10 system, not factor of 100 like wow and dragon age.
 

Casimir_Effect

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SonicWaffle said:
Casimir_Effect said:
Actually, I think the backpack was a good idea. It forced the idea of value into items - do you take the staff that gives you +5% fire damage, or the one that boosts your HP? You can't really take both, so you have to pick which you'll keep and which you'll sell. In a game with infinite carry capacity, you end up keeping everything just in case it becomes useful later on. There's very little realism involved in carrying several suits of armour in your packpack, but from the perspective of keeping the game interesting it's far better than carrying a hundred.

At least Dragon Age allows you to purchase backpack upgrades. I never really had much trouble with the space issue, TBH - when I got a better weapon that the one I was using, I equipped it and sold the old item. Unless you're at the very end of the game, a better one is going to come along in an hour or two anyway.
See, I'm a god damn pack mule. If my inventory fills up on the final floor of a dungeon you're damn right I will walk back to the vendor to sell stuff and make room for the new. It comes from playing large amounts of Diablo 2 back when it was near impossible to find anything good, making gambling a necessity and thus money is needed.

The idea of forcing value doesn't fly for me because in these games it's so rare that you will be truly torn between several items and want to keep them around *just in case*. Most of the time you'll have a best weapon you'll stick with, then maybe try something more exotic occasionally before going back to the best. Until a new chapter hits and you get the next tier of best weapon, of course. So for me, picking stuff up is almost always to sell. And seeing as every vendor will rip you off completely or charge you for the goods you'll be saving the world with (including him, his shop, and his family), I want all the money I can get. (Also, sometimes I do love collecting ever cool weapon I find and storing it away somewhere. Makes me feel happy. Like I could one day raise an army of peasants who are better equipped than anyone else in the world. I wish there was a game that let me do that. I had a house in Oblivion that was full of magical Daedric weapons and armour. There were thousands of items in there by the end. My revolution would have been glorious and absurd)

The Torchlight system was good. Being able to send your pet back to barter for you was a great idea. But that game, like D2, had a town portal system which also helps. But in DA I had to go back to the quartermaster several times in the mage tower, even with maximum backpack capacity (I modded it straight away). If only games gave you a pack mule like Dungeon Siege allowed who would follow you around and be invulnerable/ignored. (This was actually a bad idea in the end as Gas Powered Games made the donkey require a party slot. But it could be made to work easily enough)
 

Fetzenfisch

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The point is not that it uses Bronze Silver and Gold, but that the money had an actual value.
Gold is something expensive, so you dont use 4 goldcoins to buy a meal. you use a few copper. Thats the point.
In the dark eye (known through Drakensang) the rule is that a normal lower class human has about 5 gold per month for him and his family to live, so running around with thousands of gold used for high level nic-nacs just feels strange and makes little sense. You could buy a castle plus surroundings for the price of some games everyday-items.
I guess at least thats what the OP meant.
 

darkman80723

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MetaMop said:
It's just something that bothers me for some reason. Try carrying 40,000 pieces of gold and see how far you can walk. Or do these fantasy worlds have banks and credit cards?
nah, its probably more like the Fed reserve, claim thats what the two copper actually in your purse is worth and the ignorant people believe it to be so.
 

Woodsey

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spartan231490 said:
Woodsey said:
punkrocker27 said:
I think WoW beat 'em to it actually.
Jim Grim said:
I never played Dragon Age, but that system sounds similar, if not identical to World of Warcraft's.
Pretty sure that's because of this:

poiumty said:
Wasn't this a D&D thing?
DnD has copper, not bronze. and its a factor of 10 system, not factor of 100 like wow and dragon age.
The only noticeable difference is that it's on a bigger scale? I think it's safe to say it's based on DnD then.
 

MetaMop

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It makes more sense paying 5 valuble gold pieces (sovereigns) for a powerfull sword than 50,000 near-worthless gold pennies.
 

ImprovizoR

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Onyx Oblivion said:
ImprovizoR said:
Onyx Oblivion said:
I liked that, but it made me pissed whenever someone asked for 6 sovereigns. I can spare a few silvers, and ALWAYS was willing to give a few coppers.

But I will never, ever give anyone a sovereign.

STUPID PEOPLE! ASKING FOR MY MONEY!
The worse thing is if you bring Morrigan with you and you give someone money, she wouldn't fuck you any more. So you lose the money and the pussy :D
Fuck Morrigan.
You don't have to tell me twice. Claudia Black's voice and Victoria Johnson face = WIN!