Casimir_Effect said:
Actually, I think the backpack was a good idea. It forced the idea of value into items - do you take the staff that gives you +5% fire damage, or the one that boosts your HP? You can't really take both, so you have to pick which you'll keep and which you'll sell. In a game with infinite carry capacity, you end up keeping everything just in case it becomes useful later on. There's very little realism involved in carrying several suits of armour in your packpack, but from the perspective of keeping the game interesting it's far better than carrying a hundred.
At least Dragon Age allows you to purchase backpack upgrades. I never really had much trouble with the space issue, TBH - when I got a better weapon that the one I was using, I equipped it and sold the old item. Unless you're at the very end of the game, a better one is going to come along in an hour or two anyway.