Bobbity said:
It'll be awesome, and no one doubts that; we're just sad that it sounds like less and less of an RPG every time we hear about it.
It was never really much of an RPG to begin with. Atleast, not in a numbercruching, stats based, loot driven, micromaganent gameplay since. Mass Effect had a few rather poorly implement rpgish elements. Stats were... there i guess if you count weapons and ammor stats, but, there were very shallow and fairly pointless. All that really mattered was DMG for weapons. Get the gun, which i might add, there was no real devirisity too, something i'd expect in an RPG, with the most damage and win. Armor.. same deal. Best resistince wins. It's not really effect RPG micro managing when you have no real choices, Spec X gun and Collosas armor x. Win. Set or brake down the rest.
The upgrade system pretty much the same. Lots and lots of crap and most of which didn't matter. Scram Rail, Frictionles Mat. if you can't pace your shots, and the right ammor for the mobs your fighting (shredder or tunscton.)
Skills were accually pretty ok all things considered. I can't really complain other then the fact that it's wasn't really balanced. Biotics = walking gods and tech... well.. they picked locks. >.>
It was a weak RPG at BEST from the start. (game play wise anyways.) Frankly the shoter elements were kind of weak too... it really broke down at the end when you had your spec x gun, collosas armor, barrier/imminutity, whatever. At that point you walk around as an killable god and mow people down... even on insainity.
The STORY was very RPGish. Epic in scale. The charater development was good. THIS is about the only thing bioware really got right in the first game, and it was so good, i can forgive the flaws in gameplay. It was such a good story/setting/world that people i think remember it with rose colored glasses and forget how weak an RPG it really was.
Frankly, ME2's streamlined approuch to the RPG ticked some people off i guess, but, i don't really understand why. Ok, you have only, what, 3 different Assult rifles, let take that for example. Ok, 3.. no 4, if you play a soilder. (and are on hardcore for the geth rifle.) In them 4 rifles... you get more in game, accually diversity of use, then anything you'd find in ME1. The rifles were DIFFERENT. It accually adds a level of customisation that isn't there in ME1. Between that fact, ammo skills, and upgrades, you get more choices and accual tangable ingame play differences then anything you'll find in ME1. And that's just rifles. Add in the other weapons, who have the same diversity and heavy weapons, and your combat options are much MUCH more diverse then ME1, and yet, simpler at the same time...
The skills.. are basically the SAME as ME1, but simpler. There is almost NOTHING my ME1 addept can do, that my ME2 can't. But there's a heck of a lot more my ME2 adept can do my ME1 can't. And don't get me started on the classes, which are accually different in ME2, with tech having some meaning this time around....
ME2 keep, IMO, the heart of the RPG elements ME1 poorly implemented, customasion and choice, and simplified it and made it better. Simple don't always = worse.
And ME2's story was, imo, better, for the very reason it was more charter driven. I'm a charater guy. I like, no LOVE good charater development. And no, it wasn't perfect, yes, i wanted more, but it was better then ME1's charater development and a heck of a lot better then other games ive seen.
And the shoter based combat of ME2 as accually much more fun to play, and i've yet to find a way to "tank" my way through gunfire like i can in ME1.
So... my take on ME3 is, more streamlining might not be a nessearly bad thing, it worked in ME2. Better shotter combat will be welcome. But at the end of the day, for me, it's the story i care about. So long as it's a good one, i'll be happy with the game. I don't NEED the micor managing, inventory tables, or complex skills to enjoy this game. I need a soild and epic ending. And that's what i'm hoping for. ;-)