Most MMO quests end like that. WoW does a good job in providing you with a reward, like experience or an item, especially when long quest chains usually end in a rare item. It's the quests on Aion that are a fucking joke. The end-game quests boil down to repeatables that make you kill x of a certain enemy, or collect x of a certain item. That alone wouldn't be so bad, because I could find a good route and do them quickly, it's the fact that the quests often gave you such a shit reward, like the same amount of exp killing 10 mobs gets you. Then, when you do that repeatable x amount of times you get a bag full of RNG, which usually give shit enchantment stones that sell for fuck all. You can get high level enchantment stones, which has happened to me once, but more often than not I will just be like T_T at the end of every quest.
As for game stories and cutscenes, the ending to Fable 2 was underwhelming, as well as Red Faction: Guerilla. I was kinda just like "uhh, k?" at the end of both.
As for game stories and cutscenes, the ending to Fable 2 was underwhelming, as well as Red Faction: Guerilla. I was kinda just like "uhh, k?" at the end of both.