You made me do ALL that...for this? FFFFFUUUUUUUUUUUUUUUUUUUUU

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Jasper Jeffs

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Most MMO quests end like that. WoW does a good job in providing you with a reward, like experience or an item, especially when long quest chains usually end in a rare item. It's the quests on Aion that are a fucking joke. The end-game quests boil down to repeatables that make you kill x of a certain enemy, or collect x of a certain item. That alone wouldn't be so bad, because I could find a good route and do them quickly, it's the fact that the quests often gave you such a shit reward, like the same amount of exp killing 10 mobs gets you. Then, when you do that repeatable x amount of times you get a bag full of RNG, which usually give shit enchantment stones that sell for fuck all. You can get high level enchantment stones, which has happened to me once, but more often than not I will just be like T_T at the end of every quest.

As for game stories and cutscenes, the ending to Fable 2 was underwhelming, as well as Red Faction: Guerilla. I was kinda just like "uhh, k?" at the end of both.
 

supermariner

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Fallout: new vegas
the ending itself was just as expected
the traditional slide show and narration of how your actions affected things
my problem (which ties in with the title of this thread) is the Hardcore mode
forgive me if there was a hidden bonus i missed
but it promises me something special if i complete the game on hardcore
which i did ... an acheivement? really? that's it?
then why the secrecy about it before the game came out?
what do PC users who dont have gamerscore or trophies get out of it?
 

Judgement101

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Alpha Protocol

Black guy in a bunker with a minigun that you only have to shoot at twice to kill
 

Judgement101

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supermariner said:
Fallout: new vegas
the ending itself was just as expected
the traditional slide show and narration of how your actions affected things
my problem (which ties in with the title of this thread) is the Hardcore mode
forgive me if there was a hidden bonus i missed
but it promises me something special if i complete the game on hardcore
which i did ... an acheivement? really? that's it?
then why the secrecy about it before the game came out?
what do PC users who dont have gamerscore or trophies get out of it?
PC gamers get the satisfaction of knowing that they didn't play hardcore for a useless acheivement. (I play the Xbox version so I'm just guessing.)
 

piratesas

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DeadlyYellow said:
Has Obsidian actually delivered a good ending to any of their games?
Has Obsidian actually ever delivered a good game?

(Granted, I'm played New Vegas atm, but imo it's vastly inferior to Fallout 3)
 

Brandon237

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GrizzlerBorno said:
brandon237 said:
Didn't hate it, but I thought the battle was a little anti-climactic for the game. It was a really good game, but the end was rather easy to get to. I am just used to games that have a steady difficulty curve with a sudden, small jump for the last battle I guess.

But still a good game I will agree.
Ok cool, it wasn't too easy for me cause i wasn't too good with the Plasmids and tried using only the crossbow, rocket laucher, and incinerate... it's not as easy then.
Ahhh, that makes sense, no, I think I used shock more than I did crossbow bolts :D
 

LogicNProportion

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DeadlyYellow said:
astrav1 said:
KOTOR II. 'Nuff said.
Has Obsidian actually delivered a good ending to any of their game?
Fixed.

I would say the original Sly Cooper. But that was more of a "He could of got the girl!" moment for me which made me go apeshit for some reason.

Related news: Soooo happy for Sly 4. :)
 

kidwithxboxlive

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LogicNProportion said:
DeadlyYellow said:
astrav1 said:
KOTOR II. 'Nuff said.
Has Obsidian actually delivered a good ending to any of their game?
Fixed.

I would say the original Sly Cooper. But that was more of a "He could of got the girl!" moment for me which made me go apeshit for some reason.

Related news: Soooo happy for Sly 4. :)
wait, wait, wait... you into furries? well, what ever floats your boat man
 

LogicNProportion

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kidwithxboxlive said:
LogicNProportion said:
DeadlyYellow said:
astrav1 said:
KOTOR II. 'Nuff said.
Has Obsidian actually delivered a good ending to any of their game?
Fixed.

I would say the original Sly Cooper. But that was more of a "He could of got the girl!" moment for me which made me go apeshit for some reason.

Related news: Soooo happy for Sly 4. :)
wait, wait, wait... you into furries? well, what ever floats your boat man
What? No! o_O

As far as I concerned, they're both likable CHARACTERS. The fact that they're animals has nothing to do with it.

It's the same feeling as in any other game/movie where you want the main character to get the girl, you know? I'm not sure if you read too little or too much into my previous statement. Heheh.
 

Darkefire

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God of War 3 deserves some mention. After the amazing endings to the first two games, the third one just kinda ends on a downer. Unbelievably awesome game, but I wonder if they realized too late that they'd written themselves into a corner with Kratos's character and the revenge angle.
 

Neverhoodian

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Though plenty of others have mentioned this before me, I'm going to have to weigh in on Borderlands as well. Of course, there were some telltale signs for me...
Towards the end I caught myself thinking, "hang on a second. My merc's searching for a mystical Vault that we aren't even sure is real (I don't care what you say, Mysterious Woman, you might be manipulating me for all I know. I need proof!). Even more suspicious, I had amassed literally millions of dollars by that stage. I found myself thinking, "why does my character even need the Vault if he could just keep fighting low-level bandits and acquire potentially infinite wealth?" I suspected at that point that Boderlands was "more about the journey, not the destination." Whaddaya know, I was right. The lady was manipulating my character after all.
Good thing the expansions have been (mostly) awesome so far to compensate for the original ending.
 

DeadlyYellow

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piratesas said:
Has Obsidian actually ever delivered a good game?

(Granted, I'm played New Vegas atm, but imo it's vastly inferior to Fallout 3)
I find them in many ways to be like Bethesda: they make decent but bland games, then drop them and let the fans fix them.

HT_Black said:
New Vegas had a KICKASS ending, in my humble opinion.
Is that on it's own or when compared to vanilla Fallout 3? You know, the ending so bad they had to fix it with DLC.

Which from what I hear was about the same as the ending from the original Neverwinter Nights 2.
 

Nooners

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HT_Black said:
I, for my bit, nominate Mass Effect 2 and the stupid, stupid endgame sequence where you fight that thing from the end of 2001. What in the name of spoo was that about?
Good sir, I respectfully disagree with you. The final boss fight had my blood and adrenaline pumping the hardest it has in ages.

I nominate The original Pokemon. "Congratulations on becoming the Champion! It'll never stick though, and you gain no real benefit for becoming the Champ. Go catch 'em all, *****!"

Also, World at War. Yeah, I knew I was gonna be carrying out the flag to the top of the Reichstag, but I didn't expect to be limping out there *barely able to stand*. That just pissed me off.
 

bad_dog14

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The Random Paradox said:
Assassin's Creed 2, the last level is too linear and the final boss fight was nowhere near challenging.
I agree on the boss fight, the worst thing you can do to him is a square kick in the balls, which is satisfying but isn't fatal unless repeated a million times. But I actually liked what they were trying to do in the last level, but it failed because of the game's design. You see, the last level (bits of it anyway) demands that you actually use stealth (you know, like an assassin), but it's betrayed by the design and said stealth being locked in separate rooms on separate islands on separate planets.
 

SeriousSquirrel

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Conflict: Denied Ops had a shitty ending. I wasn't really suprised as the game had been complete ass up to that point, but it had been hyping up the final guy so much, then it just fizzles out.

Plus the ending cut-scene was so cheesy, you could have melted it and poured it over some chips
 

HT_Black

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DeadlyYellow said:
HT_Black said:
New Vegas had a KICKASS ending, in my humble opinion.
Is that on it's own or when compared to vanilla Fallout 3? You know, the ending so bad they had to fix it with DLC.

Which from what I hear was about the same as the ending from the original Neverwinter Nights 2.
I though it was really good by itself. You stop the bad guys(s), get the girl/boy(s), ride off into the sunset, and get to listen to Ron Perlman tell you about what happened to the places you visited, as opposed to how much you suck for having a low karma score. It was a pretty good way to bookend the story, enough so that I really don't feel a burning in my heart for any DLC. I think that's a step up from "Rocks fall, Everyone dies".

And, if you can't stomach the idea of the game actually ending, you can just use this.