You, Me, and The Great JRPG Love-In

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Hollywood Knights

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So.

I was reading the latest Extra Punctuation last night, and was somewhat disappointed to see that Yahtzee had, despite talking a little about a few games that he liked, essentially confirmed yet again his loathing for a genre that is well known for having more than a little of the 'Marmite Factor' about it.

There's been a lot of talk about Final Fantasy XIII at the moment hasn't there? Now I've not played the game, but I've looked through the discussions about it, and occasionally commented when I could. I've noticed one thing in common with the people who champion it though, and this is that they often seem to be heavily defensive, even evasive, as if they're trying to explain away the embarrassment of a bookshelf stacked with Team Knight Rider DVDs and back issues of Playboy on the first visit of a new girlfriend.

That's not happened to me of course... ahem.

Anyway, I think it's high time to stop the defensive action and say what we actually LIKE about JRPGs. Or more specifically, say what we like in more precise terms than "'cos the story and gameplay and that are really good". I'm not going to say why I disagree with Yahtzee's points - rather, I just think it would be really nice to see people's different opinions, what we each get out of the games, and why we love them and are committed to defending them even in the face of the kind of frothing hate we've had recently.

For my part in this article, I'm going to be talking about Final Fantasy, which forms the majority of my JRPG experience. For the record, I've played numbers VII, VIII, X, XII, and I'm currently working my way through IV. All of them have, in my eyes, been excellent games (though XII was excellent in different ways to the others). There'll be few spoilers in here, I'm afraid, but they'll all be very small. I'm not going to give away that Aeris... oh, you know.

For me, Final Fantasy has always been about storytelling. Storytelling through plot and dialogue - the 'traditional' methods, if you like - but also storytelling through character development, the design of the game world, even the music, and it's in this area where the games are like no other. The key thing here is TONE.

There's this incredible feeling of sadness and melancholy hanging over the worlds Square creates. It's in the characters, the towns, the music. It's wistful and thoughtful, and is a million miles away from many western releases. For example, there's a bit in Final Fantasy VII where you go to a village called Gongaga, which is suffering after a nearby reactor has exploded. There you meet a couple who say that they have a son, Zack, who left to become a soldier, and who they have not seen for years. They say that although they miss him, they are glad that he has followed his heart, and they hope that he's safe and is enjoying himself. Later, Zack becomes a more prominent figure in the story, his death - told in flashback - being a catalyst for many of the events in the game. The tragedy here is that, while you know this, you also know that Zack's parents will never learn of his death, and will always be there in their house in Gongaga, waiting for their son to come home... It's these smaller moments that have always stuck with me, and I think they help to build a compelling game world, often even more so than the big set-pieces.

I also like the exploration aspect of these games, possibly more than in any other. There's no feeling quite like strolling around on the world map, and seeing some point of interest come homing into view over the horizon - in fact this is the one element I think is really missing in the games from X onward. One of the most memorable examples of this, for me, was being somewhere in the southern part of the world of FFVIII and coming across an interesting structure - a cross between a tower, a radar array and an oil rig towering above the surrounding scrubland and rock desert. As I approached the tower, called the Centra Ruins, a timer began counting down from twenty minutes, and as I got to the foot of the structure, the words "I am Odin..." appeared in the air. What happens after that isn't important, the thing is that this is the joy of exploration in Final Fantasy - everywhere you go there are these perfectly crafted little adventures and mysteries for you to discover and solve.

The biggest thing I love about these games though is the characters. I've heard all manner of stuff about how people hate the way that "it's all about angsty teenagers", but goddamit I like that. I was pretty angsty and emotional as a teenager myself, and now a few years later I probably still am. I loved the characters of Cloud and Squall, and I really felt for them and their stories, more so than any other game protagonists I've encountered. Although JRPGs get flak for including these kind of characters, I say it's very hypocritical considering the amount of burly marines, maverick cops, space captains, secret agents and scientists with an unusual aptitude for marksmanship considering their career choices that there are in other games. What Final Fantasy does is imbue its characters with the kind of emotions that real people feel, or might feel in the kind of extraordinary situations that take place in the games. Whether it's Tifa's unrequited love, Tidus' issues with his father or Cid Highwind's quest to go into space, all the characters' stories are told in a subtle and gentle way which is by turns joyful and sad, and always undeniably human.

There are other things I love about the games, of course, but I'd like to leave it to other people now. I'd love to know what everyone else gets out of these games, what makes you anticipate a new release, and why you keep coming back to the old ones years later. If you don't like the games, and are capable of expressing your opinion in a reasonably intelligent way, then your post is very welcome too, it's always nice to hear other opinions. However, please don't turn this into a JRPG flame war if at all possible, there's plenty of that on the Zero Punctuation FFXIII comments if that's what you're after.

So, what pushes your buttons about JRPGs (particularly the more contentious, divisive ones)? Is it the characters? The art style? The gameplay? Or maybe the fact that it's just something quite different from what is produced in the west? Perhaps you have some specific examples you'd like to share? I imagine that it varies from series to series and title to title, but that's ok, let's have 'em all!

As a final note, my apologies to those who don't like these kind of games if this article seems to be the most disgusting type of self-congratulatory backslapping (I could have put another word instead of 'backslapping' of course, but elected to keep it at least a bit tasteful), but in these dark times I reckon it's sometimes needed. Now, let's dust down our Square-shaped flags and fly them high!


...
 

dmase

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Mar 12, 2009
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I'm a jrpg purest and as such I am disappointed in anything that doesn't have turn based combat with little to no variation. I like my battles to be flashy and having ending notes that take way too long to say you got some experience points and gold.... but you haven't gained a level yet so get back to grinding. Grinding, I like grinding in my jrpg's more then a stripper likes grinding on a pole. I like a story that is hard to follow and has loose ends that you only figure out with the second play through. I like completely unrelated fetch or collection quests. A moderately linear story with a set path that can only be deviated from to get great new weapons. Oh and extremely masculine characters, crazy hair isn't always necessary just the norm.

These are the things I like about jrpg's, I'll probably like FF13 for it's linearity, but overall the hayday of the jrpg is over for me.
 

Erja_Perttu

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May 6, 2009
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Wow...that's long. I'm not even going to pretend I read all that, but in going with the jist of things:

I like games, JRPGs especially, with interesting characters, mysterious situations and things that aren't as they seem. I like games with turn based combat because I like strategy and I can't aim to save my life, I like pretty graphics because pretty graphics are pretty, however not the be all and end all. I love defeating the final boss.I love the sense of satisfaction that comes with dealing that final blow

I like the simplicity of the old JRPGs, where you get money from killing monsters, and sidequests, treasures and secrets were plentiful. I like how certain areas can only be accessed for special quests, and can give you something great at the end of it.

I love soundtracks. Music makes a game for me and some of the oldies are the best I've ever heard, like FFVI, FFVII or Shadow Hearts. I can listen to those for hours.

I do however agree with dmase. I haven't played a JRPG made after 2005 that has really excited me. I've played older ones way after they came out, without rose cooured glasses and nostalgia to bolster my opinions of them and loved them more than say, FFXIII or Last Remenant. JRPGs are good, but I don't think they'll ever reach the dizzy heights of the old days again.
 

PedroSteckecilo

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Feb 7, 2008
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While I have been a little put out with JRPG's lately due to their violent separation of The Player from The Story and their general refusal to innovate, there are many things that I still and will ALWAYS love about JRPG's.

1. Character Design: I enjoy Anime, hence I don't mind that an Anime Influence can be seen in JRPG character designs. I find that many JRPG characters just scream "personality" with their visual design, something often lacking in WRPG's where you have an endless cavalcade of banal looking men and women of differing heights with only slight variation in armor and weapons. I don't care that it's not realistic, I mean, I've got nothing against realism, but I think it should be 50/50 between Characters with gritty, sensible weapons and armor and Teenage Ninja's with over sized Throwing Stars.

2. Monster Design: Man are JRPG monsters awesome, especially now when simple Palette Swapping has gone the way of the dodo. There's no level scaling, no fighting a simply "more powerful" version of the exact same enemy you fought 20 levels ago, no, now you're fighting a similar looking enemy glowing with eldritch might and modified with weird techno fantasy machines welded to it. Similarly JRPG monsters have a wicked sense of scale, in how many WRPG's do you fight a building sized robot? I can name several JRPG's in which you can fight everything from a Full Sized Airship to a super-powered mouse.

3. Music: I love JRPG's and their flamboyant music, subtlety, while all well and good, is a little overdone in WRPG's, I love the energetic and distinctive character themes you get in JRPG's. The Boss Battle Themes, the catchy town music, the inevitable "joke fight" scene... it's like JRPG's were made for soundtrack listening.

4. Fantastic Worlds: You gotta admit, because of their seething disdain for reality and logic, JRPG's create some pretty impressive sets. From Crazy Psychology Influences Mindscapes inside a TV to massive cities made of crystal... reality never gets in the way of an awesome setting.
 

Lullabye

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Hollywood Knights said:
For me, Final Fantasy has always been about storytelling. Storytelling through plot and dialogue - the 'traditional' methods, if you like - but also storytelling through character development, the design of the game world, even the music, and it's in this area where the games are like no other. The key thing here is TONE.
I could not agree more. THe number one thing with JRPGS is never gameplay. Its the story. Especially in game series like Final Fantasy, where you have tens of hours invested, not in killing monsters and leveling up, but in getting to know your characters. Finding out the little things about each person in your party, the subtle things they do and say that make them more believable than any one you've met in reality. It's the feeling this amazing immersion gives that I play these games at all. Understandably, as of late I've been rather...disappointed in the industry. Making 2d characters that have the depth of a puddle. A dry puddle at that.
Unfortunately, FF 13 only served to reinforce this and now I'm left with one hope left....Versus. Please oh please be a good game.

I also like the exploration aspect of these games, possibly more than in any other. There's no feeling quite like strolling around on the world map, and seeing some point of interest come homing into view over the horizon - in fact this is the one element I think is really missing in the games from X onward. One of the most memorable examples of this, for me, was being somewhere in the southern part of the world of FFVIII and coming across an interesting structure - a cross between a tower, a radar array and an oil rig towering above the surrounding scrubland and rock desert. As I approached the tower, called the Centra Ruins, a timer began counting down from twenty minutes, and as I got to the foot of the structure, the words "I am Odin..." appeared in the air. What happens after that isn't important, the thing is that this is the joy of exploration in Final Fantasy - everywhere you go there are these perfectly crafted little adventures and mysteries for you to discover and solve.
Well, while I do share your enthusiasm for exploration, I'd rather not put much on exploration in JRPGs. Many are very very linear, and offer not much in way of exploration. BUt as long as the story is good and solid, I don't really care. That being said, I will never forget my first dive in to the deep blue sea in Final Fantasy 7's big ol' submarine. That gave me chills. Seeing a dark outline of some hulking underwater giant in the distance, or exploring the wreckage of some monster infested ship.....never before had I experienced dread(But in the good horror way) at playing a game. There's no way I could, as a gamer, not go into there, but common sense told me I not to.
Actually, I think JRPG's were my first taste of "free roaming" in any game. Ironic, how now they are stereotyped for linearity.
Point is, I go into certain genres expecting different things, and before anything else, I expect a good story. Not a walk -about.


The biggest thing I love about these games though is the characters. I've heard all manner of stuff about how people hate the way that "it's all about angsty teenagers", but goddamit I like that. I was pretty angsty and emotional as a teenager myself, and now a few years later I probably still am. I loved the characters of Cloud and Squall, and I really felt for them and their stories, more so than any other game protagonists I've encountered. Although JRPGs get flak for including these kind of characters, I say it's very hypocritical considering the amount of burly marines, maverick cops, space captains, secret agents and scientists with an unusual aptitude for marksmanship considering their career choices that there are in other games. What Final Fantasy does is imbue its characters with the kind of emotions that real people feel, or might feel in the kind of extraordinary situations that take place in the games. Whether it's Tifa's unrequited love, Tidus' issues with his father or Cid Highwind's quest to go into space, all the characters' stories are told in a subtle and gentle way which is by turns joyful and sad, and always undeniably human.
Ah yes, what would JRPG's be without their beloved characters? Because(to me) story is the most important thing, by default this means that character development is probably the single most important aspect of the story telling. I can stand a few plot holes(remember when cloud had a sword threw his chest and still managed to throw off sephiroth? Yeah, he was a normal person then, so how in the hell....?) but give me a damned terrible character and it could ruin the whole experience for me.
Take Final Fantasy 13.
I hate it.
For many reasons.
None more so than Vanille.
Just uttering that very name makes me wanna puke.....or maybe I had to much Easter chocolate. Whatever the case, she disgusts me as a personality and I can't for th life of me understand what possessed the dev's to put her in game.
However, that is not to say I dislike everyone/thing in that game. I really got into Sazh, and I know everyone hates on Hope for being that stereotypical "angsty teenager" but seriously, he watched his mother die. Wouldn't you be a wee bit peeved as well? Personally, I hate on Hope for using a damn boomerang as a weapon. How the hell is that a lethal? I also can get into Lightning since she doesn't talk much and beats the crap out of Snow on a regular basis. She may not be the most interesting and perhaps least developed, but at least she gets shit done.
Maybe I should use another game as an example, one that won't make me seeth with anger at teh mere thought of it.
*puts on thinking cap*........ah ha!
Ironically, it's another Final Fantasy. Also, perhaps my favorite JRPG game of all time. That's right! I'm talking Tactics!
Final Fantasy Tactics had to be(again, for me) the most enjoyable game of the series. It's a Tactics game, so you need to use your head or you will die very very quickly. This becomes very apparent in one of the later boss fights in which it comes down to counting panels your character has moved, and hoping it's enough to be out of range of the enemies attack, yet close enough to attack them next turn. The game-play itself was fun and decent, and you actually had to play smart in order to do well. The job system became even more important, seeing what combined with what else to form a decent team. I quickly learned that having but 1 healer was not enough.
Besides the actual gameplay itself, the story and characters were nothing short of gorgeous( I mean that in an appreciative way.....except for Balthier, for him I'm openly gay.) Ramza and the crew were all fleshed out, both physically and mentally. There goals clear and understandable. They were all people, with out the psuedo complexity forced upon today's game casts. Some want revenge, some want power, some want peace and some just are too awesome to exist in reality.(Seriously, I think I have a hard on for Balthier.) It didn't hurt that they used my favorite language(Old english) to communicate. Reading the text was akin to reading one of my victorian romance novels, and the noseless cutscenes provided brief moments of relaxation and let you fully enjoy all the work you put into your characters. Because, you were not just trying to beat that boss to further the story. No, you were bravely barging into an enemy stronghold, enemy of the church, hated and feared by all, there to save your sister, held in the dungeons being subject to the crazy rantings of the evil old people.( Okay, I'll admit I never really got into as a character but whatever, at least she didn't make me cringe when she talked.....Vanille.....)
Yeah, that game is one I loved and one I also realized I still haven't fully completed......umm..... I need to go beat that damned awesome game. In the meantime, I present to you, my favorite scene.
[sub]Sorry about the terrible quality, I couldn't find a good one. [/sub]
 

K84

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PedroSteckecilo said:
While I have been a little put out with JRPG's lately due to their violent separation of The Player from The Story and their general refusal to innovate, there are many things that I still and will ALWAYS love about JRPG's.

1. Character Design: I enjoy Anime, hence I don't mind that an Anime Influence can be seen in JRPG character designs. I find that many JRPG characters just scream "personality" with their visual design, something often lacking in WRPG's where you have an endless cavalcade of banal looking men and women of differing heights with only slight variation in armor and weapons. I don't care that it's not realistic, I mean, I've got nothing against realism, but I think it should be 50/50 between Characters with gritty, sensible weapons and armor and Teenage Ninja's with over sized Throwing Stars.

2. Monster Design: Man are JRPG monsters awesome, especially now when simple Palette Swapping has gone the way of the dodo. There's no level scaling, no fighting a simply "more powerful" version of the exact same enemy you fought 20 levels ago, no, now you're fighting a similar looking enemy glowing with eldritch might and modified with weird techno fantasy machines welded to it. Similarly JRPG monsters have a wicked sense of scale, in how many WRPG's do you fight a building sized robot? I can name several JRPG's in which you can fight everything from a Full Sized Airship to a super-powered mouse.

3. Music: I love JRPG's and their flamboyant music, subtlety, while all well and good, is a little overdone in WRPG's, I love the energetic and distinctive character themes you get in JRPG's. The Boss Battle Themes, the catchy town music, the inevitable "joke fight" scene... it's like JRPG's were made for soundtrack listening.

4. Fantastic Worlds: You gotta admit, because of their seething disdain for reality and logic, JRPG's create some pretty impressive sets. From Crazy Psychology Influences Mindscapes inside a TV to massive cities made of crystal... reality never gets in the way of an awesome setting.
I was gonna post something myself, but this is actually almost the same as i would've posted.
Except i had this crack about characters with issues, more than the amazing spider-man comic.
Still, great post by PedroSteckecilo, and i stand with it.
 

InvisibleSeal

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May 3, 2009
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Hollywood Knights said:
There's this incredible feeling of sadness and melancholy hanging over the worlds Square creates. It's in the characters, the towns, the music. It's wistful and thoughtful, and is a million miles away from many western releases. For example, there's a bit in Final Fantasy VII where you go to a village called Gongaga, which is suffering after a nearby reactor has exploded. There you meet a couple who say that they have a son, Zack, who left to become a soldier, and who they have not seen for years. They say that although they miss him, they are glad that he has followed his heart, and they hope that he's safe and is enjoying himself. Later, Zack becomes a more prominent figure in the story, his death - told in flashback - being a catalyst for many of the events in the game. The tragedy here is that, while you know this, you also know that Zack's parents will never learn of his death, and will always be there in their house in Gongaga, waiting for their son to come home... It's these smaller moments that have always stuck with me, and I think they help to build a compelling game world, often even more so than the big set-pieces.

I also like the exploration aspect of these games, possibly more than in any other. There's no feeling quite like strolling around on the world map, and seeing some point of interest come homing into view over the horizon - in fact this is the one element I think is really missing in the games from X onward. One of the most memorable examples of this, for me, was being somewhere in the southern part of the world of FFVIII and coming across an interesting structure - a cross between a tower, a radar array and an oil rig towering above the surrounding scrubland and rock desert. As I approached the tower, called the Centra Ruins, a timer began counting down from twenty minutes, and as I got to the foot of the structure, the words "I am Odin..." appeared in the air. What happens after that isn't important, the thing is that this is the joy of exploration in Final Fantasy - everywhere you go there are these perfectly crafted little adventures and mysteries for you to discover and solve.

The biggest thing I love about these games though is the characters. I've heard all manner of stuff about how people hate the way that "it's all about angsty teenagers", but goddamit I like that. I was pretty angsty and emotional as a teenager myself, and now a few years later I probably still am. I loved the characters of Cloud and Squall, and I really felt for them and their stories, more so than any other game protagonists I've encountered. Although JRPGs get flak for including these kind of characters, I say it's very hypocritical considering the amount of burly marines, maverick cops, space captains, secret agents and scientists with an unusual aptitude for marksmanship considering their career choices that there are in other games. What Final Fantasy does is imbue its characters with the kind of emotions that real people feel, or might feel in the kind of extraordinary situations that take place in the games. Whether it's Tifa's unrequited love, Tidus' issues with his father or Cid Highwind's quest to go into space, all the characters' stories are told in a subtle and gentle way which is by turns joyful and sad, and always undeniably human.

There are other things I love about the games, of course, but I'd like to leave it to other people now. I'd love to know what everyone else gets out of these games, what makes you anticipate a new release, and why you keep coming back to the old ones years later. If you don't like the games, and are capable of expressing your opinion in a reasonably intelligent way, then your post is very welcome too, it's always nice to hear other opinions. However, please don't turn this into a JRPG flame war if at all possible, there's plenty of that on the Zero Punctuation FFXIII comments if that's what you're after.

So, what pushes your buttons about JRPGs (particularly the more contentious, divisive ones)? Is it the characters? The art style? The gameplay? Or maybe the fact that it's just something quite different from what is produced in the west? Perhaps you have some specific examples you'd like to share? I imagine that it varies from series to series and title to title, but that's ok, let's have 'em all!

As a final note, my apologies to those who don't like these kind of games if this article seems to be the most disgusting type of self-congratulatory backslapping (I could have put another word instead of 'backslapping' of course, but elected to keep it at least a bit tasteful), but in these dark times I reckon it's sometimes needed. Now, let's dust down our Square-shaped flags and fly them high!
For me the atmosphere and music really do feature in - and whenever I hear some of it even now it brings back the feelings I had while playing.

For example:
The characters and story too really do provide a sort of catharsis. I mean, no, I have not had as much drama in their life as they have, but in helping them to overcome the extreme struggles they go through, it does make me feel better about myself.

I understand that for some people story is not key, but in the games you spend such a long time with the characters, experiencing everything they do - and that means you are a lot more connected to the story than in some films. You feel like you are dropped into a realistic story, with alot of people who genuinely need help.

And I really do love the exploration. In Final fantasy VII and VIII I loved flying around in the airship (or ragnarok) and just going to random features on the main map just out of curiosity.
I know final fantasy XII isn't really liked by alot of JRPG fans, but again I felt the exploration in this game was amazing. It had the large open spaces the earlier titles featured, and allowed you to just wander round picking up quests, which I really enjoyed.
 

SideSlyGuy

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I love each unique world that is created for each game. How they all have interesting places to go and just dick around, Like the Golden Saucer in VII. The music in the games is always beautiful. Sure they might get a little grind-tastic, but I don't feel it as much as in a game like World of Warcraft. But the big one for me is how you feel like you're getting stronger as the game goes on. A lot of games don't have this small feeling in it, sure in games the difficulty will go up, but the character you're playing doesn't get stronger the challenge just gets harder.

And on a side note, I just love seeing huge numbers representing things you do.
 

eatenbyagrue

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While I am not a JRPG purist, I will defend Persona 3 and 4 to the death.

They are awesome games.
 

Sosa Star

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Story, music, characters, yes these things make me love JRPGs. I love some for their whimsy, others for their serious stories wrapped in distruction and heroism.

And I personally feel like I can relate to more of those characters then others found in other types of games. The insecure hero who tries his best but always worries he's not good enough, sounds like me when I get assigned to lead a group of co-workers on some project. The joker who barely takes anything seriously until he's been kicked half way to hell and back, I went to school with at least three guys like that. The angsty brooder, highschool enough said. The wacky, zaney nut job, I have younger sisters.

I can easily relate more to these people rather then the macho marine, never met one of those guys ever. People have flaws, and JRPG characters relish that, and yes some are a little much, or too over exaggerated, but they are not perfect and they slowly get better and improve, like most people.

People can trash JRPGs but I like them and they remain a staple of my gaming diet.
 

Hollywood Knights

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InvisibleSeal said:
I know final fantasy XII isn't really liked by alot of JRPG fans, but again I felt the exploration in this game was amazing. It had the large open spaces the earlier titles featured, and allowed you to just wander round picking up quests, which I really enjoyed.
I really liked the exploration in XII, the world was absolutely massive! If they'd put it all on a big rolling 3D world map it would have been perfect!

PedroSteckecilo said:
I find that many JRPG characters just scream "personality" with their visual design, something often lacking in WRPG's where you have an endless cavalcade of banal looking men and women of differing heights with only slight variation in armor and weapons.
Yeah definitely, I was hoping someone would mention character design! Amano and Nomura are masters at what they do, though I'm sure there are many others.

Lullabye said:
Final Fantasy Tactics had to be(again, for me) the most enjoyable game of the series.
I've never played Final Fantasy Tactics, though I've heard great things. What platform is it on? And Balthier - is that the Balthier of FFXII fame?

dmase said:
I like grinding in my jrpg's more then a stripper likes grinding on a pole.
Brilliant comparison dmase. I have mixed feelings about grinding. It's unpleasant, absolutely necessary, and ultimately rather satisfying!

Thanks for your comments everyone, some interesting stuff!
 

Velocity Eleven

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May 20, 2009
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they really are the epitome of everything I love about games.

I like it when games use the perfect balance of strategy and grind (grind can be done good, it can also be done bad). But in some cases like FF13 and Shadow Hearts I like the way they implement action-based mechanics

I like the linear stories, Id ratehr be told a story than to be expected to form one myself... I like it when sidequests and such can reveal extra parts of the story... I like a story be cryptic rather than open

however there is one thing I despise that JRPGs are known for (WRPGs moreso actually) and that is missables... I hate having missed something and never being able to get it unless I start again
 

Henrik Persson

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Mar 14, 2010
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There are many things I kinda like about JRPG, but there's really only one reason I play them. They don't pretend to be roleplaying games, while you play one of the main characters, you do what they tell you to do. This allows for a much more detailed and intricate story. The downside is of course that you feel more like watching the story instead of living it, but when the story is good enough it's well worth the sacrifice.

I do hate grinding, but you rarely have to do that. When I play a JRPG I steamroll through, the only detours I take are sidequests. This makes final boss battles rather difficult, but I usually manage (eventually).
 

simmeh

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Jan 25, 2009
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I don't think this has been mentioned yet:

What I like most about JRPGs is the fact that if I can relax while playing them. I've always found that they're structured in such a way that I don't need to be on my seat all the damn time, trying to keep up with speeding gameplay, or trying to desperately figure out where to go next, or whatever. If I have a couple hours to kill, I can pop in the disc, load up my save, and take my time min-maxing my characters before moving to the next plot point.

Yeah, I know some people hate not being able to be involved directly in the story line, but sometimes I like to be railroaded. Life is stressful enough trying to make your own decisions, and its nice to play a game that lets you get engrossed in a deep story without forcing you to work so hard for it.

inb4 "you should try movies instead"
 

ZeLunarian

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Even though the tech has gotten better. The battle systems still do play with my imagination.
Following the story and characters, in what's almost set up like a play, I generally do try to find my own role in the game i play.
I just started final fantasy xii... like 3 hours of gameplay. It leaves a bit less to the imagination. But there's still room for the choice between JUST PLAYING IT and actually getting into the ROLEPLAY.

I'm also dying to get into the mythology of the thing :D Find lore, see why things are floating... what's the dealio with magic this time. And :O What summoning thing is gonna go down xD
I love that... And hopefully there'll be plenty of magic to gather, summons to find and weird ass shit to think about <3
 

Layz92

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May 4, 2009
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No matter what you say Baldurs Gate 1 and 2 were infinitely better, and to a lesser extent Icewind Dale and Neverwinter Nights were better too.

JRPGs to me just have the same crew of characters any time. Serious badass, Giggly Badass, Swearing/angry/short tempered badass, clueless badass, Dastardly badass big bad guy, with occasional Compensating wuss big bad guy's bodyguard. I don't mind burly armor clad soldiers in comparison to jrpg characters. It helps explain why the main character just took a round to the heart and didn't cark it. Also turn based combat is just annoying. Baldurs Gate style combat is so much more involving.
 

Fetzenfisch

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Sep 11, 2009
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Layz92 said:
No matter what you say Baldurs Gate 1 and 2 were infinitely better, and to a lesser extent Icewind Dale and Neverwinter Nights were better too.
That doesnt belong here. but youre still right