I can honestly see his point, TT's games aren't about game play, they're about story and I can see how them showing us unskippable spoilers(they are, they may not hit key points but they can ruin the atmosphere for a upcoming episode) and TWD games did this a few times for me. Quite a few of the episodes in TWD felt very weak to me after being forced to watch them go over key things that would happen in the story, because it helped me get emotionally prepared for them and it messed up the experience.Daystar Clarion said:We have widely different definitions of what 'gamebreaking' is.Tayh said:The unskippable "Next On" featurettes are essentially gamebreaking for me, since they spoil a lot of the plot and game enviroments of the otherwise wildly-unpredictable game that TWD is.Daystar Clarion said:Those are gamebreaking issues for you?
Hmm, can't say I agree, but then again, I can always take the good with the bad.
Manual saves, too.
People freaked out about there being no manual saving in Shadowrun Returns, and having to replay entire sections because of, yet nobody bats an eye when that same thing applies to TWD(and similar games). Go figure.
It's 2013. We really shouldn't have to contend with such arbitrary limitations and soap opera carry-overs.
Slight inconvenience isn't gamebreaking for me. The game not working, or being extremely buggy? That's gamebreaking.
...snekadid said:I can honestly see his point, TT's games aren't about game play, they're about story and I can see how them showing us unskippable spoilers(they are, they may not hit key points but they can ruin the atmosphere for a upcoming episode) and TWD games did this a few times for me. Quite a few of the episodes in TWD felt very weak to me after being forced to watch them go over key things that would happen in the story, because it helped me get emotionally prepared for them and it messed up the experience.Daystar Clarion said:We have widely different definitions of what 'gamebreaking' is.Tayh said:The unskippable "Next On" featurettes are essentially gamebreaking for me, since they spoil a lot of the plot and game enviroments of the otherwise wildly-unpredictable game that TWD is.Daystar Clarion said:Those are gamebreaking issues for you?
Hmm, can't say I agree, but then again, I can always take the good with the bad.
Manual saves, too.
People freaked out about there being no manual saving in Shadowrun Returns, and having to replay entire sections because of, yet nobody bats an eye when that same thing applies to TWD(and similar games). Go figure.
It's 2013. We really shouldn't have to contend with such arbitrary limitations and soap opera carry-overs.
Slight inconvenience isn't gamebreaking for me. The game not working, or being extremely buggy? That's gamebreaking.
I honestly did not care for the TWD games very much because of this, and its not like I'm one of those gameplay purists, hell I regularly recommend "Digital: a love story"(FREE GAME! JUST GOOGLE IT!) and "Analogue: a Hate story"(on steam, if you like digital check it out) and they are very game play light, with Analogue being pretty much an interactive novel, though digital is much closer to a point and click adventure.
I feel the "NEXT ON..." thing is just abusive advertising, especially if you own all the episodes, because that's what it is, even in its TV origins, it was advertising for the next show and that just comes off annoying and the players experience is the one that gets hurt over it.
Wait what? I'm going to have to hear an example of that, I've never watched a film where I had any input on anything that happened.mad825 said:Way to go to simply things daystar like you always do. Films can be interactive, does it makes them a game?Daystar Clarion said:Games are an interactive medium.
Can you interact with The Wolf Among Us? Yes?
Then it's a game.
You do KNOW that having you close your eyes, cover your ears and scream LALALALALALA to avoid something that isn't actually part of the game is an unreasonable preposition for avoiding bad design right? At least on TV I can change the channel to something else because THE SHOW IS OVER and wont be back till next week... unlike the game that will be back in 1 minute.Daystar Clarion said:...snekadid said:I can honestly see his point, TT's games aren't about game play, they're about story and I can see how them showing us unskippable spoilers(they are, they may not hit key points but they can ruin the atmosphere for a upcoming episode) and TWD games did this a few times for me. Quite a few of the episodes in TWD felt very weak to me after being forced to watch them go over key things that would happen in the story, because it helped me get emotionally prepared for them and it messed up the experience.Daystar Clarion said:We have widely different definitions of what 'gamebreaking' is.Tayh said:The unskippable "Next On" featurettes are essentially gamebreaking for me, since they spoil a lot of the plot and game enviroments of the otherwise wildly-unpredictable game that TWD is.Daystar Clarion said:Those are gamebreaking issues for you?
Hmm, can't say I agree, but then again, I can always take the good with the bad.
Manual saves, too.
People freaked out about there being no manual saving in Shadowrun Returns, and having to replay entire sections because of, yet nobody bats an eye when that same thing applies to TWD(and similar games). Go figure.
It's 2013. We really shouldn't have to contend with such arbitrary limitations and soap opera carry-overs.
Slight inconvenience isn't gamebreaking for me. The game not working, or being extremely buggy? That's gamebreaking.
I honestly did not care for the TWD games very much because of this, and its not like I'm one of those gameplay purists, hell I regularly recommend "Digital: a love story"(FREE GAME! JUST GOOGLE IT!) and "Analogue: a Hate story"(on steam, if you like digital check it out) and they are very game play light, with Analogue being pretty much an interactive novel, though digital is much closer to a point and click adventure.
I feel the "NEXT ON..." thing is just abusive advertising, especially if you own all the episodes, because that's what it is, even in its TV origins, it was advertising for the next show and that just comes off annoying and the players experience is the one that gets hurt over it.
You do know that you don't have to watch those things.
Mute the sound, close your eyes, whatever, it's not like you're held at gunpoint.
It's bad game design in your opinion.snekadid said:You do KNOW that having you close your eyes, cover your ears and scream LALALALALALA to avoid something that isn't actually part of the game is an unreasonable preposition for avoiding bad design right? At least on TV I can change the channel to something else because THE SHOW IS OVER and wont be back till next week... unlike the game that will be back in 1 minute.Daystar Clarion said:...snekadid said:I can honestly see his point, TT's games aren't about game play, they're about story and I can see how them showing us unskippable spoilers(they are, they may not hit key points but they can ruin the atmosphere for a upcoming episode) and TWD games did this a few times for me. Quite a few of the episodes in TWD felt very weak to me after being forced to watch them go over key things that would happen in the story, because it helped me get emotionally prepared for them and it messed up the experience.Daystar Clarion said:We have widely different definitions of what 'gamebreaking' is.Tayh said:The unskippable "Next On" featurettes are essentially gamebreaking for me, since they spoil a lot of the plot and game enviroments of the otherwise wildly-unpredictable game that TWD is.Daystar Clarion said:Those are gamebreaking issues for you?
Hmm, can't say I agree, but then again, I can always take the good with the bad.
Manual saves, too.
People freaked out about there being no manual saving in Shadowrun Returns, and having to replay entire sections because of, yet nobody bats an eye when that same thing applies to TWD(and similar games). Go figure.
It's 2013. We really shouldn't have to contend with such arbitrary limitations and soap opera carry-overs.
Slight inconvenience isn't gamebreaking for me. The game not working, or being extremely buggy? That's gamebreaking.
I honestly did not care for the TWD games very much because of this, and its not like I'm one of those gameplay purists, hell I regularly recommend "Digital: a love story"(FREE GAME! JUST GOOGLE IT!) and "Analogue: a Hate story"(on steam, if you like digital check it out) and they are very game play light, with Analogue being pretty much an interactive novel, though digital is much closer to a point and click adventure.
I feel the "NEXT ON..." thing is just abusive advertising, especially if you own all the episodes, because that's what it is, even in its TV origins, it was advertising for the next show and that just comes off annoying and the players experience is the one that gets hurt over it.
You do know that you don't have to watch those things.
Mute the sound, close your eyes, whatever, it's not like you're held at gunpoint.
That's like saying invisible walls aren't immersion breaking if you just think of them as patches of hard air. Both are bad design decisions.
Actually, a lot of people don't like them, the reason that it isn't a hot button issue is that it's relatively minor when compared to the problems other games have. You can try and again pin this as a personal thing on me, as weak as your argument is, but NO ONE likes unskippable cut scenes of ANY KIND, because being free to watch something is great, being forced to watch something is always a negative(and as I wrote this I thought of Clockwork Orange and smiled).Daystar Clarion said:It's bad game design in your opinion.
One kind hardly be expected to 'fix' something that only a small minority of people consider a fault in the first place.
Then that's a personal fault for you.snekadid said:Actually, a lot of people don't like them, the reason that it isn't a hot button issue is that it's relatively minor when compared to the problems other games have. You can try and again pin this as a personal thing on me, as weak as your argument is, but NO ONE likes unskippable cut scenes of ANY KIND, because being free to watch something is great, being forced to watch something is always a negative(and as I wrote this I thought of Clockwork Orange and smiled).Daystar Clarion said:It's bad game design in your opinion.
One kind hardly be expected to 'fix' something that only a small minority of people consider a fault in the first place.
I get it you don't like the style of game, but What does "even if that was true" mean?mad825 said:Even if that was true,Mikeyfell said:Don't think about the gameplay in terms of what you're mechanically or kinesthetically doing.
I'd assume just like in walking Dead (And any story) there are plot points that the writers decided had to be hit. The big overarching choices will(Hopefully) trickle down into the next 4 episodes like they did in Walking Dead. The game's only 20% through, so it's too early to tell if it's going to be any good or not, but given Telltale's track record, I'd say odds are in their favor.the spoiler part
I think he means pausing or fast forwarding or changing the audio track to commentary... you know. Just like games.erttheking said:Wait what? I'm going to have to hear an example of that, I've never watched a film where I had any input on anything that happened.mad825 said:Way to go to simply things daystar like you always do. Films can be interactive, does it makes them a game?Daystar Clarion said:Games are an interactive medium.
Can you interact with The Wolf Among Us? Yes?
Then it's a game.