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Omegatronacles

Guardian Of Forever
Oct 15, 2009
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Ferrious said:
SckizoBoy said:
Result: gun-line mauls the warriors, phase out in turn 3 *facepalm*
I once phased out before the end of turn two. With a warrior-heavy force (Lord, Monolith, everything else warriors). We got absolutely destroyed by Tau weapons fire.

Not as bad as my Captain with Jumppack who on turn one lost 2 of his companions in his assault squad, bottled it, and thanks to the jumppacks managed to leap off the board from his deployment position. I've never been so disappointed in a space marine. Nice to watch 300+pts leap off the board before they've even moved, cowards.
Also, if you didn't read my story above, I phased out before the beginning of turn 1. Damn Craftworld Eldar.
 

Ferrious

Made From Corpses
Jan 6, 2010
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SckizoBoy said:
And that's why I always take (OK, took) a assault-Chaplain (complemented by a T-Librarian, believe me invest 40pts and that Librarian becomes rock-hard). Not big on vanilla characters for Marines any more.
To be honest I resent having to take a character at all in my marine army. I use a non-upgraded Librarian with a unit of Sternguard to leap around the field and inflict nasty shooty-death, but that's about it. For me, it's always about boots on the field, and I hate paying lots of points for a single pair of boots.
 
Jul 22, 2009
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A friend of mine at the GW once rammed a monolith with a Falcon Grav Tank... and won.

Countless times my Pathfinders have saved my ass single-handedly, Terminators can only stand up to 4+ AP1 wounds for so long.

Also when up against Imperial Guard, and my Harlequins fleet the perfect distance to hit the first squad head on.
What follows is nothing less than a massacre.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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I honestly can't remember my best moments, as I haven't played in several years. I used to collect Space Marines, then Tau Empire, to which I am still devoted. I simply left my models at home, unpainted, when I came to university almost three years ago, and haven't been able to afford to carry on until very recently (when I now have zero time to do so :p).

However, I remember a couple of things from my old battling days. Once, I heard about (though didn't see) two friends who played, Imperial Guard versus Necrons. First turn was Imperial Guard, the guy managed to get an exceptionally lucky roll and managed to destroy his opponent's Monolith, which made up around half his points total, with a single lascannon shot. He then steamrolled the Necron guy with half the Necron army down :D.

Another one was one of my battles. I was playing a small scale, 750pt battle with Tau against a guy with all Space Marines. This guy was a kid a few years younger than me, and exceptionally annoying to me and my friends, so I decided I would do whatever I could to win. The battlefield we played on included a river (difficult terrain) cutting off a quarter of the battlefield, with my starting position on a hill protected by rocks (difficult terrain) and two copses of forest (difficult terrain). I simply placed my Kroot Carnivore squad next to the copse, with the rest of my army out of range on the hill, and every turn I sent my Kroot through the trees without needing to roll for terrain (because of their special abilities that I'd added in their points totals) and straight into close combat. A few turns of this, with them winning and consolidating back through the trees to safety again, meant I basically wiped out a few choice squads with my Kroot unit with minimal damage, and no damage from firing on them. Half my opponent down before my guys were even in firing range, and the superior range of the Tau (particularly my Crisis suit HQ choice) wiped the rest out in short order. An amazing battle using superior knowledge of the terrain, tactics, and overall strategy available at the time, and with minimal casualties on my part :D.
 

Ferrious

Made From Corpses
Jan 6, 2010
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Because of this thread I now have a huge urge to get up to Warhammer World.

Thanks a lot :p
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
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A Hermit's Cave
Ferrious said:
To be honest I resent having to take a character at all in my marine army. I use a non-upgraded Librarian with a unit of Sternguard to leap around the field and inflict nasty shooty-death, but that's about it. For me, it's always about boots on the field, and I hate paying lots of points for a single pair of boots.
Meh, each to his own... like I never understood the appeal for paying 265pts for Marneus Calgar when Lysander is so much more points efficient. Never ran a SM character for more than 175pts (and that was Pedro Kantor, who was OK at best, needed lots of sternguard around him). Better: Captain, artificer armour, relic blade, storm shield. Pure combat, and quite cheap (160).

How are you for mech?
 

Undead Dragon King

Evil Spacefaring Mantis
Apr 25, 2008
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Both of my amazing victories I've had with my Tau army.

The first battle was a 500-point battle against Necrons. It was the best-rolled game I'd ever played. My entire Fire Warrior gun line was mechanized, so they took 2 rounds of pot-shots as the Necrons advanced, then when the Gauss weapons got in range I immediately packed up my squads and promptly flew them out of range again, dropped the boys off, and the kept firing. The "We'll be back!" rule didn't help them, my opponent was easily failing 2/3rd of his rolls every time. His Lord w/ Resurrection Orb got solid-shot railgunned, and all of my battlesuits had plasma rifles and fusion blasters. The Wraiths and Destroyers were their first targets. Long story short: I wiped him out without losing a single model. A SINGLE MODEL. Probably because he didn't get any shots in.

In another battle, a friend of mine wanted to see if his pre-update Dark Eldar could face an unmechanized Tau gun line. Without railgun support. I agreed. He had about 10 Raider skimmers vs. my 5 Fire Warrior squads. After 2 rounds of shooting, all 10 of the Raiders were toast. These were 3rd Edition rules at this point, so I was able to score penetrating hits on 4 of them in one round. As his Archon struggled out of the wreckage, I dropped in my Shas'O & bodyguard. The Archon had a 2+ invulnerable save until it failed, but a Cyclic Ion Blaster (5 shots) brought it down. Then my bodyguard ripped his squad apart. My Shas'O barely escaped with his life and lost his bodyguard after the Dark Eldar shooting phase, but my friend had pretty much given up by that point.

Tau player's motto:
"Yes, we suck in close combat. Too bad you'll never get there. Unless you Deep Strike. Then we're fucked."
 

Ferrious

Made From Corpses
Jan 6, 2010
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SckizoBoy said:
How are you for mech?
As I rely heavily on infantry, I tend to have every squad that can be assigned to a Razorback or Rhino. I primarily play 1500pts, so LRs with Terminators are out of the question (though my complete force comes in just over 5000pts). Heavy firepower tends to come in the form of LC + HF Dreads, either dropped or walking depending on how I feel at the time. Tank-hunting is provided by Land Speeders with MMs + HFs.

I find that the current edition rewards mobility and mechanised lists. Combined with the all-around marine who can do any job, it serves me well. Where my Necron army goes for a specific tactic (fight at range, use overwhelming massed firepower, outlast the enemy), I prefer to keep a flexible marine force that can apply pressure quickly to a weakness and claim weak objectives easily.

---

It is generally frowned-upon in our group to go for special characters. We've been playing for a decade and a half and haven't shook the old feeling of them being cheesy. We tend to be lighter on the newer special characters who are designed to simply shift an army's focus (the SM captains that aren't Ultramarines, for instance) rather than be powerhouses.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
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A Hermit's Cave
Ferrious said:
As I rely heavily on infantry, I tend to have every squad that can be assigned to a Razorback or Rhino. I primarily play 1500pts, so LRs with Terminators are out of the question (though my complete force comes in just over 5000pts). Heavy firepower tends to come in the form of LC + HF Dreads, either dropped or walking depending on how I feel at the time. Tank-hunting is provided by Land Speeders with MMs + HFs.

I find that the current edition rewards mobility and mechanised lists. Combined with the all-around marine who can do any job, it serves me well. Where my Necron army goes for a specific tactic (fight at range, use overwhelming massed firepower, outlast the enemy), I prefer to keep a flexible marine force that can apply pressure quickly to a weakness and claim weak objectives easily.
Once you come across one of my SM armies, you can usually tell I'm an Angels player (Dark/Blood, the former currently suck major league balls, while the latter needs to be done cheap and cheerful to do well...). 'Combined arms' pretty much sums up most of my armies that I field i.e. (attack-)bike squad, assault marines, 2 x tac-squads & THSS forms the core of every list. Works very well for me. When I ran a bike/terminator army for the Dark Angels, the absolute joy I had in slamming down ten terminators in opponents' deployment zones clearly demonstrates how crazed I am (cyclone missile launcher and twin lightning claws, best combo ever!). It was silly how my army consisted of five squads and two characters, and formed thirteen scoring points when 5th came out... then the new SM codex came out and it bombed...
 

ToxicPiranah

New member
Nov 5, 2009
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My best memory is kicking the ass off of a veteran guards player with my marines and vindicare assassin. It was at school in the afterschool club We set up on opposite sides of the tables as per usual, in the middle was a bunker and some random trees. I went first and having had deployed my assassin in the trees on my opponents side (due to the special rules). I moved the rest of my army up. First round of shooting was down to my assasin, using the turbo penetrating round and his ability to choose which armor strength to go up against I shoot his chimera. Said Chimera contained his HQ, which also happened to have solar macharius in it as well. Rolling to hit, a 6. Roll 3D6 because of Turbo penetrating against vehicle, 3x6! Then procedded to roll a 6 on penetrating hit chart. Veicle explodes also killing the HQ inside. Was hillarious to watch his face as he realised that I had wiped out his HQ in a single blow. The other highlight was using my dreadnaught to assault the empty bunker that was in it's way, destroying it and walking through the rubble.
 

The Diabolical Biz

New member
Jun 25, 2009
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My primary moment of epic was as Black Templars.

Let me paint the picture; 2.5k Guard + Daemonhunters vs Templars, objectives. I send a squad of 5 assault marines onto a hill in the centre of the battlefield turn one, just as a distraction so I can move some other, more expensive infantry out of the way of the battle cannons. Straight away, to little or no surprise, a 5" blast is dropped on their poor 3+ saved heads. This wipes out all but one of them, a Sergeant with a Power Weapons and Melta Bombs. I give him up for dead, and prepare for a few casualties. But my opponent didn't just leave it at that, he decided that he wanted this unit dead and out of the way. So he shot him with everything he had, failing to hit, wound, or penetrate the power armour with EVERYTHING. This Marine survived:

- 2 Lascannon shots
- 6 Heavy Stubber shots
- 1 Battle Cannon shot
- 150 Lasgun shots (Yes 150)
- A shot from a Vindicare Assassin
- And a couple of Grenades from Guard Launchers.

Not only this, but this marine single-handedly jumped over the enemy lines, and killed 2 Leman Russ', and a Basilisk. BY HIMSELF.
 

008Zulu_v1legacy

New member
Sep 6, 2009
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Ferrious said:
Last time I tried this, the Monolith became available for deployment, but the warriors didn't. Doesn't take long for it to be mauled without any kind of support. Also, I hate having warriors anywhere near close-combat - the current leadership penalties for losing CC are much too harsh on the metal lads.
The support squad I use is a Necron Lord on a skimmer with a Ressurection Orb, backed up by 3 or more destroyers.

As an interesting note, one of my opponents was using Space Marines and had setup a Devestator squad behind cover. The fast movers swept in behind and vaporized them so the Monolith could land safetly. They then zipped to the adjoining quater to form a screen against his tanks. Using the Lord as a meatshield (ironic since they have no organic matter) was a very risky gambit, but he had a Phase Shifter. A worthwhile investment when facing a column of Predators.

Losing the blaster on the Lord's warscythe is no biggie really, I use the Veil of Darkness (mass teleportation) to get him and any units (either my squad of Flayed Ones [giving them Disruptor Fields makes my opponent nervous when they appear behind his tanks] or a sizeable Warrior squad) I need to wherever I need them.
 

008Zulu_v1legacy

New member
Sep 6, 2009
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008Zulu said:
Fourth turn of the game, Abaddon assaulted my Nightbringer. My opponent rolled the d6 for Abaddon's bonus attacks and scored a mighty 6! All added up, Abaddon went in to combat with 12 attacks, 7 hit with 4 scoring wounds which was upped to 5 since his daemon weapon allowed to reroll failed to wounds. I managed to make 3 of my saves leaving my Nightbringer with 2 wounds taken.

My turn; Of the 5 attacks, 4 hit and 4 wounds were inflicted. Since the Nightbringer is a monstrous creature, it's attacks ignored Abaddon's normal 2+ armour save leaving him with only his 4+ invulnerable saves, which he promptly failed. All four of them. Killing him in a single round of combat.

One of my greatest 40k moments ever.
Hoisted by my own petard!

I was reviewing the new Grey Knight stats and abilities in preparation for any upcoming battles I may have against them. Can't believe this one slipped by me, The C'tan's attacks ignore normal and invulnerable armour saves!

It doesn't change the outcome, but damn, I shouldn't have missed that.