That IS the point, if the movie had suddenly stopped and given us the whole Disney melodrama it would have taken you out of the scene and removed the sense of danger and brutality that it created. Up till that point the only main character who had been killed off was Book, who was kinda a stereotypical Obi-Wan character anyway, Wash on the other hand is probably the least likely person you'd expect to be killed. I guess I can see how if you were a fan of the character it might seem like dick move, but it wasn't like Whedon did it out of disrespect for the character. Personally I liked it.Kyber said:But I hoped that it would have meant something, it was so random and so out of nowhere, it felt so pointless.Unkillable Cat said:I always felt that the point of that scene was to show that since it was almost certainly the shows swan song, nobody is safe. The following showdowns are supposed to be given an extra edge by it.Kyber said:One thing that happens in the movie Serenity.
Wash's death. His death didn't mean anything to the story, it was just a giant "fuck you, we need a sad thing to happen"
The only thing in that movie that I really had a problem with.
That was more of a nod to the fact that in the future he will have white hair. Like he does at the end of the game.MysticSlayer said:The DmC: Devil May Cry mop hair. You can't really get a more obvious "fuck you" than that. If it hadn't been for the controversy surrounding the new Dante and the way Ninja Theory responded, it might have been a humorous reference to the older games. But given the context surrounding the scene, I really can't help but feel that Ninja tried, and failed, to get a rather childish last laugh.
Yeah... yeah... I coincide I mean you force power being hinged on anything other than will or say some other noble trait is rather... yeah. I mean after the force went from "You are a hero because you want to be a hero" to "Woot genetics" it just was so unlike the previous version I was just like like "FUCK MATA CHLORINES" (and yeah fuck em so hard fuck their name) so yeah fuck meta chlorines, fuck Lucas and fuck the force.Redlin5 said:
Really, that took the magic out of it. That didn't need an explanation, it was better when it was more mysterious and vague.
That's just me though. Cue the argument, I honestly don't care anymore. -.-
Care to elaborate? I didn't really care for it too much either, mostly because I'd rather the new Star Trek try to be something original rather than a quasi-remake of another film. but I don't see it as a "fuck you" to the audience so much as a bad attempt to appeal to them.Christian Neihart said:For me, it was Star Trek: Into Darkness. As in, the whole movie.
=/ I feel exactly the same as you for exactly the same reasons.IllumInaTIma said:TLDR right away! What was, in your opinion, the biggest "FUCK YOU" to the audience that you ever witnessed in a movie, tv show, book, video game, anime, manga etc.
Okay then, let's talk about last episode of Game of Thrones!
I am seething with rage and infuriation. And don't get me wrong, I'm not against good characters getting killed. I think that the Red Wedding was brilliantly done and felt not forced and even somewhat natural in the flow of events as a whole. But the conclusion of that fucking fight between Viper and The Mountain just really felt like a giant "FUCK YOU" to the whole audience! Here we have an amazing new character with interesting backstory portrayed by a very good actor. And now he's gonna get brutally murdered by a FUCKING CARICATURE whose actor was replaced two times! And don't even get me started on how freaking bullshit that death was! You telling me that someone with skills and reflexes of Oberyn wouldn't be able to just roll away quickly after getting knocked down? Or that he wouldn't be able to block one hit to the face? And that even Mountain would be able to do all that after getting hamstrung, pierced through the chest AND poisoned?! It all just felt forced! Like Martin was thinking "There's no way I can just let more skillful warrior win! Let me check up my ass... oh, here it is!"
Sigh... anyway, what about you people?
Keep in mind that GoT was very heavily inspired by the actual War of the Roses. I.e. Martin said he wants to write something that's a lot more like a fictionalization of a history book than a typical heroic saga. And in reality, everybody can die, and cheap and stupid deaths happen all the time. There is no plot armour, and things quite often don't really make sense. Some terrorist shoots a Duke and a little time later WWI is in session with most of the World going WTF?IllumInaTIma said:Okay then, let's talk about last episode of Game of Thrones!
Sigh... anyway, what about you people?
I actually agree with this. This was also one of my biggest problems with mass effect 2. The end game choice doesn't matter for either game.Mikeyfell said:I think when playing a game that was built and sold 3 times on the promise that our choices would effect the fate of the universe, expecting some of those choices to come up, especially (ESPECIALLY!) the 2 at the climaxes of the previous gamesSutter Cane said:I think your problem is that your standards were set ridiculously high.There was no way that they were going to make drastically different levels for all of the choices that you made in the previous games (hell Skryim can't even have characters react to shit you've done within that same game. I mean I can be the archmage of the college at winterhold,the head of the theives guild and the listener for the dark brotherhood and it basically has no effect on anything outside their respective questlines. I know that has nothing to do with ME3 but it just really annoys me), and it's not like they have no effect on anything either. You get different dialogue, and different outcomes to the scenarios themselves. Also I don't really understand your point about character death. Sure you don't really see certain characters after a certain point, but in that case (and especially in the case of mordin) it's usually the end of their character arc. You might as well say that it doesn't matter if characters die at the climax of a film from a ramatic perspective, because the film is basically over and you never hear from them again (Unless there's a sequel). The death of well known characters is a legitimate consequence whether you want to admit it or not.
Choosing the council seat and destroying/keeping the collector base. which were arguably the two most disregarded decisions in the series to at least have the most minute effect on literally any aspect of the story.
I fail to see how that is necessarily a story problem. He was left with no research data and no resources to start up his research again, and it wouldn't make sense for him to join shepard given that he/she is actively fighting cerberus.That was my standard going in to Mass Effect 3. if those two decisions were respected I probably would have let 75% of what they did slide, because I would have at least felt like they acknowledged the fact that the first 2 games existed.
When a character died in the suicide mission Bioware took that as an opportunity to write less, not differently, just less. or they replaced them with a character who was functionally the same
There's a mission where you fight Mirands's dad
and if Miranda survived ME2 she kills him
if she's dead you get to choose whether he lives or dies, but it doesn't matter because nothing he does comes up again
he doesn't continue working on the husk thing, you don't get to work with him, nothing.
Don't even try to downplay how bad te ceberus railroading was in the 2nd game. My shepard had the sole survivor background, so cerberus was directly responsible for his entire unit (save for himself and one other person) on Akuze, and yet i'm given no option but t work with them. On the other hand, while the idea of the crucible is introduced rather abruptly at the start of the game, the decision to focus resources on building it makes perfect sense. I mean theres zero chance of beating the reapers in a straight up fight, and while there's no guarantee that it will work, it's the only option left with any chance of working at all. It's desperation time for the milky way galaxy, and the crucible is the hail mary pass at the end of the game. Makes sense to mePeople will accuse Mass Effect 2 of Cerberus railroading, but at least that was narrative justified. Mass Effect 3 has crucible railroading, which is stupid because it's the one option you know nothing about and it's the only option you're allowed to work towards (Wait choices... character deaths...right)
I actually wouldn't know about that since i've romanced tali on both of my playthroughs of the seriesuh... when you first land on Rannoch with Tali her and Shepard have a really romantic scene regardless of you romanced her, or whether she was even loyal at the end of mass effect 2....
I seem to recall that Raan was undecided on the issue of war with the geth in ME2 which would have left the Admiralty board in a deadlock with 2 for, two against, and one undecided. this also makes since given the reason tali states in the game for going along with the invasion plans, which was to avoid a public disagreement that would divide the fleet.I mean if Tali is alive and an admiral (Which doesn't make sense) the Quarians shouldn't be at war with the Geth because her, Rahn and Corris all say they appose war and only Garrel and Xen are in favor of it. that's 3>2 how did Bioware get that wrong?
I diagree. While they serve the same role they are different characters. Daag is a grizzled combat veteran and acts accordingly, while grunt is, well grunt. He has a very distinct personality that i'm finding a hard time putting into words, but it is very destinct.Ashley/Kaiden are both written out of the first half of the game
Daag and Grunt are the same character
well of course the geth vi is gong to be similar to legion since they are both geth and don't really have much of an individual personalityLegion and Legion VI are literally the same character
In the words of the immortal dude. That's just like, your opinion manThane dies in such a stupid scene that it's impossible to feel anything for him
First off I've never understood playing purely paragon or renegade just for the sake of playing purely paragon or renegade. I always actually try to roleplay in my games, so picking a choice from different alignments doesn't really ever bother me. Secondly, as I said before, that mission was the end of mordin's arc. It finally resolves his lingering guilt and doubts about the work he did on the genophage, or alternatively Shepard betraying one of his/her own team mates and causing their death. In the first case, there isn't really a necessary reason to keep him around anymore, and in either scenario, he's got his resolution. Sure the game boils down consequences to numbers, but it's never just numbers. The characters take focus, and each of their appearances is related to their ongoing character arcs rather than shoehorned in cameos as well, and because of this focus on character I personally feel that whether these characters live or die is a big deal even if we don't see them again after their individual missions.Anyway my point about Mordin is that saving him is hard to do (It's not, but what ever)
You need to keep Wrex alive and save the data in a renegade run. You need to make at least 1 decision that's outside your character's base. So it seems like it would be important.
But doing it nets you the same option as shooting Mordin in the back You get "Slarian numbers" instead of Krogan numbers"
That's really the core of it, everything is numbers, they're not people they're not choices they don't have any moral weight they're just numbers. they took all the emotional weight you invested in the first 2 games and boiled them down to math.
It's really more of a base level problem.Sutter Cane said:I fail to see how that is necessarily a story problem. He was left with no research data and no resources to start up his research again, and it wouldn't make sense for him to join shepard given that he/she is actively fighting cerberus.There's a mission where you fight Mirands's dad
and if Miranda survived ME2 she kills him
if she's dead you get to choose whether he lives or dies, but it doesn't matter because nothing he does comes up again
he doesn't continue working on the husk thing, you don't get to work with him, nothing.
The Cerberus Railroading was pretty bad, but at the time it felt like a means to an end.Don't even try to downplay how bad te ceberus railroading was in the 2nd game. My shepard had the sole survivor background, so cerberus was directly responsible for his entire unit (save for himself and one other person) on Akuze, and yet i'm given no option but t work with them. On the other hand, while the idea of the crucible is introduced rather abruptly at the start of the game,People will accuse Mass Effect 2 of Cerberus railroading,
My problem with this is that's just what they told you.the decision to focus resources on building it makes perfect sense. I mean theres zero chance of beating the reapers in a straight up fight, and while there's no guarantee that it will work, it's the only option left with any chance of working at all. It's desperation time for the milky way galaxy, and the crucible is the hail mary pass at the end of the game. Makes sense to me
She talks about how bad of an idea it was in ME3, maybe it's hindsight. But I still don't remember her saying she voted in favor of war.I seem to recall that Raan was undecided on the issue of war with the geth in ME2 which would have left the Admiralty board in a deadlock with 2 for, two against, and one undecided. this also makes since given the reason tali states in the game for going along with the invasion plans, which was to avoid a public disagreement that would divide the fleet.I mean if Tali is alive and an admiral (Which doesn't make sense) the Quarians shouldn't be at war with the Geth because her, Rahn and Corris all say they appose war and only Garrel and Xen are in favor of it. that's 3>2 how did Bioware get that wrong?
Narrative they do the same things. The story isn't effected by having Dagg do the same things Grunt would have done if he were alive.I diagree. While they serve the same role they are different characters. Daag is a grizzled combat veteran and acts accordingly, while grunt is, well grunt. He has a very distinct personality that i'm finding a hard time putting into words, but it is very destinct.Daag and Grunt are the same character
If you thought Thane's death scene wasn't stupid... watch it again and count out loud how many seconds Shepard and Co stood stock still and did nothing while Thane risked his life to save the councilor.In the words of the immortal dude. That's just like, your opinion manThane dies in such a stupid scene that it's impossible to feel anything for him
Mordin's arc is the most easily defended part of the game (I'm not going to say "best" because I'm a spiteful man)Anyway my point about Mordin is that saving him is hard to do (It's not, but what ever)
You need to keep Wrex alive and save the data in a renegade run. You need to make at least 1 decision that's outside your character's base. So it seems like it would be important.
But doing it nets you the same option as shooting Mordin in the back You get "Slarian numbers" instead of Krogan numbers"
That's really the core of it, everything is numbers, they're not people they're not choices they don't have any moral weight they're just numbers. they took all the emotional weight you invested in the first 2 games and boiled them down to math.
First off I've never understood playing purely paragon or renegade just for the sake of playing purely paragon or renegade. I always actually try to roleplay in my games, so picking a choice from different alignments doesn't really ever bother me. Secondly, as I said before, that mission was the end of mordin's arc. It finally resolves his lingering guilt and doubts about the work he did on the genophage, or alternatively Shepard betraying one of his/her own team mates and causing their death. In the first case, there isn't really a necessary reason to keep him around anymore, and in either scenario, he's got his resolution. Sure the game boils down consequences to numbers, but it's never just numbers. The characters take focus, and each of their appearances is related to their ongoing character arcs rather than shoehorned in cameos as well, and because of this focus on character I personally feel that whether these characters live or die is a big deal even if we don't see them again after their individual missions.
Not that I'm defending this season or anything (I don't actually watch Doctor Who), but this feels more like you not liking something on a personal level, rather than feeling trolled by a creator via a BS resolution of events(The ending of ME3), the badly handled death of a major character (Ted Kord), or (as in the ending of Wanted) you are, in one form or another, being literally insulted by the author. You can't just go "I thought this whole thing was bad, therefore a "fuck you" to me.", since it's not exactly the topic of this forum, and just comes off as whining. That being said if you do have bad things to say about the 7th season of Doctor Who you can just as easily reference a specific moment where the story jumped the shark, or did any of the other things I mentioned above, just don't use it as a means of complaining about a whole topic.Parasitic_Chick said:The ENTIRE 7th season of Doctor Who. Never have I been so appalled by a tv show then when I watched that pathetic excuse of a season. I still think Russel T. Davies and Matt Smith should go and die a slow horrible death.
I see this a lot, but in all honesty the epilogue struck me more as a gag than the actual ending. Like Gainax just felt like messing around with the characters for kicks. The epilogue was so totally out of sync with everything else that it just seems detached. That's all of course my own view, and I'm not 100% about it, but it makes more sense than anything else I've seen going against that series' conclusion.seaweed said:The ending to Panty and Stocking is the biggest one I can think of.
Oh, Gainax.
Actually Shepard continuing to work for cerberus makes less sense than him leaving the group given that we know Cerberus is the type of group that seriously looks into the possibility of using thorian creepers as biological weapons, and has no issue with performing torturous experiments on people on multiple occasions, or in setting a thresher maw on a unit of alliance soldiers basically for shits and giggles. Not even renegade shepard is cold enough to support stuff like that.Mikeyfell said:It's really more of a base level problem.
you said Shepard is "Actively fighting Cerberus"
that's the story problem. There is no reason for Shep to be fighting Cerberus especially if you went Renegade in ME2.
It's like a big ol' "Script says so" moment
see above. Actively siding with Cerberus makes little to no sense given the type of group they are shown to be.The Cerberus Railroading was pretty bad, but at the time it felt like a means to an end.
I mean you spend the whole first game with the alliance, you spend the whole second game with Cerberus.
I thought (And I'm sure at least a couple other people thought) that was setting up a choice for the third game of whether you side with Cerberus or the alliance to take down the reapers. That was not the case.
See I actually agree that the crucible is a complete ass pull at the start of ME3, but i feel it was an inevitable one. It took the combined council and alliance fleets to take down a single reaper at the end of the first mass effect game. If the third game had you take on an army of full on reapers in a straight up fight and win, that would have been a much bigger story issue that the crucible was.My problem with this is that's just what they told you.
Bioware made up The Crucible, and them made up that there's no way to beat the reapers conventionally.
They introduced a new contrivance to justify the first one.
They killed Sovereign. they know for a fact that enough guns can kill a Reaper
So throwing all their resources into the Crucible doesn't actually make sense. (I mean it could have been presented as a valid option, do you throw all your resources into the Hail Mary option or throw all your resources into the 1% certainty that a big enough fleet can take down the reapers)
Not sure which person you're talking about here. If you're talking about raan, I was saying that she probably couldn't make up her mind. Tali does have a quote right after you encounter her again where shepard asks her why she went along with the war effort even if she was personally against it, and her reply is what I was referring to in my previous postShe talks about how bad of an idea it was in ME3, maybe it's hindsight. But I still don't remember her saying she voted in favor of war.
See this just reslly doesn't bother me, especially since the missions that are focused around former companions for the most part flow organically from the plot anyway, and so shepard would likely be doing those same things whether said companion was alive or not. For example, you'd still need to bring the krogan into the alliance that you're forming at the primarch's request, and the krogan would still refuse unless the genophage was cured. What spurs shepard into meeting up with the group that grunt leads is the potential threat of rachnai, and what draws him to the school jack teaches at is cerberus faking a signal from the turians saying they're evacuating it. These are all things that shepard would likely be doing anyway, so it doesn't bother me that he ends up taking roughly the same actions either way, and that the main thing that gets affected is the fate of specific characters (well except in the case of whether you save the genophage data. I didn't the first time I played, but I did this time, and the character dynamics here are very different, even if the basic events are the same).Narrative they do the same things. The story isn't effected by having Dagg do the same things Grunt would have done if he were alive.
I didn't mean to imply they were written the same but having one over the other doesn't make a difference in the way events fold out
I will admit that I responded that way because I haven't seen the scene in quite a while, and i don't really remember much about it.If you thought Thane's death scene wasn't stupid... watch it again and count out loud how many seconds Shepard and Co stood stock still and did nothing while Thane risked his life to save the councilor.
Yes it is my opinion, but that opinion is based on a very tangible fact
I don't think that I really have an argument against that, other than that the concept of breaking down things into numbers to represent the abstract concept of "war readiness" just never bothered me personally, but i can totally see how that could rub people the wrong way.Mordin's arc is the most easily defended part of the game (I'm not going to say "best" because I'm a spiteful man)
Mordin is the only one who got any resolution at all. If all the characters got a send off like that I probably could have stomached the plot a little better.
The plot of ME2 was bad, but I liked the characters and all their arcs were handled well.
But saving him loses all it's weight if he doesn't do anything.
He works on the crucible, but the crucible gets completed by the end of the game regardless of what you did (In any part of any of the games)
My problem with the numbers is that means there's a "best" way to do it.
If the Krogans give you 800 numbers and the Salarians give you 600 numbers you want the Krogans.
It's not Mordin's a genius it's Mordin's 25 extra points.
The Geth are 600 and The Quarians are only 550, but Peace is 1150, so I definitely want peace.(I made up all those numbers)
The numbers don't even have units the Krogan don't give you 800 army and the Salarians don't give you 600 science. there's no decision making there's just numbers You don't have to pay attention to them, but why are they even there?
The bad just piles up on it's self and compounds and folds in on it's self. The bad design clashes with the bad writing in a way that makes both of them worse all the characters became comic over the top caricatures. Jack was the deepest character in Mass Effect 2, she was a joke in ME3. Garrus was even a caricature in the first 2 games and they couldn't even get him right in 3. Just everything. It feels scientifically constructed to be the worst thing ever, and that includes the tiny bits of decency (Like Mordin or Samantha Traynor) that make people like you (no offense) defend it. and if you just take a step back and look at it and think to your self "That is a story that a living breathing human being decided to tell" there is no conceivable justification for it other than malice.
Hey I tied it back in to the theme of the thread! that's an extra 10 numbers that go towards building the crucible.