The two Mortain missions in Company of Heroes, where you must dig in and hold Hill 317.
Missions 12 is one of the toughest missions I've played in a strategy game in recent years. Mission 12 is rough, with increasing numbers and heavier German forces appearing throughout the mission. It was just not an easy mission, I love desperate defense type missions, especially when it's not babysitting a structure but just trying to hold territory, but with so little prep time this mission is just brutal. It took a lot of trial and error with the placement of my machine guns and AT weaponry before I had a decent idea of how to get things accomplished, but even then it wasn't easy. I managed to finally beat it with just a few surviving troops desperately holding onto the hill.
Mission 13 picks up immediately where Mission 12 ended. Enemies are still all right there, you have whatever you survived the lass mission with, and things are really rough. I subsequently lost the hill I spent so long trying to hold. The mission isn't to just retake and hold the hill, but to capture and hold several Victory Points (until the tickets are depleted). Of the three Victory Points required to hold I had zero in pretty short order and then had to work to get them back. I finally retook the second Victory Point to stop my tickets from being depleted when I had just 20 of the original 500 left, and soon after that it was contested and I lost nearly all of them. I eventually won the mission with just 3 of my tickets remaining, but it wasn't easy.
I prefered the other notable defense mission, Carenten, due to it's setting in a town and just how desperate it was for me (resorting to engineers held up in the Church surrounded by armor) but the hill missions were so much harder to me.
After that, I had a really hard time with Darth Malak in Knights of the Old Republic on my first time through the game.
I chose to do Light Side, so I didn't have the strong offensive force abilities of the Dark Side. On top of that I had played through the game first as a Scoundrel and then when I reached Jedi I chose Consular, both classes that rely not on direct combat but on abilities and Force Powers. The result was that my character was quite bad with melee attacks but very good with Force Powers, but since I went for Light Side my only effective Force Power aside from Heal was Force Wave. My character was great at support, when the party would enter a room I would Heal and use Force Wave a whole lot while the other characters mixed it up. But when it came down to 1 vs 1 against Darth Malak the combination of my absurdly bad melee combat and my ineffective offensive abilities made the fight really difficult.
The fight had me stalled for months, I could never beat it when I tried, I ultimately ended up saving very frequently during the fight, using almost all of my health items, and running around a whole lot (when possible staying away from Malak and out of combat to try to regain more of my Force abilities so I could keep healing). Really difficult I thought, but also very rewarding. When I played through again with Dark Side I was struck by just how easy it was when you had so many abilities that could do substantial damage and especially if you went for a melee class.
Missions 12 is one of the toughest missions I've played in a strategy game in recent years. Mission 12 is rough, with increasing numbers and heavier German forces appearing throughout the mission. It was just not an easy mission, I love desperate defense type missions, especially when it's not babysitting a structure but just trying to hold territory, but with so little prep time this mission is just brutal. It took a lot of trial and error with the placement of my machine guns and AT weaponry before I had a decent idea of how to get things accomplished, but even then it wasn't easy. I managed to finally beat it with just a few surviving troops desperately holding onto the hill.
Mission 13 picks up immediately where Mission 12 ended. Enemies are still all right there, you have whatever you survived the lass mission with, and things are really rough. I subsequently lost the hill I spent so long trying to hold. The mission isn't to just retake and hold the hill, but to capture and hold several Victory Points (until the tickets are depleted). Of the three Victory Points required to hold I had zero in pretty short order and then had to work to get them back. I finally retook the second Victory Point to stop my tickets from being depleted when I had just 20 of the original 500 left, and soon after that it was contested and I lost nearly all of them. I eventually won the mission with just 3 of my tickets remaining, but it wasn't easy.
I prefered the other notable defense mission, Carenten, due to it's setting in a town and just how desperate it was for me (resorting to engineers held up in the Church surrounded by armor) but the hill missions were so much harder to me.
After that, I had a really hard time with Darth Malak in Knights of the Old Republic on my first time through the game.
I chose to do Light Side, so I didn't have the strong offensive force abilities of the Dark Side. On top of that I had played through the game first as a Scoundrel and then when I reached Jedi I chose Consular, both classes that rely not on direct combat but on abilities and Force Powers. The result was that my character was quite bad with melee attacks but very good with Force Powers, but since I went for Light Side my only effective Force Power aside from Heal was Force Wave. My character was great at support, when the party would enter a room I would Heal and use Force Wave a whole lot while the other characters mixed it up. But when it came down to 1 vs 1 against Darth Malak the combination of my absurdly bad melee combat and my ineffective offensive abilities made the fight really difficult.
The fight had me stalled for months, I could never beat it when I tried, I ultimately ended up saving very frequently during the fight, using almost all of my health items, and running around a whole lot (when possible staying away from Malak and out of combat to try to regain more of my Force abilities so I could keep healing). Really difficult I thought, but also very rewarding. When I played through again with Dark Side I was struck by just how easy it was when you had so many abilities that could do substantial damage and especially if you went for a melee class.