As boring as this is, strangely enough I have no memorable recollection of rage-quitting due to a game itself. It more often has to do with game-breaking bugs, technical problems (lag, conn-loss, etc.) or primarily other people. Yes, the times I do remember, usually happened in MMOs, and usually in the context of a guild or role-playing organisation.
My definitely biggest rage-quit happened in Ultima Online (UO). Looking back at it, it was utterly stupid how important the game had become for me, and I can not help myself but feel quite ashamed of the levels of rage I felt that day. And for seemingly so little ...
Being part of a role-playing organisation, running my own guild, I was addicted to that bloody game. At that time, I would spend every day logging in, or at least working on something related to my character, the guild, or on-going storyline. Other guild leaders and I had been working together on something new, something big, which would involve my guild and members in a lot more of the action. The guild in question was a sort of criminal underworld located in one of the cities, loosely based on a series of humorous books by a British writer.
To kick off the new project, we had started a storyline that involved smuggling, some kidnapping and extortion, and general types of larceny. We had come up with a number of interesting scenarios that would involve a maximum amount of participants and generate a lot of role-play activity and stories. It was in our interest to avoid combat, since that was not really the point of the whole campaign, and frankly, we were quite terrible at it.
Nonetheless, that is exactly what happened. A few of the guard captains from our 'opposing' city guild decided to ignore all other agreements, and to slaughter all of us repeatedly. Every part of the project was undone, because whenever we showed our faces, we would get a halberd in the face.
I was livid. Trying my best to keep my emotions in check, whilst discussing how to salvage the situation with the other guild leaders, the situation still deteriorated even further. In the end the blame for the entire situation was put squarely on my shoulders and those members of my guild involved, because regardless of any other agreements, the RP-PVP rules had been adhered to, and we just had to live with it! Forgotten were weeks of discussions and planning; Forgotten were the comments of praise on how this would enrich and benefit the whole role-playing community. Because we had lost at PVP, and the PVP had been legit.
I lost a few friends that day. In the midst of one or the other tirade against me, seething with white rage, I just closed down the game window, my IM programme, I un-installed UO and cancelled my subscription, and just about stopped myself from throwing my PC out of the window. Tried playing UO a few months later, could not do it. Tried role-playing in other games, could not really do it. Since that day, I have stayed far away from RP-organisations in MMOs, and have generally kept my involvement in guilds to a minimum.
And yes, nowadays, almost 10 years after these events, I realise how stupid and silly all of that was ... and still, UO is dead to me!
By the way, they are now trying to green-light it on Steam [http://steamcommunity.com/sharedfiles/filedetails/?id=249850626].
My definitely biggest rage-quit happened in Ultima Online (UO). Looking back at it, it was utterly stupid how important the game had become for me, and I can not help myself but feel quite ashamed of the levels of rage I felt that day. And for seemingly so little ...
Being part of a role-playing organisation, running my own guild, I was addicted to that bloody game. At that time, I would spend every day logging in, or at least working on something related to my character, the guild, or on-going storyline. Other guild leaders and I had been working together on something new, something big, which would involve my guild and members in a lot more of the action. The guild in question was a sort of criminal underworld located in one of the cities, loosely based on a series of humorous books by a British writer.
To kick off the new project, we had started a storyline that involved smuggling, some kidnapping and extortion, and general types of larceny. We had come up with a number of interesting scenarios that would involve a maximum amount of participants and generate a lot of role-play activity and stories. It was in our interest to avoid combat, since that was not really the point of the whole campaign, and frankly, we were quite terrible at it.
Nonetheless, that is exactly what happened. A few of the guard captains from our 'opposing' city guild decided to ignore all other agreements, and to slaughter all of us repeatedly. Every part of the project was undone, because whenever we showed our faces, we would get a halberd in the face.
I was livid. Trying my best to keep my emotions in check, whilst discussing how to salvage the situation with the other guild leaders, the situation still deteriorated even further. In the end the blame for the entire situation was put squarely on my shoulders and those members of my guild involved, because regardless of any other agreements, the RP-PVP rules had been adhered to, and we just had to live with it! Forgotten were weeks of discussions and planning; Forgotten were the comments of praise on how this would enrich and benefit the whole role-playing community. Because we had lost at PVP, and the PVP had been legit.
I lost a few friends that day. In the midst of one or the other tirade against me, seething with white rage, I just closed down the game window, my IM programme, I un-installed UO and cancelled my subscription, and just about stopped myself from throwing my PC out of the window. Tried playing UO a few months later, could not do it. Tried role-playing in other games, could not really do it. Since that day, I have stayed far away from RP-organisations in MMOs, and have generally kept my involvement in guilds to a minimum.
And yes, nowadays, almost 10 years after these events, I realise how stupid and silly all of that was ... and still, UO is dead to me!
By the way, they are now trying to green-light it on Steam [http://steamcommunity.com/sharedfiles/filedetails/?id=249850626].