Yeah, I don't know, maybe that's my problem. Despite absolutely loving RPGs, I could never really get into the Diablo games, either. I think too much focus on loot kills it for me. I don't have a problem with your typical inventory system, where you swap out weapons for other weapons that are clearly superior, but when I've got a backpack full of sniper rifles to sift through, it just starts to get on my nerves.NearLifeExperience said:Yes, it's basically still the ol' shoot and loot, kill stuff to acquire stuff that helps you kill even more stuff, and opening lockers one by one like some passive aggressive panty sniffer, and yes you will spend a lot of time checking if certain loot you found doesn't make things x percentage more dead, but it also evolved past shooting bandits in dull environments for 12 hours. And it still doesn't take itself very seriously, or anything for that matter.
ALTHOUGH: I did think of a 'this is pretty cool,' moment. It's not a 'this is AWESOME' one, but it's a step in the right direction. It's like the third boss you fight, (can't recall his name, but you fight Knuckledragger, Bewm Boom and then this guy), right before you get Claptrap's boat. I was shooting at things, and flames were leaping up, and I was constantly diving for cover to avoid getting caught in a hail of fiery bullets. When I was done fighting the boss, I thought, 'that was pretty intense.' A game that elicits that sort of response is doing something right, at least.