Your custom class in Mass Effect 3/ your weapon of choice.

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Mister K

This is our story.
Apr 25, 2011
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I was just wondering about two things:
1. If you could create your own custom set of abilities in ME3, which would you chose? You can choose any, the only limitations are that one of them has to be class specific (i.e. cloak, tech armor, etc.) and two of them have to be passive (i.e. mastery and fitness). Maximum ammout of abilities is standart for any class (8 standart and bonus, which means 9).
2. What weapons do you prefer to take in combat with you in combat in single player or multiplayer ( I mean with existing classes, not custom)

1.My choices would be:
1) Incendiary ammo
2) disruptor ammo
3) combat drone
4) Cryo blast
5) sabotage
6) sticky grenade
7) Infiltrators operational mastery
8) Infiltrators fitness
9) Energy drain.

2. Since I played as an Infiltrator, my choices are:
1) Black widow - the best snper rifle in the game
2) Vindicator assault rifle- because it's light, with relatively high speed and really good damage
3) Carniflex heavy pistol - just to be safe.

So, what about you, escapists?
 

LongDanzi

New member
Nov 15, 2011
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warp ammo
tech armor
lift grenade
overload
incinerate
senetal fitness
senetal mastery
and mabe concussion shot

weapons
vindicator or Mattock or geth pulse rifle- depending on what enemies
Horrnet- works well for back pedaling from a brute or banshee while yelling shit shit
Geth plasma shotgun- because it is badass
 

Emiscary

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Sep 7, 2008
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Hi, I'm: Fuck. Don't Give A, Fuck.

I got bored of offing mooks in about a week.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
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I shall call it "Super Saiyan"

1) Concussive shot
2) Biotic blast (I think it's called)
3) Incendiary blast
4) Biotic charge
5) the one where I launch a trail of pulses
6) Biotic mastery
7) Soldier fitness
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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Hmm... Now this is an interesting one. Well, thankfully, you didn't say whether or not the custom class had to be human! So, here's mine, the Turian Elite:

1 - Tactical Cloak

2 - Sticky Grenade

3 - Energy Drain

4 - Armor-Piercing Ammo

5 - Infiltrator Fitness

6 - Turian Veteran

The rest would just be superfluous.

As for weapons:

M-96 Mattock - Best all-around Assault Rifle.

M-5 Phalanx - No real strengths, but no weaknesses either.

Arc Pistol - Fast firing when used normally, but extremely powerful charged.

Javelin - Best Sniper Rifle out there. Already has an enhanced scope, extremely powerful, and great piercing capabilities.
 

Saladfork

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Jul 3, 2011
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Cerberus Commander

1. Carnage

2. Frag Grenade

3. Smoke Grenade

4. Shield Generator (deploy a generator that restores shields)

5. Fitness

6. Cerberus Soldier (improves weapon damage and grenade capacity)

Weapons:

Revenant Light Machine Gun

Paladin

Normally I favour snipers but we've already seen a few of those in this thread,
 

Grygor

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Oct 26, 2010
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Honestly, I would just take a stock Engineer powerset with Energy Drain as a bonus power.

Weapon loadout consists of just a single Carnifex, which is mostly just for show, given how little I actually shoot when playing engineer - between drones and turrets spitting out rockets and me spamming tech powers, there's very little need to use guns for anything. The Carnifex is just there to show off with point-blank headshots...