Your Demo Sucks

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PersianLlama

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Aug 31, 2008
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Internet Kraken said:
The best way to have a demo would be to give the player the game but only get to like, say, an hour into it.

That way you start from the beginning, understand what is happening, and learn the basic mechanics of the game play. Then the demo ends further into the game, leaving you at a point where you want to know what's happens next.

Basically, a good demo is one that doesn't feel like a demo. One that feels like your playing the actual game, including the foibles the game may have.

The last demo that got me to a buy a game was the one for Plants vs. Zombies. It gives you the actual game, let's you play it for an hour, then tells you to buy it. As soon as the demo ended, I bought the game.
Yup. <3 Plants vs. Zombies
 

squid5580

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Feb 20, 2008
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Glad to hear I wasn't the only one who was turned off by the RE5 demo. It almost made me cancel my preorder (glad I didn't but still). When I first got my 360 I d/led every demo on the marketplace. Nowadays (since my library has grown) I tend to either avoid them altogether (regardless if I am interested or not) or play them for a few minutes just to see how the game controls and leave it at that. I find either I love the demo and hate the actual game (like Iron Man) or hate the demo but love the game (like RE5).
 

Metalgear132

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May 22, 2009
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The Xenogears demo in one of the Squaresoft demo discs was one of the most amazing demos I ever played. I literally played that demo everyday until the game came out and immediately bought it.
 

Mstrswrd

Always playing Touhou. Always.
Mar 2, 2008
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The last demo I played that made me want the game right away was the Bionic Commando demo. Yes, a single map from the multiplayer part of the game made a gamer who detests almost all forms of multiplayers want the game.
 

Satki

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Dec 29, 2007
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Sins Of a Solar Empire, funny as the full game has no plot or intrigue as you put it to mention, gameplay is that good... Oh and I'm with whoever said freelancer
 

BillyWentBoom

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Apr 26, 2009
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I played the demo for Resident Evil 5 a couple of months ago. I felt like whoever put the thing together was trying to talk me out of getting the game.
In a way it did you a favor.
 

droid

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Apr 15, 2009
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Left 4 Dead had a good "demo" and I bought it after trying it, but it was a free weekend of the full game, not a demo.
 

Dev Null

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Jul 29, 2008
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Lot of repeats here, but demos that _did_ make me buy the game (as opposed to just make me want to):

Mount & Blade
World of Goo
Overlord
Warhammer 40k Dawn of War II
 

Florion

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Dec 7, 2008
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I screamed the whole way through the Bioshock demo. Then I went and bought it.

(>_>;;)
 

Debatra

Kaedanis Pyran
Sep 6, 2008
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In answer to your ending question, Mirror's Edge; but before that the last was Shadow of the Colossus, which I honestly picked up only for the story and visuals(not the graphics, per se).
 

daegranos

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Dec 24, 2008
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the only recent demo that made me want to buy a game was the alone in the dark demo (ps3).
i liked every tiny bit of the demo, the same with the full game.
 

Grampy_bone

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Mar 12, 2008
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The phenomenon of brief, worthless game demos is not new. Does anyone remember the demo for the game "Requiem: Avenging Angel?" It consisted of one boss fight and was all of thirty seconds long. One of Penny Arcade's early strips referenced this.

Publishers don't make demos anymore because they sell games purely on hype. The fear is that if someone plays a demo of the game and satisfies their hype-driven curiosity they will then not buy it, thus resulting in a "lost" sale. Cliffy B said as much when he explained why there would be no Gears of War 2 demo; he said that it was a game people would feel compelled to play, and that he wanted to force them to buy it to satisfy that urge.

What the fuck is that? Where is the confidence in their product? A well-done demo says the exact opposite; it says to the player, "Look, this game rocks so hard, we are going to show you everything it has to offer, because we know you won't be able to put the controller down. You will get so pumped you will kick your mom in the face!"

The last game I bought because of the demo was Bioshock. I was really on the fence about that game but the demo convinced me to get it, and I don't regret it. That demo equaled +1 sale for them. It was the full opening section of the game, with story intro and everything intact.

Before that, the last demo I can think of that convinced me to buy a game was Xenogears. Ten whole years ago. I popped the demo in with very low expectations, and several hours later I was so enthralled with the game I bought it the very next day, and it remains one of my favorite games ever since. The demo was the whole opening segments of the game, complete with the mindscrew opening video, the plot-exposition opening narration, the first town, and the first wilderness/dungeon area, where two extra characters join you from later on in the story, complete with all their special attacks, so you could check out the combat system to your heart's content. Then it all ended on a massive cliffhanger and showed a montage of scenes from the entire rest of the game. The whole thing said very effectively, "This game is so friggin' epic it is going to rock your socks off." It was a great demo for a great game, and convinced me to buy something I otherwise would have overlooked.
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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Last demo I played that actually caused me to buy the game would be Steambot Chronicles. I'm glad I bought it, the game is an absolute gem as far as I'm concerned.
 

LividFiction

Bassist Mediocreaire
Jan 12, 2008
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The demo for Burnout Paradise was so fucking amazing that my brother and I played it all but constantly till we finally bought the damn game.
 

ponderus

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Oct 27, 2008
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One of the best demos that I've played was for Star Wars: Republic Commando. It had action, it had story, and it made you feel badass. I went out and rented it for the X Box, and bought it on PC later.
 

Sketchy

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Aug 16, 2008
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Shadow of the Colossus. I got it in a Playstation magazine a few years ago. It's funny though, I wanted it for a couple of years, could not find it anywhere. My brother ended up buying it off eBay.

I was not disappointed.

Similar situation was Farenheit (Indigo Prophecy), which I played the demo of way back when it first came out, but only bought it on Xbox Live.

But I did REALLY want both those games, and I looked for them in shops for ages.
 

Zyconis

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Apr 15, 2009
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Mirror's Edge is a great example of what a demo should be.
It was long enough that you were able to get a feel for all aspects of gameplay(Runner vision, melee combat, gun combat, and the free-running itself),but short enough that it didn't spoil the game by letting you experience its shortcomings(the horrible repetition).

Can you say near perfect marketing tool?