Your Dream Game and Who is Making It

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Serving UpSmiles

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Aug 4, 2010
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So escapists for your dream game who will be developing it?

For me its an RTS.

Graphic Engine: Frostbite
Storyline/level design: Rockstar
Sound Design: Dice
PR and advertising: Ubisoft

An RTS set on a terraformed Neptune in the year 2700 a newly discovered race nicknamed the cold people have lived on Neptune for thousands of years mostly underground who decide to revolt against the construction of human civilization. And its up to you to command earth's armies against the revolution before they wipe out all human life on the planet. Management of cities civilization style is optional.
 

Dalek Caan

Pro-Dalek, Anti-You
Feb 12, 2011
2,871
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Type: Sandbox, More Skyrim open world than Red Dead.

Graphic Engine: Proprietary( Fable 3).

Storyline/Level Design: Bioware/Girl Genius Comic designers.

Sound Design: Bungie.

PR and Advertising: Lionhead.

An open-world Cowboy Steam-punk game, hence the girl genius level designers. Robot horses, cowboy robots, Winchester Repeaters that can fire specialized ammo, giant steam trains, airships, the whole shebang.
 

Soviet Heavy

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Jan 22, 2010
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Game: Knights of the Old Republic 3 made by Obsidian with no deadline and Valve doing quality assurance.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Valve makes the next Elder Scrolls game. It would take about 30-40 years to develop, but man. What a fearsome game it will be. That huge Elder Scrolls scope with Valve's attention to detail. I could retire happy.
 

Total LOLige

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Jul 17, 2009
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I don't know what my dream game is but Peter Molyneux would be making it. He has the ability to making the greatest game on the planet or the worst. I'd really like another Fable game :(
 

Zaik

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Jul 20, 2009
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video's a bit old, but you get the idea.

edit: it doesn't work for whatever reason. http://www.youtube.com/watch?v=8mjky2QE9DA
 

The_Lost_King

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Oct 7, 2011
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ToTaL LoLiGe said:
I don't know what my dream game is but Peter Molyneux would be making it. He has the ability to making the greatest game on the planet or the worst. I'd really like another Fable game :(
I heard about a fable game coming out for the kinnect.
Oh and on topic some rpg being made by Obsidian with deep characters and an awesome story probably set in medieval times or scifi.
 

Nouw

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Mar 18, 2009
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Dawn of War 3. I know it's being made already but I'd love for Plastic Wax to do all the cutscenes. Ridiculously expensive? Yes. But hell it's my dream game :p.
 

TehCookie

Elite Member
Sep 16, 2008
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Hideki Kamiya creating DMC5, or Cutie J. That guy needs to make a sequel to one of his games.

Or Persona 5 with technology and relationships being the theme (like how P3 was death and P4 was truth). That takes place at a college with more freedom.
 

Moriim

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Jul 12, 2010
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An HD reboot/sequel to Dark Age of Camelot with higher polygons, better animations and what have you, done by the team Mythic had before the horror that was Trials of Atlantis. I would play the heck out of that.
 

loc978

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Sep 18, 2010
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Type: multi-genre lobby game, online and off, with massively multiplayer RPG elements (also, account-regulated official servers kept separate from the more moddable unofficial experience).

Setting: pulp science-fiction, war.

Developer(s): I don't think this game can be made with current tech and dev tools, honestly. Art design is pretty important, but almost any existing popular space sci-fi game's universe would work for it... think of it as Star Wars for the sake of discussion, but ideally it would be a new IP by a developer with a huge team and budget... and deadlines that are unrealistically forgiving.

Gameplay:
The game have several ways to play, but the most involved part of it would be an RTS. A couple levels of RTS, actually. Wars would start up and people could join in 'em for their chosen faction... a war would be a persistent universe unto itself until whoever runs the server decides to axe it... or a faction actually takes an entire spawned universe... or the server goes down. People would be able to log into a war in one of many ways, and if they need to leave before a given match is decided, they can choose to turn over the unit(s) they control to an AI or another player.

The first, most zoomed out if you will, way to play would be grand real-time strategy a la Sins of a Solar Empire... only not, because taking planets would require quite a bit more in-depth effort and space battles would be a bit smaller, to a point where a losing a single fighter has a resource cost associated with it (capital ships being much more massively expensive).

That leads me to the next level down: more traditional real-time strategy where one fights for a region of a planet in the name of their faction. This level would more closely resemble Supreme Commander... though without the convenience of SupCom's hyper-advanced nanotech. There would still be living soldiers on the ground shooting and operating equipment. Players on this level would work for the players who control things on the interplanetary scale, capturing regions and securing more of a given planet's resources for their faction.

That brings me to the third level down... an action game. One game for each unit type, really. Players on this level would be mercenaries hired by one of the RTS players. Depending on the unit type they play as, they could be working for an interplanetary commander or a surface commander (or an AI of either, for that matter). There would be a completely different set of interface and controls for each unit type; so you could play this game as a first-person space flight sim in a single fighter or bomber, a third-person space combat sim where you control all aspects of a larger ship (from a repair tug to a battleship), an atmospheric flight sim where you control a fighter, bomber, gunship, transport, medivac et cetera planetside, a tank sim, artillery sim, utility vehicle sim, FPS/TPS which can run the gamut of heavy gunnery, sniper, melee, combat medic, stealth sabotage... again et cetera.

These mercs would be able to gain experience levels customize their own equipment with money they make being hired to fight. Death in battle would result in the loss of some of the equipment they took in (random rolls), but experience would never be penalized (they would need to queue up and be re-hired by the same commander in order to get back into the same battle, of course). Their hiring price would be set and based on their experience level and the quality of the equipment they queue up with. Hiring would be first-come, first-serve within a given faction, and the mercs would simply spawn at the base of the commander who hired them. From there, commands issued to the merc unit would appear as objectives on that player's HUD. They would be able to see a minimap view of everything their commander can see, and obey or disobey orders as they see fit. Their commander can also support or not support the merc with friendly forces as they see fit, of course.

...I think that about covers it...
 
Jan 13, 2012
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I've actually been running an idea through my head for weeks now.

It's incredibly awesome.

Set in a magical land were the only sentient beings are human... but wait, there are different regions populated by different cultures. One is a steam punky militant one were everything has been industrialized and they use machine guns and stuff while another region is populated by a Medieval style knights and castles and there are a few other ones (like a cowboy style region and a Victorian 1770 style region.). One of the hostile regions are a hyper advanced one that use robots and star crafts and hate magic and think it's evil and serve as a primary antagonist. The leaders of it don't actually hate magic but harness the magic from magical beings in order to open up to the Shadow-realm to gain true power and an army of shadowy beings made from pure darkness.

There is a lot more to the plot and setting but I don't trust the internet with my awesome ideas.

And of course it'll be made by me in the future. Probably in the distant future.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
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UK
A fully 3D Pokemon game made by Camelot (they did Golden Sun). Maybe add Square Enix to add more dept to it but not too much.
 

ReadyAmyFire

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May 4, 2012
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I'd love an RPG set during the first world war. Claustrophobia, foreshadowing, the tension that could be built up. Then going over the top at the end, you're thrown up into a huge open moonscape, thousands of people, and your only objective is to keep going forward.
 

mcattack92

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Feb 2, 2011
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A space based RTS in which space ships take realistic hull damage in which weapon impacts blow parts of the hull off and cause damage to subsystems there. Hull breaches would have peeps float out of the holes in the ship.

The weapons would be full on simulation so you could park smaller ships in front of the big ships to prevent them from being hit. Targeting one ship will cause weapons to shoot in that direction and they will hit whatever gets in their way.

It will be built on an engine similar to the Frostbite 2 engine to allow for realistic damage to the ships.