Your dream game

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Rayne360

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Dec 28, 2013
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I have always had a dream game in mind. Since I've been a gamer I've always loved settings in space or large universes. Games that let you do what you want anytime without putting obstacles in your way. Sandbox elements always a must.

My dream game would a Simulation/RTS/FPS Sandbox. Basically you have a massive universe to explore with many planets to land on. There would be atmospheric transitions and sprawling cities on many of the worlds. You could command your own personal ship. It could be a small little fighter or a massive capital ship. Many of the ships would have interiors that could be explored in real time. The ability to go from the bridge of a carrier down to the hanger and take a fighter and defend your ship or have the AI do it. You can form massive fleets and issue orders to battle groups and have them engage other fleets in battle.

You could settle your own worlds. Build up cities over time into vast metropolises. Every city would be unique in some way. The locations would be unique. You could travel around your cities via personal shuttles or taxis. See the citizens going about their daily lives. Just a world that feels alive. You could have factories to produce your own goods. Mine for goods as well. Have farms and other ways to become self sufficient. Of course there would be trade system to make money with.

There would be a galactic council of races. You could apply for membership to this council and play politics if you were able to meet certain conditions to be recognized as a civilization. You could work for other races as well. Join their military and or become a freelancer.

There would be FPS elements too. Boarding action on ships. Massive planetary ground warfare with tanks, planes, ships. Of course just run and gun as well with squad composition. Issuing orders like you would in space. Anything you could think that would make it just spectacular.

You pretty much have an understanding of my dream game. A massive experience. With single player, co-op, and multiplier options. While it may not ever be possible I can still dream.

Does anyone else have a dream game they'd like to become a reality?
 

FrozenLaughs

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Sep 9, 2013
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Mines not nearly as awesome as yours. I'd love a Final Fantasy style mmo with a job system like FF Tactics.

You have a character level, gained with experience, in the standard way.

You have a job level, increased with Job Points, also awarded with exp.

Earning and saving JP lets you increase the level of your job, as well as purchase abilities from the list of skills.

Higher level jobs provide stat bonuses to your base stats (which are determined by Character Level and Race).

Job determines Base Abilities, with access to what you have purchased with your JP. Rather than a secondary/subjob, you can equip your Secondary Skill with any other Job Skill you've learned at least 1 skill in. This promotes leveling multiple jobs on a single character, and leveling them long enough that you unlock useful abilities.

Add in Support Skills, like Dual Weild, Two Hand, Weapon Bonuses like Sword Damage+ or Sword Accuracy+, or training like Great Axe Skill (allowing a class like Lancer or Paladin to equip a Greataxe)

Then Reaction skills like Dmg HP->MP, Auto Regen, Auto Refresh, atc.

Finally Movement skills like Auto Haste, Dodge+, Move-HP Up, Move MP up, etc.

This provides a highly customizable job system that promotes and rewards leveling multiple jobs, as well as breaking up the "cookie cutter" job systems where only one or two jobs mesh with each other. (veterans of FF11 know what I mean)

With a standard Stat system (Strength, Dexterity, Wisdom, Intelligence, Constitution, Charisma) and the standard mix of Race bonuses/penalties to each you have an easy to follow setup. With each job further augmenting each stat you still have your Job determining your basic role (DD, Tank, Nuke, Heal/Support) so no Warriors casting Summons or Black Mages owning Raid bosses with a quarterstaff.

The JP system lets players choose the order their Job progresses, if they are only looking for the offensive skills to augment their damage dealing, or perhaps the defensive skills for their tanking.

Skills could also have a level restriction, preventing you from saving all your JP to purchase just one skill (Ninja Dual Weild for example) requiring either a minimum Character Level to equip, or a minimum Job Level before its related skills can be equipped. (If this became an issue)

Last but not least, if each skill is ranked accordingly... i.e. Dual weild is Rank 7, X-Weapon Dmg+ is rank 5, Dodge+ is rank 3 etc etc... Each Job could have a varied ranking for each skill, for Example:

Warrior
Secondary:5
Support:6
Reaction:4
Movement:5

Samurai
Secondary:7
Support :5
Reaction:6
Movement:2

Etc etc.

Offering reasons to play as both Jobs, each having access to certain skills in a range, and each Job offering access to better skills in certain categories. This answers the often asked question of "Why would I play Thief once I have Ninja?" or "Why would I tank with Warrior once I have Paladin?" as is typical for almost every MMO with multiple jobs per character.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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I keep saying this but I want a Cowboy Bebop sandbox game. Sadly the IP has been dead since the PS2.
 

FalloutJack

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Nov 20, 2008
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Since I don't want to go on for paragraph after paragraph of details on the world that I started creating while I was still in high school, I will simply say that my ideal game is based upon my longterm work. A dark techno-and-magical fantasy.
 

FrozenLaughs

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FalloutJack said:
Since I don't want to go on for paragraph after paragraph of details on the world that I started creating while I was still in high school, I will simply say that my ideal game is based upon my longterm work. A dark techno-and-magical fantasy.
Soooo.... Shadowrun?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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FrozenLaughs said:
FalloutJack said:
Since I don't want to go on for paragraph after paragraph of details on the world that I started creating while I was still in high school, I will simply say that my ideal game is based upon my longterm work. A dark techno-and-magical fantasy.
Soooo.... Shadowrun?
More extensive. Many worlds involved, a universe of good, evil, and all points in between. I will admit to having some inspiration from Shadowrun, but alot of other things as well, including stuff like Persona, for instance. Is there an equivalent large-scale magic-technology space epic perhaps you could name me?
 

shogunblade

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I've always wanted to make an RPG with a classic graphic scheme (i.e. SNES Era RPG graphics), but with a complicated story about Religion, cults, forced destiny, family, and a menu fighting style that has a little bit more strategy and effort put into it to keep the game more about fun rather than the spectacle of current RPGs.

I have ideas, plot twists, a really horrible boss battle against one of the main characters that if you care about the character, which I would assume you would, you'd want to beat this particular boss's ass so hard, you'd hope he'd never come back again (and he isn't the final boss, either, and that guy you'd want to kick his ass into dust as well).

My problems stem from the fact that I can't crack RPG Maker in any iteration (PS1, Steam, Anything other), so I would have to have somebody program it for me, otherwise, I have almost a whole world, a whole history. I'd want it to feel like a JRPG, with no voice acting, hidden secrets to find special weapons for those who have to have the best weapons, among other things.

If this sounds interesting to somebody, please PM me, otherwise, it's my dream game. I'm being vague just because even though I assume it has been made many times before (and if it has, please suggest that game to me so I can check it out), I don't want somebody to take my idea I've had since grade school. Needless to say, I think it would be a different sort of game.
 

Guffe

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Jul 12, 2009
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I have always dreamt of a Pokémon MMORPG.

It is in the style of WoW / LotrO / etc. You run around as a trainer (3rd person), catch pokemons and train them. There wouldn't be a full on leveling system but the battles would be that you control the pokemon in a battle area, and manually launch attacks, also manually dodging every attack and moving around. I have not quite fiqured the "not levels but stats / skills" battle system though... :p

Then the Gym leaders would be real people, working as a gym leaders, accepting challenges and battling. The Pokémon League would be a annual happening. The world can be travelled openly / freely, but you don't need to challenge the gyms and be a super battling trainer, but choose to be a traveler, breeder etc etc.
 

sovietmisaki

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Sep 2, 2012
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I've been thinking up a Magical Girl centric game that combines gameplay aspects from Dark Cloud 2, the Kingdom Hearts series, the Batman Arkham series, and the Ace Combat series, set in an urban fantasy setting, where you begin in the middle of helping fight off an invasion by a determined enemy in a major war torn city.
 

FrozenLaughs

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FalloutJack said:
FrozenLaughs said:
FalloutJack said:
Since I don't want to go on for paragraph after paragraph of details on the world that I started creating while I was still in high school, I will simply say that my ideal game is based upon my longterm work. A dark techno-and-magical fantasy.
Soooo.... Shadowrun?
More extensive. Many worlds involved, a universe of good, evil, and all points in between. I will admit to having some inspiration from Shadowrun, but alot of other things as well, including stuff like Persona, for instance. Is there an equivalent large-scale magic-technology space epic perhaps you could name me?
Short of Warhammer 40k, not really.
 

Multi-Hobbyist

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Oct 26, 2009
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Pretty much any type of 100% functioning, fully immersive VR tech. I mean, playing any sort of an RPG (or any game really) in such an environment would be mind blowing.
But, to stay more on topic, I'd say something like Mass Effect/KotOR meets Morrowind/Skyrim with a hint of EarthBound. All three are already RPG's so the core groundwork is laid, just flesh out some of the quirky elements from EB to the point where the game can acknowledge it isn't taking itself too seriously, yet still remains absorbing with the space setting/exploration of systems and planets, and all the classes and quests and tiers that go with the usual RPG's. Though, it'd also have to have a solid leveling system that doesn't force you to grind for years at a time to retain a player's attention. But yeah, there ya go.
 

Scarim Coral

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My would be an MMORPG that has vast but not complicated character and other creations, fair leveling up and most importantly finding rare loot is rare. Also this game will be pack with good minigames to keep you interested once you had done your usual monster slaying. The apperance would be both future and medevial style (time travel is involed). Also the story would be focus on a team like role instead of the "chosen one" role like you are part of a hero group so that you are still important in the story but not making out to be the only hero there is (the chosen one always fail for me since that is ruin when the other players are also the "chosen one").
 

Sectan

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Aug 7, 2011
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With reading Game of Thrones and seeing how the politics of the story are. Mixing that with the survival elements of Day Z it would be neat try something that was totally player driven. In reality I doubt it would work, but the idea would seems cool to me.

Set back in the Ye Olde Swords and Bows era and such. People could build villages, make cities or even go so far as to build a huge city with a castle and start declaring people kings and that.

Factions would be player created and flexible to make things interesting. If you went to war with another faction it would mean diverting funds to hire armorers. Having them make the armor. Recruiting people as soldiers, having them march to the battlefield and fighting. All while you had to keep your city in order and maintain supply lines to battlefields.

Crafting would actually require a player's skilled input. Meaning that some guy off the street could learn how to forge armor and weapons in a day if he caught on quickly, instead of just finding stuff that's put together for you automatically.

Crafting wouldn't be limited to Leatherworking, Blacksmithing etc. Players would need to be involved in the creation of nearly everything. Currency, streets, buildings and the materials that go into them. Some guy would have to go out with an axe, chop down a tree and find some way to bring it back to make the lumber to make the buildings. Groups of players would be in charge of setting out to either hunt or manage farms to keep cities alive.

Resources would be limited to a set amount in the world. If you deforested an entire area and didn't take the time to leave trees to regenerate it, you would be SOL. Hunt your main food source into extinction? Be ready to starve or find something else to eat.

Obviously I don't have the skills required to make or even describe the mechanics in any feasible way or balance them out so you don't have an entire city starve in a day from unseen programming errors. Just a neat thought.

That was a bit of a wall of text :I
 

Faluva

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Oct 1, 2013
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Arma 3, but much more expansive and very close to a full RL simulation (destructable terrain, full gore, correct armor penetration, driving / flying models with manual/automatic gearbox, etc. An endless list). Would develop content on it for days.
 

DeltaEdge

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May 21, 2010
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Probably an anime-styled MMO with a very large selection of incredibly balanced classes, high character customization, fashion that's separate from armor so you can be powerful as hell without needing to look the part, and some different graphic options, like being able to switch between like 2D side-scroller and 3D model sandbox-ish type design. I have no idea whatsoever on how that last part would work, but would be pretty neat. Also, VR capabilities, the ability to easily reset your stats for minimal to no penalty, and being able to choose your stat distribution from the get go, along with a level cap of either 100 or 200, or maybe even a a thousand or something to further allow more variety in skill trees(with level gains scaled appropriately of course), and you've pretty much got my ideal dream game.

Edit: And also maybe throw in some story modes that let you actually utilize and test your builds beyond just grinding or pvp, with enemies scaled to match your level, so it becomes more of a strategic thing to beat them, or even make it toggle-able to decrease/increase the difficulty of the story modes to taste.
 

Nickolai77

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Mine is like a cross between the total war and wargame series, so essentially a turn based strategy with RTS style battles.

I would set it at the turn of the 20th century and you take over a faction such as Germany, the USA or the British Empire and take it forward until the 21st. A major gameplay mechanic would be researching and unlocking military technologies so you progress from WW1 era massed infantry and cavalry charges towards utilising tanks and aircraft and end up with cruise missiles and stealth bombers. This means that the units and strategies you use on the RTS battle change through time, which would keep gameplay interesting.

Political ideologies would also be important. Democracy, fascism, communism, imperialism would have different benefits and consequences for your faction and influences who your allies and enemies are- so for instance Communism could give you a large production bonus but increase unrest. There could also be specific faction bonus', so Germany could get a military technology research bonus and Russia a population growth perk. What would also make the game fun is also the ability to radically change history. If you played as the British Empire you could try and make it last until the end of the century, or if you played Germany you could attempt to conquer Europe and win the world wars.
 

Ieyke

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I have numerous "dream games", but in the last couple weeks something clicked in my head and I started ticking off vast lists of things in games that don't really work and things that do.
And then I started figuring out what all one could put together and still have it work. >_>
.....
At this point the game taking shape in my head makes Skyrim look like a joke.
The problem is that
A: I don't currently have the skill to do anything technical with it.
B: I'm not sure there's a game engine that could handle it.


I don't really know how to describe it without going into the nuts and bolts...
Basically, it'd be a steampunk/fantasy action-adventure-RPG.

I could give you a whole mess of games it's "similar" to, but they're all so different that it wouldn't help.


- You'd get XP by exploring and seeing new things.
- You gain new abilities, not stats, by leveling.
- Your stats would be determined by how you build your character at character creation, and your build and stats change depending on how you play the game. e.g. looking huge and strong makes you huge and strong and helps you intimidate people, but being huge makes you less nimble, slower, unable to fit in tight spaces, bad at stealth, etc. Be tall and light and be fast, be tiny and explore areas a hulking character couldn't fit in, be thin and benefit more from potions/suffer more from poisons/require less food/be less cold resistant, be fat and be more cold resistant/overheat faster, etc etc etc.
When you hit certain benchmarks in certain stats you get related special abilities.
- Stats mostly hidden from players. You just see how your character looks, and can see the effects.
- Some abilities are things you can learn in the world, some are granted by stats, some are granted by items, some by events, and some by an ability tree inherent to your race.
- The world itself is basically pre-set, but the things in the world have a whole range of random variations.

Basically, the game is just crammed full of stuff to discover and mysteries to untangle, and you can't remotely predict what you'll get on a given playthrough. Basically, so many variables that making a specific guide would be ridiculously hard to do, and "builds" and "strategies" can only be described in broad strokes.
A game where the main storyline is perhaps fairly simple, but as soon as you get off the beaten path you discover a whole mess of mysteries, interwoven plot elements, hidden abilities, treasures, quests, and just all manner of stuff you could go through the whole game and never notice.
Like Super Metroid-level shit hidden EVERYWHERE with no indication that you should even be looking for something there.

Like...cast a spell on that rock and nothing happens because it's just a rock.
Cast a certain spell on that same rock during a rain storm and something happens.
No indication at all that that that rock is special....unless you happen to be looking at it with Thermal Sight under moonlight.
"Boss" monsters that are super hard to kill....but much easier to kill if you have the right ability, or ability combo, or if you use Ghostsight and can see the ethereal parts of the monster's body that happens to include its weak spots.

Just a crazy-huge world you can get lost in for ages.
A game that would be an absolute nightmare for completionists.

A game with like 1000 achievements that only cryptically hint at all of the random things there are to accomplish.

A game where it's really easy to learn HOW to play your character....but learning everything that you can do and see is damn near impossible.

A game where there are random hidden events that are fairly likely to occur, some that are rare, and some that are so unlikely that the guy claiming they've seen it on the internet will be called a liar.
Like "Mew under the truck"-level elusive rumors....except true.

A game where you might hear an off-hand rumor of something that implies a legendary monster that doesn't even exist in your playthrough...but it's in the game, and you have a fair chance of finding it on a second playthrough.
Or an NPC mentions a story that implies a legendary beast that doesn't exist in your playthrough, but while it IS in the game...it's unlikely you'll have a playthrough where it exists.
And then NPCs that mention rumors of monsters that outright don't exist. Some of them you can find explanations for in the game and debunk as urban legends that twist simple facts, some are hoaxes, some are outright nonsense with no indication they do or don't exist.
Sometimes you discover something is a hoax...but in another game it will be real.
Or you uncover a hoax version of something that DOES exist in your game.
Basically, the goal is that it's REALLY hard to be sure what's actually the truth in your instance of the game, and you can spend a lot of time just investigating and trying to be sure.
And maybe sometimes you hear rumors and it becomes REALLY obvious that the NPC's are clearly on to SOMETHING - like a whole town clearly didn't just eviscerate itself, but maybe it wasn't a werewolf like NPC Bob claims. Or maybe it was? Maybe you'll never know...

The game could have totally unrelated events influence each other and change how the world unfolds, and related events influence each other too.
Maybe Player 1 is completing Quest X, and Player 2 picks up Item Y, so Monster Z and its associated NPCs/dialogue/quests/etc all become part of the game.
And then maybe the players never stop an assassin and an NPC dies...and that NPC had a dialogue option that would've triggered another change regarding Monster Z. Like maybe that NPC now DOESN'T go out to make a delivery in his wagon and end up having his goods raided by the beast...so then the NPC never becomes your best witness telling you something crucial he learned about the monster.

A game where it's not just the world and story that are fun, but the gameplay itself is also awesome and you could spend hours gleefully finding new ways to just slaughter ordinary goblins.

I could go on for pages with ideas.
I know all that sounds pretty crazy and maybe incoherent, but I've actually also got ideas to glue it all together.


Not an MMO. Single player. Maybe 2-4 player co-op?
 

Mike Hoffman

In the middle of calibrations...
Sep 25, 2013
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I want a handheld Mass Effect game styled after the older RPGs with a Quarian on Pilgrimage as the antagonist. They end up running with a small squad of Krogan, who do the bulk of the combat.
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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I had a game that I really wanted to make when I was planning on being a game designer.

It is an open-world zombie game, with zero story. You wake up in a house and are free to do whatever you want after that. You can choose a past which raises skills such as: Shooting, foraging, cooking, engineering, etc. There are multiple factions: Military, Mercenary, Bandits, and civilian. You can help protect towns and build them up with skills. You can even work a simple job as a cook or town guard.

I had about fifteen pages made up with ideas, but I think I trashed them awhile ago.