Your Dream Game.

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Terramax

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Jan 11, 2008
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A Resident Evil or Silent Hill style survival horror but without weapons where the emphasis is on running and hiding.

I understand there's Clock Tower 3 and Haunting Grounds, but the stories to those just don't cut it. Too anime-ish.

Also, there would be a number of moments in the game where you could pick what you wanted to do next or where to add to reply value.

A second dream videogame, an adventure like the first two Broken Swords with beautiful, bright and colourful backdrops. Here's hoping So Blonde fills that void.
 

Asehujiko

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Feb 25, 2008
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Limos post=9.68667.636473 said:
Total PVP MMO with finite resources and no fixed levels.

Everything would be based on skill and what you have. The amount of resources would have to be scaled to the number of players, but to the point that only 1 in 10 players can be amazing. 3 in 10 would be pretty good. And the others would be failures.

There would be no player versus environment. There would be no instances. There would be no private rooms. If you want something private you get a lock. But other people would be able to lockpick their way in and steal all your shit. So then you can summon a demon and set it to guard your possesions and eat the n00bs that break in.

Everything would be set up to encourage people to fight and steal from one another. Without levels though there would be no real barrier to entry. Everyone is basically the same other than what they have and how good they are at the game, if you manage to steal their shit or ambush them then you get all the cool stuff you can loot off them.
Just because diffences in abilities aren't represented in a number it doesn't mean those differences don't exist. People with alot of stuff have more chance to aquire more new stuff than people without it. For 90% of the population, this game would consist of being target practice for the rich ones. I wonder if it will still be your dream game if you repeatedly get spawncamped by somebody you have no chance of defeating because he posseses more then half the resources of the entire server.
 

social_outcast

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Jul 31, 2008
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Basically an exact remake of Morrowind - or a conversion of Oblivion to the same standard as Morrowind - if either of those things happen, I can finally settle down with a game.
 

Duck Sandwich

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Dec 13, 2007
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A co-op Action RPG with Devil May Cry- style combat where everything relies on skill (none of that random chance crap that RPG game creators are so fond of), every character/move/item is well-balanced.

Basically, a mix between Marvel: Ultimate Alliance (minus everything I hate about the game) and Devil May Cry.

Of course, that'd be damn near impossible to make with a decent amount of balance.
 

Reload92

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Mar 29, 2008
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I think we all can agree that a MMO Zombie Apocalypse game would be the most awesome game ever created, if done right of course.
 

Q9R42

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Aug 4, 2008
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*takes away bugs and flaws*
*Adds lots of content*
*Uses MMO ray*
Do this on Oblivion :]
 

Atvomat_Nikonov

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Jul 2, 2008
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An MMO FPS with customizable weapons just like Army of Two without the bling. It would probably be unbalanced as hell, but it's a good idea.
 

brenflood

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Jan 27, 2008
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Shenmue 3.

Also, a mod for GTA IV (once it inevitably hits the PC) that gives you a joker skin and a van that says slaughter on the side.
Possibly an additional mod for GTA IV that makes it feel more like San Andreas. I don't mean transport me to LA. I mean bring back the unrealistic but forgiving driving physics and the old wanted level system.
 

Danny Ocean

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Jun 28, 2008
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Aries_Split post=9.68667.636922 said:
Ivoryagent post=9.68667.636558 said:
WolfMage post=9.68667.636553 said:
For me, it's an MMO Everything.

Basically, real life in game form. The entire world digitized. Actual aging. Ability to slap dumbass co-workers in the middle of a meeting. Anything physically possible is doable. You'd have a job*, a name, a house*, a life*.

*-Your results may vary.
Second Life?
Even as a gay man myself, that game has waaaaaaaaaaaaay too many penises.
Damn, beat me to it. Yes, it does have many, many, many penises; however, it also has many more things that are not penises. Such as (if my group kept on with the project), internet 4.0.

MMOFPS, except you don't have to fight.
So Mass Effect online.
 

jebussaves88

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May 4, 2008
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Mortal Kombat: Sub Zero Mytholigies...



...only minus the suck. And the Mortal Kombat. Replace Sub Zero with me. Give me a gunsword. And a Fedora. A nice one. Ok now send legions of lacey goth vampire bikini girls at me. That should do for a few hours of casual playing
 

zachbob2

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May 21, 2008
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A game Like the beginning of Omega man where you are last person alive, live in a fortress and must get there before sunset or you are attacked. day you search for the nest and supplies to build your fortress up. RPG, the only 3 things that keep you company are a bust of Ceasar you play chess with, zombies, and a camra that is fixed on you when at home that you talk to about progressing the story. Dead rising style searching and weapons too.
 

Mega Moose

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Aug 17, 2008
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A hybrid between Dead Rising, and GTA.
Explanitory: A sandbox style, third person shooter. But with ZOMBIES. And no Otis.
Or, a new Company of Heroes in a modern day setting. Awesome.
 

fulano

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Oct 14, 2007
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A game based around the premise of the 28 days/weeks later movies.

Just hear me out.

*You have an accurate depiction of London and surrounding areas. It can be done, and it has been done before(True Crime's L.A & Spider Man 2's New York). An open world environment mind you.

*The goal is to survive for, like, 28 days aprox. Just make it through the 28 days fending infected attacks and possible encounters with the military. Your health drops if you don't take care of it by eating bars or crashing somewhere to rest, and you need to keep moving to gather resources, and after a while, you can try and hole yourself in one place to see if you can withstand an infected raid, but that's not mandatory. In the long haul, run-ins with the infected are guaranteed.

*Have an accurately depicted backpack that can hold your stuff.

*collect melee and firing weapons for actual fighting.

*You can make barricades to hole yourself in one place to fend off the infected(just move stuff around a la Half-Life) if you are forced to. Things actually carry weight(again, ala Half-Life 2).

*Randomly scattered resources littered around the city. Things would be where they should (meds in hospitals, health items in malls, etc.) but in randomized quantities so you don't just hole yourself in one place all the time.

*Features driving segments but they are nnot overdone.

*Roaming packs of Infected that come out at night and wander the city, though many come out at day if you piss them off by catching their attention.

*Add co-op.

With enough random factors thrown around, like initial starting point, item placement, infected placement, soldier placement, vehicle placement, amount of gas in the tank for vehicles, etc. and since your actual goal is just to make it through 28 days aprox, it could be played indefinitely.

Basically, think of GTA IV with lots of tweaks but no added complexity in technology.

It could work as a perfect "party" game, also.
 

The Iron Ninja

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Aug 13, 2008
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juandonde post=9.68667.638189 said:
I want a game where you drop randomly shaped blocks on the ground and the goal is to create solid lines of blocks going from one side of the wall to the other.

[Edit] And it has a malevolent AI as the antagonist.
I would play that game. As long as when you completed one of these "lines" there was a helpful
"Bwoopwoopwoop" noise.
 
Aug 1, 2008
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I'm replying to this instead of the slightly newer thread. Making duplicate threads is stupid.

I would like to see a traditional adventure game that would be as close as possible to an interactive film. It wouldn't have the kind of shitty cutscenes you always see in games, it would actually look and feel exactly like a serious, quality film. Transitioning from gameplay to a cutscene would be completely seamless, kind of like how in Half-Life there's no distinction between gameplay and cutscenes. Dialogue choices would exist, but they would always conform to the player character's personality, and would not have an effect on the story. It would be impossible for the player to die or otherwise fail. There would be no visible interface. So basically, the gameplay would be lifted straight from Grim Fandango. The puzzles in the game would be as realistic and natural as possible so as to avoid seeming arbitrary and game-like. Motion capturing and voice acting would have to be the highest quality possible, and everything would have to look and sound perfectly natural. Also, the game's graphical style would be something like Eternal Sonata's, and would ideally look like animation. Why? Because that way the gamer wouldn't be distracted by graphical imperfections. It would be clear that the game isn't attempting to mimic reality. Games today resemble reality so closely that you can't help but notice how much they don't resemble reality. If you know what I mean.

When I say it would resemble a film I'm talking about something like 2046 [http://imdb.com/title/tt0212712/]. Maybe I'm wrong, but I have the feeling that when someone reads the above they'll have a mental vision of Mass Effect cutscenes or something. We've grown so accustomed to how shitty video game cutscenes are that we can barely imagine doing them any other way.