I'd like to see a co-op action RPG with a streamlined mission/shop system a la Devil May Cry, where you can select missions and shop/upgrade your character via menus, as opposed to having to run across fields and towns and sit through loadscreens just so you can take 20 minutes to repair your weapons/heal/sell your useless items/talk to quest givers/whatever other chores RPG's usually have you do in between dungeon crawls.
So basically, Devil May Cry + Reckoning + Shadow Over Mystara
- Instead of buying/randomly finding loot, you have every type of weapon/armor/accessory available to you early on, and you choose between different kinds of upgrades (ie: choosing between a flaming sword upgrade that boosts attack power, or a lightning sword upgrade that boosts attack power to a lesser extent, but also boosts attack speed)
- Weapon types and Special Moves are given to you for each mission you complete, and you have all item types/special moves before you're halfway through the game. (I hated how in Reckoning, by the time you could level up the Attack Speed boost, you were nearing the end of the game)
- Stats such as speed, health, energy, and power are customizable so that a Mage for example, can be fast and take a lot of damage, at the cost of not being able to use special moves as often and not doing enough damage, or a Warrior can be an all around fighter, a glass cannon, or a Mighty Glacier.
- You can grab enemies if you use a one-handed weapon and no shield, or bare fists.
babinro said:
3) Street Fighter type characters in a Turtles in Time side scrolling beat-em up.
The closest thing to that which I can think of is Dungeon Fighter Online. It's a free to play Korean beat-em-up with heavy MMO elements (cooldowns for item use and special moves, random loot, random % chance to hit, etc.) One of the playable characters (the Fighter) has a ridiculously Street Fighter inspired movelist, complete with a hurricane Kick, a hadoken style fireball, a suplex, and a flaming dragon punch.