We complain about DRM a lot here. So let's role-play, or brainstorm. Maybe we'll come up with some interesting new idea.
You're a AAA game development/publishment company working on a big game that will include offline single-player and online multiplayer. While you want to release your game without any form of DRM, your supervisors demand it be included in some form. What do you choose for your game's DRM, and why?
And work within the limits I've provided. You can't quit your job in protest, and you can't convince your bosses to not have DRM for the game.
EDIT: Should've answered my own question. And yes, this is primarily a PC question since this is where most DRM controversy stems from.
I personally would run it through Steam. Works offline, and is a good online service too. Simple for me.
You're a AAA game development/publishment company working on a big game that will include offline single-player and online multiplayer. While you want to release your game without any form of DRM, your supervisors demand it be included in some form. What do you choose for your game's DRM, and why?
And work within the limits I've provided. You can't quit your job in protest, and you can't convince your bosses to not have DRM for the game.
EDIT: Should've answered my own question. And yes, this is primarily a PC question since this is where most DRM controversy stems from.
I personally would run it through Steam. Works offline, and is a good online service too. Simple for me.