Your DRM choice

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Longstreet

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Jun 16, 2012
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Tara Callie said:
Longstreet said:
Tara Callie said:
Server Architecture (AKA Always Online)

Why?

(some image)

Because it just fucking works.
Besides, as stated, the numbers are BS, there is one think to keep in mind with Always Online DRM.
Unless you have solid evidence that the numbers are made up, don't bother bringing it up.
Silly me, i thought after about five people quoting you stating the same thing, i wouldn't have to fully repeat it.

Besides, i could also say, unless you have solid evidence that those number are true, don't bother bringing it up.

You also completely missed the MAIN point i was making, which is that always online DRM doesn't work.

Finally, your proof cannot be that one picture or the developer just saying so. if your proof is that picture, give me five minutes with paint. I'll have all the proof i need.
 

Matthi205

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Mar 8, 2012
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Doom-Slayer said:
Nooners said:
DRM by itself is annoying, and therefore I want developers/publishers to balance it by giving me something in return. That in a nutshell is why I and a lot of people like Steam. Yes, its still DRM but we get sales, we get achievements, chat, ability to take screen-shots etc in return, and especially the ability to buy games extremely cheap. Its a compromise, and to me, a very good compromise, it might not be for some, but I happen to like it.
That's only part of the pro-steam argument. The other part is: IT FUCKING WORKS. Steam has always worked for me, as opposed to Securom, Starforce, UPlay, Origin... Only drawback is that to go into offline mode I need to be online, and I can't exactly predict when the next few idiots steal the internet and telephone cables.

EDIT: Always online is bullshit. In the most literal sense imaginable. It works for MMOs (logically), but it's generally just a pain in the ass to maintain properly, and to get it working. It's also a lot harder to crack than current DRM, which means that you won't be able to play that Always Online DRM game in a few years. You want to show Diablo 3 to your grandchildren? Sure, just go on a 5-year odissey to get Blizzard to start the servers again.
 

Vegosiux

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May 18, 2011
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Tara Callie said:
Longstreet said:
Tara Callie said:
Server Architecture (AKA Always Online)

Why?

(some image)

Because it just fucking works.
Besides, as stated, the numbers are BS, there is one think to keep in mind with Always Online DRM.
Unless you have solid evidence that the numbers are made up, don't bother bringing it up.
Ehhhhmmmm, burden of proof don't work that way yaknow. You posted the numbers, it's on you to demonstrate they aren't bogus. Otherwise I dare you to prove I do not have a tiny invisible pink unicorn named Spiffy on my head.

As for my DRM of choice?

Well, it is simple. Whenever you want to pirate anything, this (or equivalent) appears on your screen:


And if you go on with your pirating, well...shame on you, don't you have a few orphanages to foreclose?
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Longstreet said:
Besides, i could also say, unless you have solid evidence that those number are true, don't bother bringing it up.
No, no, no - that's what you're supposed to say. You literally don't have to prove anything as the initial claim must be proven first for, you know, "discussion" to work.

Well, either that, or just make an image that says something like "Puppies: 70, Kittens: grey". It would make as much sense as the initial one with the Witcher and Diablo 3.
 

Baneat

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Jul 18, 2008
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Kathinka said:
FreakofNatur said:
Daft Time said:
Baneat said:
They'll never practically get the online component of the game to work anyway so that'd be DRM enough. so that and a CD key. The best DRM was the one that came with the helicopter game that took 30 minutes then the screen became all out of focus and blurry etc. The reason it was effective (Nobody's cracked it to this day) is because it's really difficult to test if your crack attempt worked when you have to wait so long for the effects to kick in.


Could we at least get the name of the game? "The helicopter game" doesn't really narrow it down.
The game's name is Take On Helicopters and the anti-piracy software is called FADE by Bohemia interactive.
fade has been and still is cracked in every iteration, since the days of OFP. it's simply tied to the CD key, so you only need an algorithm-fitting key and block the verification. only takes days after release usually, in case of some of the arma games it even happened before release. granted, that's not a classical DRM-removal crack like you'd have in an altered .exe, but as a method of making a pirated game playable, it works just fine.

concerning the toppic: no matter what you implement, it's going to happen. so i'd say, the least invasive method possible. cd key check and such. because no matter what you do, it WILL be cracked. might as well not punish your honest customers.
Nope I can't find a single working crack for the FADE DRM on Take On Helicopters, all the comments usually say that it starts to go blurry and stuff 30 minutes in.
 

Atmos Duality

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Mar 3, 2010
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Frankly, the situation is polarized to the point where a compromise for practical DRM is getting close to impossible.
The lazy answer is to just reiterate what worked in the previous generation (mucking with consoles carries more risk than downloading a crack on PC), but that answer does not satisfy the AAA publishers.