I'm going to tell you why I love my favourite series in spite of itself. Metal Gear Solid.
I'm not about to dismiss any criticisms you might have, hence the in spite part.
But some of them...
I don't find the controls to be at all clunky; hell by the time MGS3 rolls around I'm seriously impressed by what can be achieved on so few buttons. Going back to MGS1 I really took for granted things like being stopped at the edge of walls when trying to peek around, and I didn't even remember that you didn't have to hide bodies. Third person, first person, fixed and non fixed camera, I still find it a dream to control and mess about with the possibilities.
And again, by the time MGS3 rolls around, the possibilities are incredible. It truly feels like open gameplay in ultimately linear level design. No, some of the AI behaviour doesn't wash with a critical eye, but I never had a problem with a game having those caveats, and with the more unforgiving AI and added soldiers on the higher difficulties, it goes a way towards being solved, for those who are unconvinced.
Now...the story and the cutscenes. And that's most people's bugbear, and it's the largest barrier. I'm going to tell you flat out that I like how MGS as a series is constructed. Admittedly, I haven't actually played MGS4, but at that point I'm fascinated enough by the culmination of the story (or at least the parts of it I care about) to not worry.
I *like* the cutscenes and the codec conversations, and apart from MGS4 I feel like the cutscene-gameplay ratio is massively exaggerated. That's just a personal beef I guess. It's not as if much that *could* go on in gameplay goes on in cutscenes. I really enjoy the sillier brooding elements, and I don't think the plot is as convoluted as people say, in that I managed to follow it with interest. Again, MGS4 remains to be seen.
I have some weird opinions about it, admittedly. I like Raiden, and I find his backstory interesting. I don't find Solid Snake *that* interesting as a character, at least compared to Big Boss. I think it's problematic that so much of the story originates from two MSX games that very few people who played MGS onwards would have played. There's a certain dissonance between the bond villain bosses and the more serious characters; though I feel as if no explanation at all for the Cobra Unit in MGS3 (or indeed ELECTRO RUSSIAN VOLGIN) is the best approach. MGS4 does plenty of things that I think look too dumb for Metal Gear, but I'm still going to play it because there's enough that interests me. And also the gameplay.
Yeah, yeah, I know you're supposed to weave exposition into the narrative etc etc, but for once I don't care. I think it works for Metal Gear, because I am not bored by the exposition. Also the idea of Snake being sent into a mission without a briefing seems...silly.
Safe to say I love every single game in the series, and I don't doubt that I'll love the ones I haven't yet played (4, Acid 2 and Ground Zeroes are the only ones I don't own).
I'm not about to dismiss anyone's criticisms, but I will loudly disagree (at least in my head) with anyone that says it's a bad game. Because it's consistently one of my favourite games. It makes me FEEL something. And not a lot of western or indeed critically well receieved games have quite done that.