Razentsu said:
TrevHead said:
Oh man, I especially liked that one. I have yet to give SHMUPs an honest try, but damn, music like that certainly has me interested.
I would suggest that when you do come to entering the genre, you read up a little bit (ask the helpful lot at shmups forum) about them first rather then diving straight in the deep end. As the genre is very similar to Darksouls in many respects. IE a healthy minset along with reading up on the fundamental mechanics of the genre is the key to playing with any degree of skill or fun. Then when you play it's just a case of using that knowledge with observation to find opportunities and exploit them as much as you can. Once it clicks in your head and you "get it" they are as addictive as digital crack.
Then like fighters it's just a case of technical skill, choosing the right shmups / game mode for your skill level and preferences will help you enjoy them and not burning out on something too advanced. Exceed Collection, Jamesown, Refrain Prism Memories, Touhou on PC and CAVE's Deathsmiles, Dodonpachi Resurrection and Akia Katana on 360 are good noob shmups especially those Doujin PC examples.The fundementals aren't that hard to grasp its just that no one has written a decent guide compared to FTGs.
Heres some more shmup music that you might like.
Hellsinker a PC Doujin Shmup
Dodonpachi Resurrecton Black Label (360/iphone) PAL 360 version works on NA 360s
Dodonpachi Saidaioujou stage 3 (Arc / 360)
Touhou 12 (Touhou and the doujinshi surrounding the core games are full of these melodies)
Even those Manabu Namiki is mostly a shmup music producer, he works in different genres, the guy just oozes talent imo.
Love that Melty Blood Tune, for me with fighters i'm in love with Skullgirls ATM. Michiru Yamane's (she's behind Castlevania) Jazz tunes complement Skullgirls 1930s artstyle perfectly. For a budget downloadable game it puts many $60 efforts to shame imo.